Results 1 to 10 of 374

Hybrid View

  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jatoi View Post
    A healer's DPS can account for say, 15% of the group's DPS if not more if you're playing the role well. But letting the tank fall that low is kind of risky.

    Hell, I thought healer DPS has been the norm for a long time. I think the new content is allowing it to happen more.
    Since the new patch hit, I am usually ~30%, (25-35 depending on the quality of the DPS I am paired with), in expert roulette.
    (3)

  2. #2
    Player
    Jatoi's Avatar
    Join Date
    Aug 2013
    Location
    Far, far away.
    Posts
    386
    Character
    Wren Snakelily
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    Since the new patch hit, I am usually ~30%, (25-35 depending on the quality of the DPS I am paired with), in expert roulette.
    See? That's why I don't see why healer DPS is a bad thing. It's all about timing too and I've seen people who are against the concept and still, I can't understand why...
    (2)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jatoi View Post
    See? That's why I don't see why healer DPS is a bad thing. It's all about timing too and I've seen people who are against the concept and still, I can't understand why...
    Indeed. In a 24 minute run, we are in combat for approximately 22.5 minutes of that, so let's say no matter what you have that 1.5 minutes + Combat time.

    If I didn't DPS, then the time would be 1.5 + 22.5 x 1/0.7 = 33.6 minutes. That's pretty substantial.
    (4)
    Last edited by Kaurie; 03-16-2016 at 08:08 AM. Reason: fixed a x to a +