
Originally Posted by
Odett
What's your solution, then? Disbanding the entire group because 1 person is vastly underperforming and the group keeps wiping because DPS checks aren't being met, or is it telling everyone else who's already carrying their weight to work harder and leave the underperformer alone? If a tank is not keeping agro and letting the boss run amok, or getting 1 shot by tank busters (something outside the healers' control), they get blamed by everyone. If a healer is constantly letting people die from forced damage, they get blamed as well, like they both should be. Tell me why it's ok to take away the only responsibility that a damage dealer has.
Now, about cleric stance, yes, the person has to be comfortable with it, but the context matters greatly. The new dungeons plainly do not require a lot of healing to be done. So when the healer just stands there doing absolutely nothing for 10+ seconds, it's nice of them to help out the group by not ignoring half their skillset. Standing there doing nothing for that long is lazy. Then there are SCH's in low level dungeons who set the tank to follow and watch TV or do something else for the whole dungeon run while not helping out. How is that OK?
Should healers be "required" to DPS? No, not exactly, but when the downtime between your heals is so big that you are just standing there with absolutely nothing to do, you SHOULD DPS, much like damage dealers in the group won't just auto-attack or use random skills because a dungeon has no DPS check and their DPS isn't "required", and any tank worth their salt won't spam their agro combo again and again while ignoring their utility combos.