Quote Originally Posted by Khalithar View Post
I want to agree with the topic but I honestly can't bring myself to and I'll tell you why, MMO design nowadays has turned pets in to little more than a glorified DoT while the player does the majority of the work. It's why I don't like Smn, the pet is basically nothing more than a bit of extra damage rather than being about you know actually SUMMONING things. Imagine if Smn actually summoned a large version of the avatar then mounted it and your hotbar was replaced by various attacks that you'd make the pet do. Essentially making you feel like you're a summoner commanding this powerful creature from it's back.

If we get a pet class, I'd want the focus to actually be on the pet and commanding it. Not on it being something that just supplements the job's damage.
All sayed. SMN should be THE PET JOB but SE messed it up to a Mage with a sidekick more and more. For a real pet job they should take SMN and swap the pet and the player. Pet means all (skills, abilities) and the summoning job should just summon the pet and then get treated like the summons of the SMN yet, while the player starts to play as the pet and the summoning avatar just as a sidekick.