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  1. #1
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by lenn1 View Post
    This reminds me of when they changed the leve system so you couldn't fail them on purpose. People were freaking out and demanding for alternate ways to gain sp at that speed or they'll rage quit. We're still leveling at a decent pace and i don't think anyone is even bothered by it anymore.
    I don't understand why people are raging about the pace at which we'll be leveling because that really hasn't changed. All that changed is what we will be leveling on.

    What bothers me is the cost. Look at this example of crafting 200 trapper's hats (something I did from r19 to 23ish) that each NPC'd for 1350g

    Recipe:
    1x Cotton Cloth, 1x Dodo Leather, 1x Hippogryph Sinew Cord

    Before:
    500g Dodo Skin = 4x Dodo leather (125g per leather).
    500g Cotton Boll x2 (1000g) = 12x Thread = 12x Cloth (80g per cloth).
    750g Hippogryph Sinew Cord = 12x Sinew (62.5g per cord)

    (50 hide, 200 leather = 25,000g) + (34 bolls, 200x cloth = 17,000g) + (17 sinew, 200 cords = 12,750g)
    Total Cost: 54,750g
    Total Return: 270,000g ~ 215,250g PROFIT



    After: (Assuming no inflation, which there will be because supply has no chance of keeping up with the massive demand raw materials will have)
    500g Dodo Skin = 1x Dodo leather (500g per leather).
    500g Cotton Boll x2 (1000g) = 1x Thread = 1x Cloth (1000g per cloth).
    750g Hippogryph Sinew Cord = 1x Sinew (750g per cord)? (Correct me if this is wrong, I don't remember seeing what it said for this, I will correct my math accordingly)

    (200 hide, 200 leather = 100,000g) + (400 bolls, 200x cloth = 200,000g) + (200 sinew, 200 cords = 150,000g)
    Total Cost: 450,000g
    Total Return: 270,000g ~ 180,000g LOSS

    So suddenly, the same inexpensive recipe I used to rank up and stash some cash for future not-so-profitable ones just became a huge loss. That is without the price inflation that will occur without a huge increase in either A. gatherers, B. the quantity of raw material that they will sell. This also doesn't include the increased amount of crystals I will need to fulfill all these synths. As a leatherworker, I'm screwed. All my stuff comes from mob drops which will now be even more crowded than they used to be.

    Don't get me wrong, I love the update and unlike most people think its a overall positive step. The financial side of things scare me though. Feels like everyone who is already an R50 crafters will just be able to make lots of money at the expense of all the developing crafters. (As in, they will be using this inflation to sell finished items for more money while we have to pay more just for the raw materials to skill up on our bulk-loss-synths)
    (1)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Razor View Post
    Don't get me wrong, I love the update and unlike most people think its a overall positive step. The financial side of things scare me though. Feels like everyone who is already an R50 crafters will just be able to make lots of money at the expense of all the developing crafters. (As in, they will be using this inflation to sell finished items for more money while we have to pay more just for the raw materials to skill up on our bulk-loss-synths)
    not only that you also have to realize gatherers and battle craft will increase their cost on the mats once they put the item for sell in the wards. i know when i sell logs for example i take into account that that one log is going to give a crafter between 4-5 synths off of it. since that item will become a higher demand the price will rise because they will not be able to keep up with the demand. the item will become a higher demand because getting 2 synths instead of 5 means they will buy 5 logs to get the same amount of synths and unless the sp is increased the same amount of sp per synth.
    (1)


    http://crystalknights.guildwork.com/

  3. #3
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Razor View Post
    I don't understand why people are raging about the pace at which we'll be leveling because that really hasn't changed. All that changed is what we will be leveling on.

    What bothers me is the cost. Look at this example of crafting 200 trapper's hats (something I did from r19 to 23ish) that each NPC'd for 1350g

    Recipe:
    1x Cotton Cloth, 1x Dodo Leather, 1x Hippogryph Sinew Cord

    Before:
    500g Dodo Skin = 4x Dodo leather (125g per leather).
    500g Cotton Boll x2 (1000g) = 12x Thread = 12x Cloth (80g per cloth).
    750g Hippogryph Sinew Cord = 12x Sinew (62.5g per cord)

    (50 hide, 200 leather = 25,000g) + (34 bolls, 200x cloth = 17,000g) + (17 sinew, 200 cords = 12,750g)
    Total Cost: 54,750g
    Total Return: 270,000g ~ 215,250g PROFIT



    After: (Assuming no inflation, which there will be because supply has no chance of keeping up with the massive demand raw materials will have)
    500g Dodo Skin = 1x Dodo leather (500g per leather).
    500g Cotton Boll x2 (1000g) = 1x Thread = 1x Cloth (1000g per cloth).
    750g Hippogryph Sinew Cord = 1x Sinew (750g per cord)? (Correct me if this is wrong, I don't remember seeing what it said for this, I will correct my math accordingly)

    (200 hide, 200 leather = 100,000g) + (400 bolls, 200x cloth = 200,000g) + (200 sinew, 200 cords = 150,000g)
    Total Cost: 450,000g
    Total Return: 270,000g ~ 180,000g LOSS

    So suddenly, the same inexpensive recipe I used to rank up and stash some cash for future not-so-profitable ones just became a huge loss. That is without the price inflation that will occur without a huge increase in either A. gatherers, B. the quantity of raw material that they will sell. This also doesn't include the increased amount of crystals I will need to fulfill all these synths. As a leatherworker, I'm screwed. All my stuff comes from mob drops which will now be even more crowded than they used to be.

    Don't get me wrong, I love the update and unlike most people think its a overall positive step. The financial side of things scare me though. Feels like everyone who is already an R50 crafters will just be able to make lots of money at the expense of all the developing crafters. (As in, they will be using this inflation to sell finished items for more money while we have to pay more just for the raw materials to skill up on our bulk-loss-synths)
    I think this will balance out the economy. I was always astounded at how much gil I could make grinding crafting. I had a feeling that these changes would effect the economy, but I didn't know how to explain it and you did that really well, thanks.

    Of course you don't have to level on trappers hats any more. You can level on Dodoskin pothelms if you like... (Which oddly the recipe is listed as using sheep leather?)
    (1)