Page 26 of 34 FirstFirst ... 16 24 25 26 27 28 ... LastLast
Results 251 to 260 of 331
  1. #251
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    Why don't you stop presuming you have some moral high ground to tell others how they should be playing the game. This has nothing to do with what you worked for or didn't work for. I worked for my gear. I can't even utilize it to its fullest extent without having someone else step in and provide some service. It's nonsense. If SE had left the melding off the raid gear we wouldn't be having this discussion. So, I guess new players shouldn't get xp from their level 50 quests either because those of us who played before Heavensward didn't get that xp? The game changes. That's what updates are. if you want a game that never changes play something offline. This is a MMO, it needs to change as the needs of the players change.
    - It's not a moral high ground. It's common sense on how things go. You work for something you want.
    - Your analogy for xp doesn't even make sense in relation to this issue.
    - Yea, the game constantly updates. Your idea is not one that everybody agrees with. Accept that fact.
    - I could say the same to you. Go play something offline if you want everything to be doable by yourself.... Wait, you can actually do melding by yourself but you just don't want to do so since you can't be bothered to level crafting.

    - With regards to being lazy, I'll admit that can be seen as a personal attack. But answer this, SE has already provided a way to meld by yourself, what's your reason to not doing it and just wanting them to give it to you without any effort from your end?
    (9)

  2. #252
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    I worked for my gear. I can't even utilize it to its fullest extent without having someone else step in and provide some service.
    No, you don't need someone else to step in. You are fully able to level the crafts yourself. Count it as working for your gear if you will. Now, this could be required, but there is actually an option for someone else to do that for you. Not to mention the gear is totally usable even without it.
    (8)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  3. #253
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sida View Post
    No, you don't need someone else to step in. You are fully able to level the crafts yourself. Count it as working for your gear if you will. Now, this could be required, but there is actually an option for someone else to do that for you. Not to mention the gear is totally usable even without it.
    Can't like this post enough.

    Leveling crafts isn't even hard. It's probably the easiest thing in the game actually, especially if you have friends to make HQ turn ins for you. Tired of people acting like crafting is some completely different game that they can't afford to easily do.

    Like I've played MMOs where you got stat bonuses or raid perks for having maxed crafting professions and no serious group would let you raid without them, should be happy it's optional here with work arounds provided tbh.
    (6)

  4. #254
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zephyranthes View Post
    - But answer this, SE has already provided a way to meld by yourself, what's your reason to not doing it and just wanting them to give it to you without any effort from your end?
    You mean delaying/stopping progression while you level the crafts relevant to your class? Reasonable exp sources aren't exactly there. Ixali dailies stopped scaling at 50, temple leves that give decent rewards require 10 allowances at a time (meaning you're time-gated) and the leveling curve itself got stepper with the expansion. It ain't the option you're trying to paint. You can try the hindsight route by saying that maybe people should have leveled their crafts from the moment the cap was raised to 60, but that does not stand up against the fact that not everyone likes crafting and you can't force someone to like something they hate.

    This all ties back to how they handled crafts going into ARR, and it's joined the other problems and resulting poor systems. From omnicrafters to BS design for glamours to the convoluted repair system (increasing equipment decay and lifting the decay cap to 200% just to try to make crafting relevant is convoluted), and now materia melding on non-crafted gear.

    Mind you, I'm okay with the concept of raid gear having materia slots. It puts that system to use at the very least. But I expected changes to take into account that not everyone likes crafting. Of course, I can trace that to the fact materia creation was not made into its own DoH class like it should have, which would in turn allow for a system where materia is created by the crafter (thus contributing to trade and the in-game economy) but can be melded to gear by anyone (the way gems and sockets work in WoW). Instead we have a system that is needlessly complicated where people are held hostage by time or other people.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #255
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Your argument goes out the window when you referred to temple leves as a good way to level.

    Regular leves are the main way people get from 50 to 60 on crafts and don't take that long at all, nor that many allowances if you use HQ turn ins. Maybe 20 or 30 per craft.
    (1)

  6. #256
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Your argument goes out the window when you referred to temple leves as a good way to level.

    Regular leves are the main way people get from 50 to 60 on crafts and don't take that long at all, nor that many allowances if you use HQ turn ins. Maybe 20 or 30 per craft.
    You're still time-gated because of how leve allowances work. My point thus still stands.

    I will grant you that battle leves have been made inefficient enough that it's just better to use allowances for local leves (one of the many gripes I have with what they've done to guild leves but that's for another day).
    (0)
    Last edited by Duelle; 03-04-2016 at 06:56 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #257
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,233
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Duelle View Post
    Instead we have a system that is needlessly complicated where people are held hostage by time or other people.
    Ohh, I havent read that for a while, since ever people complained about tanks apparently 'holding the other players in their party hostage' because of their 'priviledged status' as a role in constant demand.

    Nobody holds anyone hostage here. Ever. Stop posting such statements that aren't true.
    (4)
    Last edited by Arrius; 03-04-2016 at 07:29 PM.

  8. #258
    Player
    kalasnikov's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Elon Salver
    World
    Cerberus
    Main Class
    Archer Lv 60
    Such a stupid thread we got here. You dont need melds for a job you dont even raid with and most likely can barely play. If you really cant handle request melding or crafting yourself, please proceed to a closest f2p game with p2w option for you to freely abuse. Sounds more fitting for this thread starters needs. What next?
    Nerf old raids to be cleared with solo crafter/gatherer?
    Add I want this item button to your face to get anything you want effortlessly?
    Make retainers solo content for you?
    Build a wall around yourself so you dont need to commune with anyone questioning your entitled status?
    Add Tactical ultima skill to your hotbar to kill every enemy within instance for you?
    (4)

  9. #259
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    but that does not stand up against the fact that not everyone likes crafting and you can't force someone to like something they hate.
    That's just the way how games go. If they don't like to craft then don't expect to get the benefits from it.

    I don't like to grind the same 2 dungeons everyday for the daily lore bonus but I do it anyway since I want to earn the tomes to buy equipment. I don't like to farm 1h ET gathering nodes for red scripts but I do it anyway since I like to get better gear. I can continue listing all the things I don't enjoy doing but I do them anyway since they give out certain benefits. The same goes for melding.
    (5)

  10. #260
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sida View Post
    No, you don't need someone else to step in. You are fully able to level the crafts yourself.
    As if crafters would actually want that.

    Fun fact: the primary reason crafters want to be relevant for combat players in the first place is because combat players typically do not want to level their crafts as they find that content highly unfun and would rather give their gil to a crafter to get whatever they need done than level the crafts themselves.

    Crafters complained en masse when crafting was only really relevant for other crafters, because they were relevant for people actually willing to level crafts - you know, people who took this option. The whole point of combat relevancy for crafting is to abuse the fact many combat players loathe crafting.

    In this context, bringing that argument seems more gleeful than anything.
    (5)

Page 26 of 34 FirstFirst ... 16 24 25 26 27 28 ... LastLast