Quote Originally Posted by StouterTaru View Post
Swiftcast is already nerfed to half potency for attacks in PvP, it wouldn't be unreasonable to extend that to crowd control and healing (I'm not sure if it includes heals already or not).
There's non-dps applications, such as sleep, freeze, and sharpcast procs.


Quote Originally Posted by StouterTaru View Post
Fire IV is also not "(280+10% + 87.5%) in one GCD." Fire IV cast by itself is 1.2 GCD, and to get that 80% damage boost from AF3 requires a 60 second CD and 1 GCD, a full 1.4 GCD cast, or 3 full GCD casts.
Yeah, I've mixed up the numbers, but you get my point with it being rather potent that you can justify not leaving them alone. Not just their dps abilities but CC abilities.

Quote Originally Posted by StouterTaru View Post
Surecast and Equanimity look nice on paper, until you realize that they are used up when you start (not finish) casting a spell, have a pretty short duration/long recast, and only prevent interruptions from taking damage. I'm not sure how you could adjust those skills to remove the horrific imbalance of a fairy sneeze interrupting a spell, without making those skills insanely overpowered.
Surecast shouldn't be removed if a cast fails for any reason, I agree on that. Equanmnity could have it's cooldown lowered to be similar to what the other jobs can output in burst (which is around the 90s mark)

Quote Originally Posted by StouterTaru View Post
A reasonable alternative to this would be to reduce all cast times by 60% in PvP. At this point BLM is just annoy and run, annoy and run, they gave up, boom, BOOM, BOO-oh crap they remembered me, annoy and run, anno-oh crap they are immune, die.
You mean like any other ranged job outside of their burst period. The difference is that as of now, a BLM has almost no potential of burst period because of the nature of interrupts and their cooldowns. Come the interrupt changes, and that changes in regards to MCH/BRD being able to harass casters. I agree that something needs to be done, but I don't necessarily agree with the change if it's going to do away MCH/BRD harass, and especially if it shifts the meta to "always stay on the blm".

Another change could be damage inflicting pushbacks with a maximum threshold, (like .1.5 each hit up to .5 seconds). It's a tricky thing to balance out; you don't want to get to the point where healers can just heal through damage while taking it (nocturnal AST in frontlines for example). At that point, silence/interrupts skills would also start to be used for their actual purposes instead of being a counterplay to surecast, or straight up locking them out from casting anything if the silence was actually done as an interrupt.