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  1. #101
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by dinnertime View Post
    Uhh you're wrong, well partially.
    Dark Knight has Blood Weapon and skills that not really drain, but restore HP and MP, but doesn't have the true Souleater gimmick of sacrificing HP.
    Summoner can summon eikons, which are the Egi.
    Egi are puny. They should comprise 80% of the SMN's DPS and not 33%. And all you use your Egi's for is Auto's and Radiant Shield/Contagion and then they go on autopilot. You build up a sissy Flare over the course of 2 minutes and you debilitate foes like an Arcanist/Necromancer class which a Summoner never has done. Ever.

    You know what Blood Weapon would normally do? Restore HP and not MP. Blood Weapon is merely applying Osmose onto your weapon to regen MP. You are right about not sacrificing HP which is the main shtick the DRK has always had. Novelty class through and through.

    The playstyle itself isn't bad. However labeling it as something it is not is completely pathetic.
    (7)

  2. #102
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Egi are puny. They should comprise 80% of the SMN's DPS and not 33%. And all you use your Egi's for is Auto's and Radiant Shield/Contagion and then they go on autopilot. You build up a sissy Flare over the course of 2 minutes and you debilitate foes like an Arcanist/Necromancer class which a Summoner never has done. Ever.

    You know what Blood Weapon would normally do? Restore HP and not MP. Blood Weapon is merely applying Osmose onto your weapon to regen MP. You are right about not sacrificing HP which is the main shtick the DRK has always had. Novelty class through and through.

    The playstyle itself isn't bad. However labeling it as something it is not is completely pathetic.
    I agree about SMN doing more damage than the summon itself and that there's little pet-management but let's be real that pet-managing in this game is so annoying with the delay that I'm glad I have to do less of it. It's annoying enough to manually press Contagion over and over because sometimes it wouldn't respond the first time.
    And sissy Flare? Mind you Deathflare has more potency and doesn't have a damage reduction like Flare does, and you can use it every minute, not 2. Also surprise, Summoner evolved from the Arcanist job. Jobs are there mostly to improve on the class. Besides, most debilitating skills like Bio are found in black magic, which a Summoner can also use so you're wrong on that.

    Blood weapon can restore HP and MP, but here it's only MP, yeah.
    (3)
    Last edited by dinnertime; 03-15-2016 at 05:06 AM.

  3. #103
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dinnertime View Post
    There's really no "proper". Each job has seen changes in each FF game.
    But everything followed a pattern, all of them have signature traits. SMN has always been about the summons, summons weren't just a minor sidekick like they are here, for example. Not even gonna mention DRK, already did many times and I'm sure there'll be more to come. BLM's signature spells were those three, yes, but they took away what made a BLM in the first place; elemental weaknesses.

    Quote Originally Posted by MagiusNecros View Post
    The playstyle itself isn't bad. However labeling it as something it is not is completely pathetic.
    This exactly here.
    (3)
    Last edited by Tanathya; 03-15-2016 at 05:23 AM.

  4. #104
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by dinnertime View Post
    Besides, most debilitating skills like Bio are found in black magic, which a Summoner can also use so you're wrong on that.
    Errm... in which FF universe? In most cases, games which included a summoner meant healing magic (as in white magic), not black. Both Yuna and Garnet start as healers, and in FFXI it was pretty much a given that you'd sub White Mage (at least until Scholar came out) to supplement your summons with healing the party. Aside from those rare moments you'd sub BLM on Summoner in FFXI (seriously, it was worthless for everything except Warp on SMN), you'd never be able to cast Bio on the class.

    Want to know which black magic we can use on Arcanist that isn't native? Blizzard II. That's it. Do you know who else can use Blizzard II? White Mage! Though, since it's epic nerf to 50 potency, I don't think anyone even cares that the spell exists. Honestly, the summoners in FFXIV are so far removed from their counterparts the only thing they have in common is the name at this point.

    Also, read up on your FF history. Blood Weapon has never once restored MP until Heavensward came out. It has always been HP only. Oh, and Souleater was reduced to a weaponskill, so make of that what you will. Very few of the classes we have play anything like their original jobs, though some of the classics survived at least. Monk, Dragoon, Paladin and White Mage are the ones I'd argue are the most faithful to the original jobs and even then creative liberties were taken here and there.

    At any rate, change isn't always a bad thing. In fact, it was kind of crucial in some instances to keep a level balance, but let's not pretend that the jobs would come out unscathed. History has proven otherwise.
    (3)

  5. #105
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sicno View Post
    I'm not talking if they're a good effective class or not. More like "does it feel like a FF summoner?"
    That's irrelevant, since the FF summoner is basically a black mage with Amano Yoshitaka artwork instead of particle effects.
    (7)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #106
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tanathya View Post
    But everything followed a pattern, all of them have signature traits. SMN has always been about the summons, summons weren't just a minor sidekick like they are here, for example. Not even gonna mention DRK, already did many times and I'm sure there'll be more to come. BLM's signature spells were those three, yes, but they took away what made a BLM in the first place; elemental weaknesses.
    I'll agree that summons here do pathetic damage but again, they've worked out to play as companions since FFX.
    Glad you actually mentioned the element weakness, and also there's an elemental resistance. I think this was not something necessary to remove but at the same time it gives me the opportunity to play BLM or WHM anywhere. Still, it's pretty disappointing.

    Quote Originally Posted by Lemuria View Post
    Errm... in which FF universe?
    FFIV's Summoner can use black magic, which is pretty much just Rydia.
    It's understandable that most black magic can't be cross-classed because of how BLM works with the Astral Fire/Umbral Ice. Instead SMNs get debilitating skills (which black magic has) but most of these are actually blue magic with Shadowflare and Miasma known as an enemy skill primarily but what i'm trying to say here is that Summoners were able to use debilitating magicks before.

    Also, read up on your FF history. Blood Weapon has never once restored MP until Heavensward came out. It has always been HP only. Oh, and Souleater was reduced to a weaponskill, so make of that what you will.
    Eh, sure i'm wrong about Blood Weapon restoring MP before but Souleater has always been an ability.

    Very few of the classes we have play anything like their original jobs, though some of the classics survived at least. Monk, Dragoon, Paladin and White Mage are the ones I'd argue are the most faithful to the original jobs and even then creative liberties were taken here and there.
    Not even Warrior that is pretty much a generic tanky melee job? Or even Ninja which is in my opinion is far better than previous counterparts because of Ninjutsu instead of Throw but that exists as Fuma Shuriken or the Throwing Dagger skill.
    I'll give Bard being far away from a usual Bard but I like the concept of Bard being combined with Archer/Ranger.
    (4)
    Last edited by dinnertime; 03-15-2016 at 05:56 AM.

  7. #107
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lemuria View Post
    A terribly poor example, since Egi's automatically give the summoner 4 new skills for the price of 1 slot, and the number of player-usable skills could still remain the same even with a larger number of summons.
    It's not a terribly poor example at all. They get skills from said Egi, and in exchange, they have fewer class skills overall without said Egis. Also, Yoshi-P said himself that he didn't want to give sumoners more summons because that would upset the game's delicate skill balance. You can argue that he's silly for saying something like that, but we still don't have Ramuh, Moogle, Shiva or Leviathan egis, do we?
    (1)

  8. #108
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    That's irrelevant, since the FF summoner is basically a black mage with Amano Yoshitaka artwork instead of particle effects.
    Not necessarily. Rydia was actually a red mage at first. She lost the ability to use healing magic when she focused on her summoning arts in the Land of Monsters. there have also been several instances of summoners who use only healing magic as secondary skills. Like Garnet and Eiko from FF9, and Yuna from FFX.
    (2)

  9. #109
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chasely View Post
    Not necessarily. Rydia was actually a red mage at first. She lost the ability to use healing magic when she focused on her summoning arts in the Land of Monsters. there have also been several instances of summoners who use only healing magic as secondary skills. Like Garnet and Eiko from FF9, and Yuna from FFX.
    You missed the point. The way summons work in the console FFs outside of X is that they're basically nukes with artwork instead of an explosion, or a 30-60 second cutscene in the PSX FF games (VII-IX). That's why the whole "feel like a summoner" claim is complete bullocks. Summons in the other FFs are basically pretty and time-consuming nukes.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #110
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    You missed the point. The way summons work in the console FFs outside of X is that they're basically nukes with artwork instead of an explosion, or a 30-60 second cutscene in the PSX FF games (VII-IX). That's why the whole "feel like a summoner" claim is complete bullocks. Summons in the other FFs are basically pretty and time-consuming nukes.
    Actually, in FF7, the summons could take up to 15 minutes to completely perform. You're also forgetting that in the early FFs, summons were too expensive and their damage was equal to magic-type 2.5, rather than 3. They were useless starting about halfway into each game. /shrug
    (2)
    Last edited by Chasely; 03-15-2016 at 08:50 AM.

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