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  1. #10
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Februs View Post
    Exactly this. ^

    Including Holmgang (which is part of War's stun lock utility, regardless of how you personally use it) you're looking at roughly 10 seconds of stun time if not purified. On a single target, War's actually have a slightly longer stun than Plds.
    Your terminology for CCs are very off. First of all, Holmgang is a bind, always has been, it is not a stun of any kind. Stun prevents the victim from doing anything but Purify. When a player is Holmganged, they can still use abilities and cast but cannot move a.k.a. Bind.

    Paladin has 7 seconds of stun-lock capability, the longest Stun in the game.
    Warrior caps at 4.5 seconds of stun-lock capability.

    Paladin obviously wins, and can stun for 7s more often than Warrior can with their 4.5s. Paladin's stun advantage is that it is longer,on demand, and can be used more often.

    I'm not including Spirits Within or Holmgang because they are not stuns. When refering to stun-locking, it is the act of actually "stunning" your target into submission. I cannot express this enough.
    (3)
    Last edited by Houston009; 03-17-2016 at 06:32 PM.