
Originally Posted by
Kosmos992k
::rolls eyes::
Get your popcorn folks, this is one of those threads...
To answer the OP, no thanks, rather than removing them, I'd rather see some common sense applied to them.
1) Accuracy is a measure of how well you place your weapon when striking something, if you are accurate enough you hit. So...Accuracy should affect Parry.
2) Parry sucks because there is no way to alter the strength of the parry, the scaling of parry was screwed up completely and for PLD, Parry happens after blocking is evaluated, reducing parry's impact tremendously for PLD. I'd rather see each chance of blocking and parrying being evaluated separately, and only if a blow is both blocked and parried would blocking take precedence over parry.
Throwing in 7 new secondaries all but one of which are % based is just adding needless complexity.
SkillSpeed and SpellSpeed being separate stats is a bit nonsensical to me, I will agree since they both measure speed and you never have both stacked, so DoW always stack SkillSpeed and DoM always stack Spell Speed. Would be better to simply have Speed which works for both, and doesn't need two types of materia.
Rather than adding new stats, I think it would be better to re-evaluate the existing ones and the impacts that they have, each of the primary and secondary stats should have a good reason to exist, and a good reason to be used by one or another class/job. Presently there are too many stats that have very little impact on play and Parry is one of the worst offenders.