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  1. #1341
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by StouterTaru View Post
    It is that simple for WD, INT, Det, and Crit. Changing any of them does not have any affect on your rotation, and your rotation doesn't change their weights in any way.

    I could post a clutter of numbers; my data points aren't in any wonderfully organized and/or labeled manner. It was mostly min/max non-crit with fixed Det values and variable INT, then again reversed to find the trendlines. Crit hit was just min/max crit hit damage vs non-crit damage, and assumption that +1% crit damage correlated to +1% crit hit chance. Min/0.95 was compared to max/1.05 to gauge precision, and determine the base value.
    Your rotation does change based on getting more spellspeed.
    Furthermore, any increase in one stat increases the value of another. Have a higher crit chance? Spellspeed is valued better because more attacks = more crits. Have more attack power (int)? Then all of your secondaries get better.

    Every single stat is linked, and it isn't anywhere near as simple as what you are saying.

    If your data points aren't organised or labeled and you refuse to post them, then your stat weights have absolutely no meaning if you can't prove it.

    Quote Originally Posted by SunnyHirose View Post
    It can be done that way, but the tradition that's been built up over the past couple years is that stat weights are relative to one set only (BiS).
    Those are stat values, not stat weights. I agree that stat values for BiS is more accurate, and comparing values for gearsets is more accurate. On top of that, there isn't any concrete accuracy amounts out there (just approximations) as far as I know, so you can't have stat weights out when you don't know the BiS.
    (0)
    Last edited by HaroldSaxon; 03-17-2016 at 07:19 PM.

  2. #1342
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,191
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    Spellspeed is valued better because more attacks = more crits.
    More attacks = more attacks.
    To say "more attacks = more crits" is to say that x% of (y + 1) is greater than x% of y.
    Crit doesn't care what your spell speed is.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  3. #1343
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    tbh i dobt understamd math like "0.715..... Bla bla" just say the stat number and im good.
    Atm i got 648 crit and 457 det.
    And ss at 870.
    Which stat should i upgrade more?
    (0)

  4. #1344
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rongway View Post
    More attacks = more attacks.
    To say "more attacks = more crits" is to say that x% of (y + 1) is greater than x% of y.
    Crit doesn't care what your spell speed is.
    https://www.youtube.com/watch?v=A4IdTQtICdo

    I suggest you give this a watch. A higher amount of crit will give increased value to other stats, including spellspeed.
    (0)

  5. #1345
    Player
    smallbeach's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Small Beach
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    what he means is that more crit is more valuable on a good geared blm than on a bad geared one

    for exmple blm 1 has : 1200 spell speed - 500 crit - 500 det
    blm 2 has : 700 spellspeed - 500 crit - 500 det


    adding 200crit will be much more stronger on the first blm, same goes for +200 det or +200 spellspeed, so it actualy doesnt really matter to consider other stats



    Also i found a new opener, anyone can tell me if its better than classic sharp fire ?
    this opener has 6 fire4, 1fire 1 F3 and 1 flare under RS, + 6F4 and flare underxpotion with a selene buff

    sharp - b3 - enochian - leylines - F3 - RS - Fire - Xpot - F4 - F4 - F4 - F3proc - F3 - F3 - F3 - swift cast flare - transpose - thunder - B4 - F3 - F4 * 4 (you can do 4 f4 because F3 cast is slow and u get real 12sec of astral fire)

    its a realy static opener, you get slow F3 under leylines with 1000+ spellspeed which is good, a problem is that u cannot thunder after the 4* F4 in second rotation cause B3 mana cost is getting higher after u start casting it
    But with selene, u get everything under raging strike and you miss only flare under potion, you also get more value out of litany but not from trickattack
    (0)
    Last edited by smallbeach; 03-17-2016 at 09:23 PM.

  6. #1346
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HaroldSaxon View Post
    Those are stat values, not stat weights. I agree that stat values for BiS is more accurate, and comparing values for gearsets is more accurate. On top of that, there isn't any concrete accuracy amounts out there (just approximations) as far as I know, so you can't have stat weights out when you don't know the BiS.
    Use what nomenclature you must, but I am unaware of anyone drawing this distinction before with that exact terminology in this game's theorycrafting; cf. Puro's rant, T0rin explains weights. I don't recall anyone giving out any widely accepted weights using an artificial baseline since EMX. People have, however, done so when true BiS wasn't clear, and even with inaccurate models and it didn't hurt much (e.g. skill speed was known to be pretty bad on physical DPS, then we re-checked it, turned out it was even worse).
    (0)
    Last edited by SunnyHirose; 03-17-2016 at 09:02 PM.
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  7. #1347
    Player
    Pyroclastic's Avatar
    Join Date
    Mar 2014
    Posts
    124
    Character
    Pairo Orunitia
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by smallbeach View Post
    also what do u think of this JAP blm opener ? http://www.fflogs.com/reports/ZXtmw8...&view=timeline
    Been "testing" this opener for about a week or 2 now and my gutfeeling says that as soon as you get 1 thunder proc under raging it becomes better than all the others. However, when you get a 2nd thunder proc (which you'll be using in umbral) I'm pretty sure it simply blows everything else out of the water.

    If you consider that the average probability of a hardcasted thunder 3 proccing once is 57%, then it might actually be considered to be worth the "risk", since in the long run, you'll end up with a "better" opener "most of the time".

    If you wonder why Thunder 3 has a 57% chance of proccing once: 100*(1-0.9^8)
    (0)
    Last edited by Pyroclastic; 03-17-2016 at 09:32 PM.

  8. #1348
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by HaroldSaxon View Post
    https://www.youtube.com/watch?v=A4IdTQtICdo

    I suggest you give this a watch. A higher amount of crit will give increased value to other stats, including spellspeed.

    Quote Originally Posted by HaroldSaxon View Post
    Your rotation does change based on getting more spellspeed.
    Furthermore, any increase in one stat increases the value of another. Have a higher crit chance? Spellspeed is valued better because more attacks = more crits. Have more attack power (int)? Then all of your secondaries get better.

    Every single stat is linked, and it isn't anywhere near as simple as what you are saying.

    Those are stat values, not stat weights. I agree that stat values for BiS is more accurate, and comparing values for gearsets is more accurate. On top of that, there isn't any concrete accuracy amounts out there (just approximations) as far as I know, so you can't have stat weights out when you don't know the BiS.
    Wat. About that.



    1) The only interactions you see of other stats affecting everything else are:

    AP/MP: Affects all secondaries
    WD/MD: Insane amounts (I'm talking +200 MD/WD) affect the value of SS on Jobs that use Autos (So Physical Jobs)

    And that's it. Every other stat is affected by itself.

    2) That video was done using EMX's old Damage Formula where DET was an additive function of STR and WD, which Sunny Hirose found to be incorrect, Puros SS formula which was half broken and Valkys Crit Formula where 2 years later, again, Sunny Hirose found to be completely off target.

    I'd take everything in that Video with a Grain of Salt.

    3) Where are you getting More Attacks = More Crits? Wat.

    More crits in the same time frame? Maybe. But whether you do 30 GCDs in a minute, or 60 GCDs in a minute, if you have a 25% Crit Chance, 25% of your total skills will be Crits and no matter what, 25% of your damage will always be multiplied by the same... multiplier.

    4) You can get stat-weights without the need of accuracy requirements, as everything is proportionate to 1 point of AP/MP. You can't find BiS gear without stat-weights. In fact, stat-weights are never 100% accurate. The only accurate values you can get are Stat Equivalence values, which is what the JPs do.

    You're confusing a lot of things.
    (3)
    Last edited by MiniTyra; 03-17-2016 at 10:53 PM.

  9. #1349
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Johaandr View Post
    tbh i dobt understamd math like "0.715..... Bla bla" just say the stat number and im good.
    Atm i got 648 crit and 457 det.
    And ss at 870.
    Which stat should i upgrade more?
    You are rather low in spell speed, 1000+ is best
    (1)

  10. #1350
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by jmdude View Post
    I found this guide and it's pretty useful https://docs.google.com/document/d/1...C8EiyGLI/edit#
    Thanks for promoting this. I'm trying to make it available to everyone. Unfortunately, it just gets burried in the sebreddit and a lot of ppl don't know it's out there yet.
    (2)

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