* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Not necessarily. Rydia was actually a red mage at first. She lost the ability to use healing magic when she focused on her summoning arts in the Land of Monsters. there have also been several instances of summoners who use only healing magic as secondary skills. Like Garnet and Eiko from FF9, and Yuna from FFX.
You missed the point. The way summons work in the console FFs outside of X is that they're basically nukes with artwork instead of an explosion, or a 30-60 second cutscene in the PSX FF games (VII-IX). That's why the whole "feel like a summoner" claim is complete bullocks. Summons in the other FFs are basically pretty and time-consuming nukes.Not necessarily. Rydia was actually a red mage at first. She lost the ability to use healing magic when she focused on her summoning arts in the Land of Monsters. there have also been several instances of summoners who use only healing magic as secondary skills. Like Garnet and Eiko from FF9, and Yuna from FFX.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Actually, in FF7, the summons could take up to 15 minutes to completely perform. You're also forgetting that in the early FFs, summons were too expensive and their damage was equal to magic-type 2.5, rather than 3. They were useless starting about halfway into each game. /shrugYou missed the point. The way summons work in the console FFs outside of X is that they're basically nukes with artwork instead of an explosion, or a 30-60 second cutscene in the PSX FF games (VII-IX). That's why the whole "feel like a summoner" claim is complete bullocks. Summons in the other FFs are basically pretty and time-consuming nukes.
Last edited by Chasely; 03-15-2016 at 08:50 AM.
Actually, in FF7, the summons could take up to 15 minutes to completely perform. You're also forgetting that in the early FFs, summons were too expensive and their damage was equal to magic-type 2.5, rather htan 3. they were useless starting about halfway into each game. /shrug
uhhhhh.......WHAT!?
Agreed, longest summon I recall is Knights of the Round and that is only at best 2minutes. 15 if you do some fancy materia quad summon jumbo.
However as for the talk of Summoners the only summoners I recall doing black magic were in Tactics off the top of my head or any FF game that allowed crossing of skills. We have to remember that what works in a single player game may not transfer well into a mmorpg setting. If summoners had the same power I think they would be the most dominant class with massive nukes or in PvP they would be laughed at for having such huge predictable hit zones or an automatic "First to kill". Blue magic, we have to remember is going to have to fit into the world we have, which is currently set to 1 new skill every 5 levels till 50. At best that is like 10 monsters (assuming it starts at 30) which means your other skills will either be given as you level with no real reason or they will play along side skills you have already (or were suppose to) learn at earlier levels. Assuming you skipped class quests.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.