Going slightly off-topic here, but relevant to the situation here.
Can SE add a parser that goes beyond simply displaying damage and healing. They have metrics for emnity as well, could we have a graph that shows emnity over time and how it compares to others? I tank a lot (or I will be once 4.0 hits most likely, even though I wanna raid as a healer). I want to see how I'm holding emnity over time compared to others, as well as my DPS compared to others.
As far as the parser goes, it's needed. I point blank refuse to use a parser while it could get me banned for simply HAVING one (don't give me all the blah blah about they can't tell, they ban if they catch whiff of you using a parser, I'm not using one while that is the case, not risking it). But at the same time it means I haven't got a freaking clue how to improve (I haven't touched any content since 3.2 came out though, so I'm not sure how S3 stacks up for telling you though). Am I overhealing too much, am I able to do more DPS during healing downtime, or maybe I'm rocking up way too much emnity such that I'm sacrificing DPS in place of emnity.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
As i said 10 pages ago i think, dps check is a bad design mentality. But once you implement it into a game you need to provide people with tools to learn/improve/monitor their dps. How else they can pass the dps check.
So im all against dps/engrage check fights in game because of what i said before at page 9 of this thread, but im all for implementing a working parser for everyone since sadly in this game there are dps/enrage check fights.
/peace
There needs to be some kind of enrage, as you could just otherwise go in with three or more healers and outlast everything that does not instantly kill the whole group.As i said 10 pages ago i think, dps check is a bad design mentality. But once you implement it into a game you need to provide people with tools to learn/improve/monitor their dps. How else they can pass the dps check.
So im all against dps/engrage check fights in game because of what i said before at page 9 of this thread, but im all for implementing a working parser for everyone since sadly in this game there are dps/enrage check fights.
/peace
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
I did not reply to your post in a quote but I directly answered your enrage dilemma pages back. SE caught a bad rep in their first MMO because players refused to set limitations on their own game time, regardless of that nifty "please don't forget your work and family" message when logging in. Pandemonium Warden caused a group of people to fight it for 18 hours straight with no win while incurring some ailments along the way prompting WoW to attack SE in the form of a yahoo article which went viral.As i said 10 pages ago i think, dps check is a bad design mentality. But once you implement it into a game you need to provide people with tools to learn/improve/monitor their dps. How else they can pass the dps check.
So im all against dps/engrage check fights in game because of what i said before at page 9 of this thread, but im all for implementing a working parser for everyone since sadly in this game there are dps/enrage check fights.
/peace
No, please don't.
This is the perfect example as to why dps-checks/enrage timers are needed, to avoid situations like these. Not only that, it makes the fights more challenging, fun and faster, with that in mind, dps parser would be quite handy.I did not reply to your post in a quote but I directly answered your enrage dilemma pages back. SE caught a bad rep in their first MMO because players refused to set limitations on their own game time, regardless of that nifty "please don't forget your work and family" message when logging in. Pandemonium Warden caused a group of people to fight it for 18 hours straight with no win while incurring some ailments along the way prompting WoW to attack SE in the form of a yahoo article which went viral.
I feel like it's time for the age old question for which the anti-parser crowd still has no answer.
Why must dps players not have any responsibilties and be allowed to be as terrible as possible, while healers and tanks get called out for making a single mistake all the time?
the game has already dps parsers , Fuast was a dps check , Adds are used as dps checks mostly ( slimes in a3s , same goes for the water ball ) , sephirot with the adds is both dps and heal check.
Midas normal have some dps checks , execution , the dps jail with the add , the cat's hearth
if u fail u wont see who is the "weak" link , and thats working as intended , u just need to ask the whole party to improve without pointing fingers. Something that SE is trying to avoid at all cost.
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