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  1. #1
    Player
    Zer0Virus's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    Zev Espada
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I certainly agree with the idea that living dead could use a little more love. First, I think it would be nice to have a visual effect of some sort when walking dead kicks in. Second, perhaps have the debuff itself state how much HP still needs to be healed to take it off.

    I was also thinking, in some future point, of one possible new ability for Dark Knights come the next expansion that could also help out. Perhaps an ability to "eat" one debuff which can possibly even restore MP and/or HP, but one great point of this would be its ability to also get rid of the walking dead debuff.
    (0)

  2. #2
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    It could have a countdown above the character's head once Walking Dead kicked in, similar to how Doom worked on past FF's.
    (1)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Tanathya View Post
    It could have a countdown above the character's head once Walking Dead kicked in, similar to how Doom worked on past FF's.
    Our minds must think alike. I also would like our stats to be buffed by at least 50% for the duration for defenses as well as attack power to bolster our heals. In other games when DRK's casted Doom on themselves they did it with the promise of power with death as the cost.

    I might just have to Macro one of the obnoxious shapes or Icons once Living Dead is active.
    (0)

  4. #4
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Our minds must think alike. I also would like our stats to be buffed by at least 50% for the duration for defenses as well as attack power to bolster our heals. In other games when DRK's casted Doom on themselves they did it with the promise of power with death as the cost.

    I might just have to Macro one of the obnoxious shapes or Icons once Living Dead is active.
    I wish they had the decency of looking at other games when they introduced DRK here. Anyway, Walking Dead would do with any visual cue, be it a countdown, turning the character's color black and white, or whatever.
    (0)

  5. #5
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zer0Virus View Post
    I certainly agree with the idea that living dead could use a little more love. First, I think it would be nice to have a visual effect of some sort when walking dead kicks in. Second, perhaps have the debuff itself state how much HP still needs to be healed to take it off.


    I was also thinking, in some future point, of one possible new ability for Dark Knights come the next expansion that could also help out. Perhaps an ability to "eat" one debuff which can possibly even restore MP and/or HP, but one great point of this would be its ability to also get rid of the walking dead debuff.

    I don't think mousing over the debuff is an efficient way of showing how much more needs to be healed; but changing the debuff color may help. Unfortunately, XIV updates its buff/debuff icons for others too slowly for this to be much use, but it's a thought.

    I like the debuff-eating type of idea, but I think an ability like that seems like it would almost exclusively be used for WD, similar to how Waren's Paen is only really used to get rid of WAR's pacification; or how Raw Intuition and Awareness are never not used in combination.

    Still a good general idea

    Quote Originally Posted by Tanathya View Post
    It could have a countdown above the character's head once Walking Dead kicked in, similar to how Doom worked on past FF's.
    I was very disappointed when I first triggered Walking Dead that this did not happen.
    (0)
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//

  6. #6
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Zer0Virus View Post
    I was also thinking, in some future point, of one possible new ability for Dark Knights come the next expansion that could also help out. Perhaps an ability to "eat" one debuff which can possibly even restore MP and/or HP, but one great point of this would be its ability to also get rid of the walking dead debuff.
    Walking Dead is a buff, though. It's clearly got the little arrow pointing up.

    It also doesn't need other ways to be removed. Taking Walking Dead off while at half health is gonna likely get you killed again, since your healers are asleep at the wheel. Removing it at 1 HP isn't even helpful. I don't understand why people are touting these as good suggestions...


    That said, this whole thread is looking in the exact wrong direction.

    There's nothing wrong with Living Dead, when it's used properly. When I play healer, it's incredibly obvious when the skill has been cast already (It's a striking bright red debuff among the sea of purple and yellow that Dark Knight has access to) and, being the not-shit player I am, I then watch for the death transition to Walking Dead and heal up afterwards. Because, gonna be honest - if you've dropped to 1 hp left (no matter the situation) and do not get healed back at least your maximum health within the next 10 seconds, it's the healers that are to blame, not the skill.

    Even if Benediction is on cooldown, you have 3 Lustrates per 60s, 1 Tetragrammaton per 60s, 1 Essential Dignity per 40s (which scales with how little health the target has left!) -- coupled with a fairy and/or Regen that should be healing the tank. There's really, honestly, no excuse for letting your Dark Knight die to Walking Dead unless both healers are eating dirt.

    Sure, it's extra taxing on your mana, I suppose, but those heals are all gonna go out after a Holmgang, anyway, even if not immediately. It is literally exactly the same.

    Also important to note is that Benediction and Living Dead have the exact same cooldown, so in a raid setting, if you have WHM+DRK, they can just coordinate together and never run into issues.
    (0)
    Last edited by JackFross; 03-16-2016 at 10:52 PM.

  7. 03-17-2016 10:44 AM