Results -9 to 0 of 3099

Dev. Posts

Threaded View

  1. #10
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by StouterTaru View Post
    It is that simple for WD, INT, Det, and Crit. Changing any of them does not have any affect on your rotation, and your rotation doesn't change their weights in any way.

    I could post a clutter of numbers; my data points aren't in any wonderfully organized and/or labeled manner. It was mostly min/max non-crit with fixed Det values and variable INT, then again reversed to find the trendlines. Crit hit was just min/max crit hit damage vs non-crit damage, and assumption that +1% crit damage correlated to +1% crit hit chance. Min/0.95 was compared to max/1.05 to gauge precision, and determine the base value.
    Your rotation does change based on getting more spellspeed.
    Furthermore, any increase in one stat increases the value of another. Have a higher crit chance? Spellspeed is valued better because more attacks = more crits. Have more attack power (int)? Then all of your secondaries get better.

    Every single stat is linked, and it isn't anywhere near as simple as what you are saying.

    If your data points aren't organised or labeled and you refuse to post them, then your stat weights have absolutely no meaning if you can't prove it.

    Quote Originally Posted by SunnyHirose View Post
    It can be done that way, but the tradition that's been built up over the past couple years is that stat weights are relative to one set only (BiS).
    Those are stat values, not stat weights. I agree that stat values for BiS is more accurate, and comparing values for gearsets is more accurate. On top of that, there isn't any concrete accuracy amounts out there (just approximations) as far as I know, so you can't have stat weights out when you don't know the BiS.
    (0)
    Last edited by HaroldSaxon; 03-17-2016 at 07:19 PM.

Tags for this Thread