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  1. #1331
    Player
    Dusk278's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah-Thanalan
    Posts
    12
    Character
    Conqueror Dusk
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    Anyone have any suggestions with this opener.

    Sharp-Fire 1-Eno-Ley-Fire 3 proc-Raging-Pot-Fire 4x3-Fire 1-Fire 4-SwiftCast-Flare-Convert-Fire 4-(Fire3 Proc)-Blizz3-Thunder1-Blizz4

    This opener was made for people who don't play as lalafell and not having the piety party buff. I'm rolling with Elezen Duskwight if anyone knows a more updated opener or having any tweaks for my current opener hat will help a lot
    (0)

  2. #1332
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by StouterTaru View Post
    Those stat weights are wrong, the numbers are more along the lines of:
    DET - 0.16 INT
    CHR - 0.15-0.20 INT (weight increases with higher CHR)
    SpS - 0.19-0.21 INT (weight increases with higher SpS)
    That's ignoring rotation and CDs.

    SpS gets some bonus from steps at certain values, and the hard to put a number on things like making it easier to keep Enochian up. There's also big steps for SpS, like getting so ungodly much that your AoE rotation goes from 15 seconds to 12 seconds, or being able to keep more thunder in your rotation. But those things don't double the value of it.
    Source? Datapoints?

    You do know that stat weights are an averaged value of every possible gearset combination at a given i-level.

    Stat values (which is what I think you mean) change based on what you already have. You can say "How much Int is 1 spellspeed worth when i've got X Weapon Damage, Y, Int, Z Crit, A det and B spellspeed" using C rotation. But you can't discount any one of those and expect things to be accurate.

    And you certainly can't ignore rotation and cooldowns to give a value. Spellspeed is valued higher because of rotation value - you can fit more procs into your rotation, you can also do some nice stuff depending on your cooldowns and group composition. The utility of the stat is far greater than Crit and det because it also makes mechanics easier.

    The best way to compare stats is to have a damage calculator that you input your stats into, and you get a perfect world averaged out for normal crit amount of DPS for a given fight length. But we don't have that, at least publicly. There is this though: https://www.reddit.com/r/ffxiv/comme...ealers/d0ng9m7 But i've not seen the simulation to see if its worth it.
    (0)

  3. #1333
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,191
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    The utility of the stat [Spell Speed] is far greater than Crit and det because it also makes mechanics easier.
    Marginally.
    In terms of when you can move without interrupting a spell, the difference between a 2.3s cast and a 2.0s cast is still only about 0.06s, far below the threshold of human reaction times.
    (1)

  4. #1334
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dusk278 View Post
    Anyone have any suggestions with this opener.

    Sharp-Fire 1-Eno-Ley-Fire 3 proc-Raging-Pot-Fire 4x3-Fire 1-Fire 4-SwiftCast-Flare-Convert-Fire 4-(Fire3 Proc)-Blizz3-Thunder1-Blizz4

    This opener was made for people who don't play as lalafell and not having the piety party buff. I'm rolling with Elezen Duskwight if anyone knows a more updated opener or having any tweaks for my current opener hat will help a lot
    That's the normal Flare opener, except you lose the chance to do a "free" F4 instead of Flare because you do F4x3 F1 instead of F4x2 F1, if you get a FS proc. Should just do F4 - F4 - F4 - F1 - Swift - F4 - Convert - F4 - F4 if you want to stick with that.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  5. #1335
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    snip
    Source is FFXIV, 3.2x
    Data points are various, with low/mid/high single variable

    Your definition of stat weights appears leave spell speed variable by person, fight, party members, and probably other things that don't immediately come to mind. The numbers I put were the marginal dps increase to single spell damage for 1 of each of the stats weighted against the marginal dps increase to single spell damage for 1 INT.

    To repeat what you quoted, then reworded to make it sound like I ignored it:
    Quote Originally Posted by StouterTaru View Post
    SpS gets some bonus from steps at certain values, and the hard to put a number on things like making it easier to keep Enochian up. There's also big steps for SpS, like getting so ungodly much that your AoE rotation goes from 15 seconds to 12 seconds, or being able to keep more thunder in your rotation. But those things don't double the value of it.
    (0)

  6. #1336
    Player
    smallbeach's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Small Beach
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Lavitz : its not the subject but i saw your a5s parse and you're doing 100 more than me without a bard u_u

    did you have a 230/40 weapon ? if no do u have any tips for that fight ?



    also what do u think of this JAP blm opener ? http://www.fflogs.com/reports/ZXtmw8...&view=timeline

    this team has the best timer on a5s
    (0)
    Last edited by smallbeach; 03-17-2016 at 02:28 AM.

  7. #1337
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by StouterTaru View Post
    Source is FFXIV, 3.2x
    Data points are various, with low/mid/high single variable

    Your definition of stat weights appears leave spell speed variable by person, fight, party members, and probably other things that don't immediately come to mind. The numbers I put were the marginal dps increase to single spell damage for 1 of each of the stats weighted against the marginal dps increase to single spell damage for 1 INT.

    To repeat what you quoted, then reworded to make it sound like I ignored it:
    I never reworded anything of what I quoted from you. And of course spellspeed is variable by party members - just like Fey Glow used to alter the weight of spellspeed back in 2.x.

    I'd still like to see a source of your datapoints. Do you have a spreadsheet with your raw data and damage formula calculations?

    Stat weights are not accurate if you ignore rotation. They have always been variable dependent on fight and rotation, and usually things that are "meta" like Foe's (Bard) and Fey Glow (from 2.x) are assumed. Now, with MCH's place in the meta, foe's shouldn't be assumed and weights should be separate to be accurate. But it always assumes optimal rotation and optimal play.

    Your "weights" are far too simplistic and honestly until they are backed up with datapoints and a data formula, they are as valid as the weights I linked to earlier - because none have corroborating evidence.
    (0)

  8. #1338
    Player
    Dusk278's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah-Thanalan
    Posts
    12
    Character
    Conqueror Dusk
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    Thanks I will try that out once I get the chance today
    (0)

  9. #1339
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    Your "weights" are far too simplistic and honestly until they are backed up with datapoints and a data formula, they are as valid as the weights I linked to earlier - because none have corroborating evidence.
    It is that simple for WD, INT, Det, and Crit. Changing any of them does not have any affect on your rotation, and your rotation doesn't change their weights in any way.

    I could post a clutter of numbers; my data points aren't in any wonderfully organized and/or labeled manner. It was mostly min/max non-crit with fixed Det values and variable INT, then again reversed to find the trendlines. Crit hit was just min/max crit hit damage vs non-crit damage, and assumption that +1% crit damage correlated to +1% crit hit chance. Min/0.95 was compared to max/1.05 to gauge precision, and determine the base value.
    (0)

  10. 03-17-2016 02:09 PM

  11. #1340
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HaroldSaxon View Post
    You do know that stat weights are an averaged value of every possible gearset combination at a given i-level.
    It can be done that way, but the tradition that's been built up over the past couple years is that stat weights are relative to one set only (BiS).
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

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