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  1. #11
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I'd rework it to either need to be healed up by the amount that the attack that triggered it did(though no more than current max health) or 50% hp.

    I do like the OPs idea of having something on your own to cleanse it though.
    (1)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  2. #12
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Does seem strange this move is so much more punishing than Paladin or Warriors. Most DRK's I've had use macros but I've still had a death and many close calls. Lots of accidental triggers that stressed everyone out or times when I used Benediction to save a tank only for their living dead to pop on a second after that. *drags hands down face*.

    I like the idea of a countdown over their head or some other very visual queue aside from a small icon that frankly can be easy to miss since unless you know what you are looking for. It could be a freakin' buff at a glance if you aren't too familiar with DRK's as I wasn't the first few times I had one. lol. I'd almost like it to trigger a tether between the DRK and a healer as long as they are within healing range that either buffs the effectiveness of healing on the DRK or buffs the healers heals for the duration or the DRK only. I'm not a coder so goodness knows if that's possible but *shrug*. Heck or even instead of it only counting on the DRK, if it counted all heals that healer dealt out during the duration even if they aren't directed at the DRK. One of the things I like least about that ability is if the tank is nearly dead, sometimes that means the party is struggling too and I then get to make the call of letting other people die because now the DRK is in peril and needs my full attention. Again, possible? Not a clue. XD
    (1)
    Last edited by BroodingFicus; 03-16-2016 at 05:24 PM.
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  3. #13
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Another problem with DRKs is that they pop the macro upon triggering LD - and some healers will start overhealing them like crazy thus it never triggers WD. Would be better to do a WD triggered heal me up please macro.
    (1)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  4. #14
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ruskie View Post
    Another problem with DRKs is that they pop the macro upon triggering LD - and some healers will start overhealing them like crazy thus it never triggers WD. Would be better to do a WD triggered heal me up please macro.
    Problem with the skill though is there is always the chance we won't proc WD to begin with and there is no way to macro that with pinpoint accuracy. I might have to use an additional button on my setup to mark myself with an Icon and an obnoxious message saying STOP WHAT YOU ARE DOING I NEED HEALING NOW.

    Right now most macro's are going to be a message telling you if you see the grey hourglass icon I better hope the healer sees it.

    Holmgang and Hallowed Ground both just work unlike LD which relies completely on the healer and does not synergize well with the class it comes from.
    (1)

  5. #15
    Player
    jssanderson747's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    136
    Character
    Sam Lihzeh
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by Sousoulsu View Post
    If you hit an enemy with a combo'd Souleater while Walking Dead is active and Dark Arts is not active, Walking Dead is removed.
    I definitely enjoy the idea of having something like this, but oftentimes when using LD, my tank is almost assuredly using souleater whether he has the mp for dark arts or not. This would just add an unnecessary layer of complexity to the ability's usage in my opinion. Half the time LD is being used, it's ideal to have the walking dead effect active as long as possible.
    (1)
    Last edited by jssanderson747; 03-16-2016 at 09:08 PM.

  6. #16
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Zer0Virus View Post
    I was also thinking, in some future point, of one possible new ability for Dark Knights come the next expansion that could also help out. Perhaps an ability to "eat" one debuff which can possibly even restore MP and/or HP, but one great point of this would be its ability to also get rid of the walking dead debuff.
    Walking Dead is a buff, though. It's clearly got the little arrow pointing up.

    It also doesn't need other ways to be removed. Taking Walking Dead off while at half health is gonna likely get you killed again, since your healers are asleep at the wheel. Removing it at 1 HP isn't even helpful. I don't understand why people are touting these as good suggestions...


    That said, this whole thread is looking in the exact wrong direction.

    There's nothing wrong with Living Dead, when it's used properly. When I play healer, it's incredibly obvious when the skill has been cast already (It's a striking bright red debuff among the sea of purple and yellow that Dark Knight has access to) and, being the not-shit player I am, I then watch for the death transition to Walking Dead and heal up afterwards. Because, gonna be honest - if you've dropped to 1 hp left (no matter the situation) and do not get healed back at least your maximum health within the next 10 seconds, it's the healers that are to blame, not the skill.

    Even if Benediction is on cooldown, you have 3 Lustrates per 60s, 1 Tetragrammaton per 60s, 1 Essential Dignity per 40s (which scales with how little health the target has left!) -- coupled with a fairy and/or Regen that should be healing the tank. There's really, honestly, no excuse for letting your Dark Knight die to Walking Dead unless both healers are eating dirt.

    Sure, it's extra taxing on your mana, I suppose, but those heals are all gonna go out after a Holmgang, anyway, even if not immediately. It is literally exactly the same.

    Also important to note is that Benediction and Living Dead have the exact same cooldown, so in a raid setting, if you have WHM+DRK, they can just coordinate together and never run into issues.
    (0)
    Last edited by JackFross; 03-16-2016 at 10:52 PM.

  7. #17
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Essential dignity is 40sec cooldown
    And if it crit it work like a semi benediction
    (0)

  8. #18
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nekotee View Post
    Essential dignity is 40sec cooldown
    And if it crit it work like a semi benediction
    I thought it was shorter than 60, but I didn't wanna load up my game and xivdb told me 60, so I just ran with that, figuring it was more likely to be right than a random guess from me.
    (0)

  9. #19
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I only remember that it's shorter CD than tetra
    And longer from 2/3 sec than sephirot tank mega-fist-in-your-face (which are 37/38 second apart)
    (0)

  10. 03-17-2016 10:44 AM

  11. #20
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by jssanderson747 View Post
    I definitely enjoy the idea of having something like this, but oftentimes when using LD, my tank is almost assuredly using souleater whether he has the mp for dark arts or not. This would just add an unnecessary layer of complexity to the ability's usage in my opinion. Half the time LD is being used, it's ideal to have the walking dead effect active as long as possible.
    It requires the user of the cooldown to plan accordingly for it. If they do not, they are punished for it.

    I think this is a fair trade; and aside from this, it would function as an alternative to the current method of cleansing WD; which is for healers to invest more of their resources into healing 100% of the DRK's max HP.

    Aside from that, Walking Dead has a duration of 10s. That's enough time to finish current combo, and begin a new one; and you can also delay your usage of Souleater as late as possible; later than a healer can accurately aim for.

    Quote Originally Posted by MagiusNecros View Post
    Holmgang and Hallowed Ground both just work unlike LD which relies completely on the healer and does not synergize well with the class it comes from.
    This is the core of my issues with the skill. It requires more from the healers than either Holmgang or Hallowed Ground; and is not functionally superior to either of them in any meaningful way. +thumb

    Quote Originally Posted by ruskie View Post
    I'd rework it to either need to be healed up by the amount that the attack that triggered it did(though no more than current max health) or 50% hp.

    I do like the OPs idea of having something on your own to cleanse it though.
    Aside from the OP suggestion of DRKs cleansing it themselves, I thought that in 3.2 they would make DRKs receive more healing when Walking Dead is active. it would make WD functionally superior in some way to Holmgang; which would definetly make it more deserving of its longer cooldown. +thumb
    (0)
    Last edited by Sousoulsu; 03-17-2016 at 10:50 AM.
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//

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