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  1. #1
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Delorean View Post
    that would be such a great example to wave at people if most dps could even play their class at anywhere near three quarters of maximum efficiency

    dps always whine about this and that but man i couldn't imagine a FFXIV where in every level of content in the game doing your job acceptably was as pertinent as the healer or tanks doing theirs.

    i bet there are still dps who do less damage than the tanks in dungeons and have comparable item level which is completely unacceptable
    Those dps need to get better not rely on tanks. I like the trinity, but it's moot if tanks are independent. It also made a lot of tanks bad trying to be dps. I do wish they made stances specs, so que, gear, play and enjoy as dps, ect. But dps just needs to get better in general, and you can't say it isn't relevant because dps check wipes are real
    (2)

  2. #2
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Genoreaper View Post
    Those dps need to get better
    i've played world of warcraft for 8 years

    they will not get better, they never get better. and if they do, they are rarely in queue with you.

    a few weeks ago I was in sohm al with a bard doing ridiculous damage. i was not parsing him at first but everything was taking forever to die and i had to know where the damage was in the group... when i loaded it up his damage was absolutely pathetic. I was doing about 500 dps on my ninja on most pulls but this guy was doing like 130 dps.

    like fr dude? i was doing 230 dps on titan hard when that was relevant as a warrior in my ilv 90 gear with Allagan Battleaxe

    i told him his damage was low and he should improve on it and all he did was cry about it and asked if i was parsing him. like i told him to unplug his internet and quit the game or something.

    so im just like lol when a dps complains about a tank doing dps because rarely if ever are they actually performing the duty they signed up for
    (4)
    Last edited by Delorean; 02-24-2016 at 09:09 AM.

  3. #3
    Player
    Daragon's Avatar
    Join Date
    Sep 2015
    Posts
    19
    Character
    Daragon Savustinos
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Genoreaper View Post
    Almost like you are supposed to tank,mworry about hate, and such rather than try to top dps charts. Weird. I'm pretty mad my blm heals aren't keeping raids alive BTW so I'm on your side
    You're also forgetting the pre 3.2 STR tank was the best tank and the simple fact that as a result, dps players would pull half-arse auto-duty to get carried, especially if their favourite netflix show had just come out. STR tanks were all or nothing on speed runs and now we're just gonna put our shiny tank boots straight up the arses of dps that can't cut it without a goodbye so all the main dps in the game better get good real damn fast or they're out.
    TLR
    This is not a change to help piss poor auto dps players but it will make tanks and healers more likely to boot the piss poor dps players, which is awesome as I career tank. I should not be doing your bloody job and since the patch, there's less ability for me to do your job so get good or get out.
    (6)
    Seems people want Paladin, Darkadin and Palaxedin for tanks these days :/

  4. #4
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Your statement tells me that you are new to modern mmos. in mmos ALL jobs should try to put out as much dps as they can yes.that means you healers as well.
    (2)

  5. #5
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    It feels even worse in PVP. I'm thinking they didn't consider the PVP ramifications when they pushed this change for PVE purposes... my fell cleave does nothing in pvp now... NOTHING! I know I'm a casual, but getting some big numbers with fell cleave was the highlight of pvp for me... I just don't feel effective... Are they gonna do something about this? especially for pvp?
    (0)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    Are they gonna do something about this? especially for pvp?
    I highly doubt it.

    In an angry mob-fest like Seize, this kind of nerf is extra painful, but, at the moment, SE is not considering Seize as their standard for PvP. The upcoming Feast is geared to be a team focused game mode, in which actually working as a team will be the deciding factor for victory. That means having a balanced team composition with players who know how to work with one another in a tactical fashion. This is doubly the case for ranked league fights, in which PvP elites will be queuing up against one another. The Tank dmg nerf only plays into this style of game mode, because it restricts the possibility of one player solo'ing an entire team. With a universal dmg nerf, Pld's and Drk's have an even utility chance against Wars when queuing for Feast (with Pld's making up for their bullsh*t dmg with team utility such as DV, Testudo, etc). If the Dmg was not nerfed, then the tank slot would only ever be filled with Wars, since they had such an overwhelming advantage.
    (3)

  7. #7
    Player
    MinhSa's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Jiraiya Sama
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Februs View Post
    With a universal dmg nerf, Pld's and Drk's have an even utility chance against Wars when queuing for Feast (with Pld's making up for their bullsh*t dmg with team utility such as DV, Testudo, etc). If the Dmg was not nerfed, then the tank slot would only ever be filled with Wars, since they had such an overwhelming advantage.
    I'd argue warrior's top competitive PvP utility was burst damage itself. Aside from thrill of war, warrior doesn't bring much utility to the table; not much a dark knight or pld couldn't already do, or do better.
    You could say holmgang is useful, but holmgang is easily purified(purify is 90s traited while holmgang is 180s) or negated by a bard's wardens/drg jumped, leaving the warrior in root only to tomahawk. Holmgang also wasn't even designed to be that type of cooldown, it's a defensive cooldown like hallowed or living dead preventing them from dying.
    Mythril tempest is crowd control that can definitely be useful for getting people off healers or interrupting lbs, but lacks in comparison to a traited tarpit and carnal chill or glory slashes/shield bashes
    (0)
    Last edited by MinhSa; 02-24-2016 at 03:00 PM.

  8. #8
    Player
    Sayora's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    64
    Character
    Kani Kani
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by P4X0R10N View Post
    It feels even worse in PVP. I'm thinking they didn't consider the PVP ramifications when they pushed this change for PVE purposes... my fell cleave does nothing in pvp now... NOTHING! I know I'm a casual, but getting some big numbers with fell cleave was the highlight of pvp for me... I just don't feel effective... Are they gonna do something about this? especially for pvp?
    I think lowering tank PvP damage was completely intended since "[2.0][3.0] Damage bonuses for tanks have been reduced in PvP encounters." was in the patch notes.
    (3)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lemuel81 View Post
    Your statement tells me that you are new to modern mmos. in mmos ALL jobs should try to put out as much dps as they can yes.that means you healers as well.
    Depends on the MMO, what healer gameplay entails and whether the healer has mechanics that support their main role via DPSing.

    In a game where the tank and the raid constantly take damage, you're not going to have the time to focus on DPS. You might get off one or two DoTs and then back to healing you go because otherwise the boss will crush your tank and wipe your raid.

    Mind you, this can work if you build a healer around dealing damage by creating bonuses to healing via dealing damage. Merc-specced bounty hunters in SWTOR had an attack that gave them a buff that reduced the cast time of their heals, so the merc was encouraged to try to get in some damage to get stacks for insta-cast heals. WoW's holy paladin for a time had a buff to...I think it was spellcasting speed or heal potency derived from them casting judgement on the mob. If you want to implement DPS as part of healer gameplay, that's really the best avenue for it.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Meh it had to happen in a way. You could point out plenty of bad warriors vs others. People never used any of theach tank heals or mitigation which is why healers hated WAR the most. Though I kind of wish they remained the same and kept the dps the tank forum would of still went crazy. People are still trying to get WAR nerf because how strong we are as off tanks. I'm a WAR for life and I love being a tank regardless of the changes. But this sounds mean kind of hard to enjoy a game when people are always complaining about nothing. Some things needed to be fixed on certain classes but the whole balancing out jobs to accommodate bad plays or make all jobs viable equally is getting old. I could understand if you had to make new toons or accounts to enjoy the game but you don't....just stubborn players crying to get their way.
    (0)

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