Since the new patch hit, I am usually ~30%, (25-35 depending on the quality of the DPS I am paired with), in expert roulette.A healer's DPS can account for say, 15% of the group's DPS if not more if you're playing the role well. But letting the tank fall that low is kind of risky.
Hell, I thought healer DPS has been the norm for a long time. I think the new content is allowing it to happen more.
See? That's why I don't see why healer DPS is a bad thing. It's all about timing too and I've seen people who are against the concept and still, I can't understand why...
Indeed. In a 24 minute run, we are in combat for approximately 22.5 minutes of that, so let's say no matter what you have that 1.5 minutes + Combat time.
If I didn't DPS, then the time would be 1.5 + 22.5 x 1/0.7 = 33.6 minutes. That's pretty substantial.
Last edited by Kaurie; 03-16-2016 at 08:08 AM. Reason: fixed a x to a +
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