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  1. #11
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I look at summoner in ffxiv and see simalar to yuna in ffx she both summoner and healer, ifrit in ffxiv is damager deal pet, titan is off tank and garuda is dps pet. sure that alot learn about summoner and improve but ffxiv isn't a finish product, you see mmo are work in progress even after launch they may want change thing or they keep thing they way they want it it just game in motion
    (0)
    Last edited by Savagelf; 03-09-2016 at 03:16 AM.

  2. #12
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Let's take your Yuna example further. Yuna constantly gets more summons and Summons that matter, comprise over 80% of her damage meanwhile you have this poor excuse for a Necromancer whittling down enemies with debilitations and using a short buff trance to do a small burst of AoE and all the summons or moreso familiars stopped obtaining abilities at lvl40.

    We are lvl 60 now. I think there is a problem. And btw small nitpick but damage dealing and DPS usually equate to the same thing. Only difference Garuda offers is Contagion and magic damage while Ifrit offers a Shield and Physical damage.
    (0)

  3. #13
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Khalithar View Post
    If we get a pet class, I'd want the focus to actually be on the pet and commanding it. Not on it being something that just supplements the job's damage.
    Such as FFXI SMN's core system. And even BST. Actually, PUP too, they were built around the pet.
    (1)

  4. #14
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    my issue with Necromancer maybe alittle religious sorry i am a christian. also believe that jobs should ff base since never been a good guy nercomancers in ff i feel this job might not be best ideal
    (0)

  5. #15
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    I'm surprised that they didn't at least add Shiva as a new pet for SMN.
    (0)

  6. #16
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I so want bst be able have drakes as pets
    (0)
    Last edited by Savagelf; 03-11-2016 at 10:59 PM.

  7. #17
    Player
    Fenririon's Avatar
    Join Date
    Jan 2014
    Posts
    35
    Character
    Rogan Kayle
    World
    Odin
    Main Class
    Gladiator Lv 100
    If they add more pet jobs then I hope the pet will play a larger role in that class' gameplay than the current ones. What I mean is that I'd like the main skill rotation to consist of skills that control the pet and not the player character like the current jobs are.
    (1)
    Maybe I'm a Cactuar

  8. #18
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by liljramos88 View Post
    Chocobo Knight- I know this may sound odd but a chocobo Knight will be cool. Using the chocobo as support. Would love to bring my chocobo with me in dungeons
    Chocobo Knight is already in the game. As a title you earn during the main story quest. It was translated into "Cavalier", but is "Choco Knight" in the Japanese version of the game.
    Quote Originally Posted by Khalithar View Post
    I want to agree with the topic but I honestly can't bring myself to and I'll tell you why, MMO design nowadays has turned pets in to little more than a glorified DoT while the player does the majority of the work.
    One thing leads to another, because for balance purposes you have to make the pet easy to kill, but if you make the pet's input too important to the class' performance, that class becomes useless or a sitting duck if the pet dies (specially in PvP). But if you make the pet too strong you invite other problems.

    Imagine if a SCH's healing was entirely dependent on the fairy (SE could have easily made SCH's baseline healing weak but with a buff so long as the fairy was active or by gating Adlo/Succor/Lustrate/Sacred Soil et al behind having Selene or Eos active). With pets being able to be three-shot by boss mobs, a SCH with a dead fairy would literally be useless to their group.

    There's a reason pet classes are notoriously difficult to balance, and the approach taken here and in other games with them is one of the easiest ways to deal with that problem without spending too much time in the buff/nerf rollercoaster.

    PS: Summoner is still about summoning things. You're just summoning controllable fragments of a primal (egi) instead of the big primals that would be impossible for you to control on top of possibly being able to temper you. There's lore reasons as to why SMN in this game works the way it does.
    (1)
    Last edited by Duelle; 03-21-2016 at 07:47 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #19
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    PS: Snip
    I know of the lore, I'm looking at things solely from gameplay. What new pets did smn get? Zero. What new pet attacks did smn get? Zero. How many new pets did sch get? Zero. How many pet abilities did sch get? One, an ability that dismisses the pet entirely to increase your healing power. At this point, I'm convinced that SE has basically abandoned the pet system.

    As far as a more recent pet class which is a comfortable medium, a good example would be blade and soul's summoner, without the pet it is basically half a class but the pet is both strong and durable but not TOO hard to kill in pvp (depending on your class/build that is, which is perfectly fine imo) and if you kill the pet the smn is pretty easy to take down, but it also doesn't just die from random aoe, you can rely on it to stay alive and doing a good portion of it's abilities while you attack from a distance and on top of that it does it's full damage without you needing to take control of it outside of toggling off it's taunt move in group PVE.

    So the summoner in that game:

    1. The pet is critical to your performance and the defining feature of the class. Without it you're at less than 50% effectiveness.

    2. The pet isn't too durable in PVP and not too squishy in PVE. (I will grant for the PVP community in that game, summoner is very powerful in PVP at low levels, but at the cap when everyone has all their abilities it's only about average).

    3. It will stay alive through random aoe because of built in self healing but will die to focused damage from a boss.

    I believe that could be feasibly done in this game.

    Edit: From the BNS website:

    The Summoner and their Familiar are a team, fighting together to overwhelm their enemies. The Familiar rushes into the thick of it, dealing heavy physical damage and holding the attention of their opponent. Meanwhile, the Summoner hangs back, supporting their Familiar with long range skills that both help their feline friend and hinder their shared enemy.
    In practice, the summoner has a variety of DoT's, direct damage spells, CC's, and debuffs they use while the pet does the majority of the direct damage.
    (4)
    Last edited by Khalithar; 03-22-2016 at 07:10 AM.

  10. #20
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    I know of the lore, I'm looking at things solely from gameplay. What new pets did smn get? Zero. What new pet attacks did smn get? Zero. How many new pets did sch get? Zero. How many pet abilities did sch get? One, an ability that dismisses the pet entirely to increase your healing power. At this point, I'm convinced that SE has basically abandoned the pet system.
    Considering all they want to do with pets at this point is glamour...yeah they long abandoned them.
    (1)

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