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  1. #1
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ibi View Post
    No other stat has that kind of divide. They may change weights, and some do have breakpoints (usually skill/spell speed when they allow you to fit an extra ability/spell within a cooldown), but nothing else goes from being your best stat to your worst stat when you reach a certain value.
    So, instead of offering to remove the stat, why don't we do something about Accuracy after you cap on a target? Not really responding to this comment directly but more like using it as a spring board to spark discussion in a different way.

    IE - "you see a hole in your opponent's armour that you try to exploit" and since you have more accuracy, you're more proficient with your weapon and can exploit said weakness. I just used a long winded example to say "The player gains a crit % increase based on how much more accuracy they have over the necessary cap on the target".

    Might not necessarily be Crit that increases, but something that gives a bonus to Accuracy once you each that hit threshold required would probably stem a lot of complaints about accuracy. (This has probably been suggested in the past but figured I'd bring it up again anyway)
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  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ghishlain View Post
    So, instead of offering to remove the stat, why don't we do something about Accuracy after you cap on a target? Not really responding to this comment directly but more like using it as a spring board to spark discussion in a different way.

    IE - "you see a hole in your opponent's armour that you try to exploit" and since you have more accuracy, you're more proficient with your weapon and can exploit said weakness. I just used a long winded example to say "The player gains a crit % increase based on how much more accuracy they have over the necessary cap on the target".

    Might not necessarily be Crit that increases, but something that gives a bonus to Accuracy once you each that hit threshold required would probably stem a lot of complaints about accuracy. (This has probably been suggested in the past but figured I'd bring it up again anyway)
    Nice idea, applying the excess accuray to somethi8ng else. In your example it was Crit, so bonus accuracy allows you to do more damage. The problem there is that someone will math it out and say either crit is still better, or Accuracy is the bees knees, stack it to the sky.

    What if, instead the increased accuracy applied to Parry? You're so accurate with your weapon that not only can you strike unerringly, but you have the ability to parry more effectively. Or alternately, that extra accuracy makes you more efficient with your strike, and reduces the TP or MP cost of the skill you're using.

    Quote Originally Posted by Ibi View Post
    It's considered a binary stat because, for every class, it's the highest weight stat if you're below the cap and worth absolutely nothing when you're above the cap.

    No other stat has that kind of divide. They may change weights, and some do have breakpoints (usually skill/spell speed when they allow you to fit an extra ability/spell within a cooldown), but nothing else goes from being your best stat to your worst stat when you reach a certain value.
    TY for the explanation of the term. The OP makes statements saying that in effect you can't hit unless you cap accuracy, which is clearly wrong, and then I see the word binary and I immediately think that someone might be suggesting that Accuracy is an on/oof all or nothing stat. Obviously it's not, and I appreciate your explanation, I don't know that I personally would have called them binary stats, but I understand why that term is used because unlike, say, STR, there is no benefit to exceeding the cap limit.
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    Last edited by Kosmos992k; 03-18-2016 at 03:34 AM.

  3. #3
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Nice idea, applying the excess accuray to somethi8ng else. In your example it was Crit, so bonus accuracy allows you to do more damage. The problem there is that someone will math it out and say either crit is still better, or Accuracy is the bees knees, stack it to the sky.

    What if, instead the increased accuracy applied to Parry? You're so accurate with your weapon that not only can you strike unerringly, but you have the ability to parry more effectively. Or alternately, that extra accuracy makes you more efficient with your strike, and reduces the TP or MP cost of the skill you're using.
    Yep, I'm not sure which idea would be implemented but having Accuracy do something post cap would most likely reduce the amount of complaints about it.

    It's the biggest DPS increase for you until you cap then it... sits there. Make it do something more and it'll shift the opinion of it more positively. Doesn't matter if it adds Crit but stacking Crit stat is better, any additional accuracy will at least be beneficial now which is the important part.
    (1)