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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sicno View Post
    I'm not talking if they're a good effective class or not. More like "does it feel like a FF summoner?"
    That's irrelevant, since the FF summoner is basically a black mage with Amano Yoshitaka artwork instead of particle effects.
    (7)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    That's irrelevant, since the FF summoner is basically a black mage with Amano Yoshitaka artwork instead of particle effects.
    Not necessarily. Rydia was actually a red mage at first. She lost the ability to use healing magic when she focused on her summoning arts in the Land of Monsters. there have also been several instances of summoners who use only healing magic as secondary skills. Like Garnet and Eiko from FF9, and Yuna from FFX.
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chasely View Post
    Not necessarily. Rydia was actually a red mage at first. She lost the ability to use healing magic when she focused on her summoning arts in the Land of Monsters. there have also been several instances of summoners who use only healing magic as secondary skills. Like Garnet and Eiko from FF9, and Yuna from FFX.
    You missed the point. The way summons work in the console FFs outside of X is that they're basically nukes with artwork instead of an explosion, or a 30-60 second cutscene in the PSX FF games (VII-IX). That's why the whole "feel like a summoner" claim is complete bullocks. Summons in the other FFs are basically pretty and time-consuming nukes.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    You missed the point. The way summons work in the console FFs outside of X is that they're basically nukes with artwork instead of an explosion, or a 30-60 second cutscene in the PSX FF games (VII-IX). That's why the whole "feel like a summoner" claim is complete bullocks. Summons in the other FFs are basically pretty and time-consuming nukes.
    Actually, in FF7, the summons could take up to 15 minutes to completely perform. You're also forgetting that in the early FFs, summons were too expensive and their damage was equal to magic-type 2.5, rather than 3. They were useless starting about halfway into each game. /shrug
    (2)
    Last edited by Chasely; 03-15-2016 at 08:50 AM.

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chasely View Post
    Actually, in FF7, the summons could take up to 15 minutes to completely perform. You're also forgetting that in the early FFs, summons were too expensive and their damage was equal to magic-type 2.5, rather htan 3. they were useless starting about halfway into each game. /shrug

    uhhhhh.......WHAT!?
    (0)

  6. #6
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    uhhhhh.......WHAT!?
    Agreed, longest summon I recall is Knights of the Round and that is only at best 2minutes. 15 if you do some fancy materia quad summon jumbo.

    However as for the talk of Summoners the only summoners I recall doing black magic were in Tactics off the top of my head or any FF game that allowed crossing of skills. We have to remember that what works in a single player game may not transfer well into a mmorpg setting. If summoners had the same power I think they would be the most dominant class with massive nukes or in PvP they would be laughed at for having such huge predictable hit zones or an automatic "First to kill". Blue magic, we have to remember is going to have to fit into the world we have, which is currently set to 1 new skill every 5 levels till 50. At best that is like 10 monsters (assuming it starts at 30) which means your other skills will either be given as you level with no real reason or they will play along side skills you have already (or were suppose to) learn at earlier levels. Assuming you skipped class quests.
    (0)