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  1. #1
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    Why don't you stop presuming you have some moral high ground to tell others how they should be playing the game. This has nothing to do with what you worked for or didn't work for. I worked for my gear. I can't even utilize it to its fullest extent without having someone else step in and provide some service. It's nonsense. If SE had left the melding off the raid gear we wouldn't be having this discussion. So, I guess new players shouldn't get xp from their level 50 quests either because those of us who played before Heavensward didn't get that xp? The game changes. That's what updates are. if you want a game that never changes play something offline. This is a MMO, it needs to change as the needs of the players change.
    - It's not a moral high ground. It's common sense on how things go. You work for something you want.
    - Your analogy for xp doesn't even make sense in relation to this issue.
    - Yea, the game constantly updates. Your idea is not one that everybody agrees with. Accept that fact.
    - I could say the same to you. Go play something offline if you want everything to be doable by yourself.... Wait, you can actually do melding by yourself but you just don't want to do so since you can't be bothered to level crafting.

    - With regards to being lazy, I'll admit that can be seen as a personal attack. But answer this, SE has already provided a way to meld by yourself, what's your reason to not doing it and just wanting them to give it to you without any effort from your end?
    (9)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zephyranthes View Post
    - But answer this, SE has already provided a way to meld by yourself, what's your reason to not doing it and just wanting them to give it to you without any effort from your end?
    You mean delaying/stopping progression while you level the crafts relevant to your class? Reasonable exp sources aren't exactly there. Ixali dailies stopped scaling at 50, temple leves that give decent rewards require 10 allowances at a time (meaning you're time-gated) and the leveling curve itself got stepper with the expansion. It ain't the option you're trying to paint. You can try the hindsight route by saying that maybe people should have leveled their crafts from the moment the cap was raised to 60, but that does not stand up against the fact that not everyone likes crafting and you can't force someone to like something they hate.

    This all ties back to how they handled crafts going into ARR, and it's joined the other problems and resulting poor systems. From omnicrafters to BS design for glamours to the convoluted repair system (increasing equipment decay and lifting the decay cap to 200% just to try to make crafting relevant is convoluted), and now materia melding on non-crafted gear.

    Mind you, I'm okay with the concept of raid gear having materia slots. It puts that system to use at the very least. But I expected changes to take into account that not everyone likes crafting. Of course, I can trace that to the fact materia creation was not made into its own DoH class like it should have, which would in turn allow for a system where materia is created by the crafter (thus contributing to trade and the in-game economy) but can be melded to gear by anyone (the way gems and sockets work in WoW). Instead we have a system that is needlessly complicated where people are held hostage by time or other people.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,168
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Duelle View Post
    Instead we have a system that is needlessly complicated where people are held hostage by time or other people.
    Ohh, I havent read that for a while, since ever people complained about tanks apparently 'holding the other players in their party hostage' because of their 'priviledged status' as a role in constant demand.

    Nobody holds anyone hostage here. Ever. Stop posting such statements that aren't true.
    (4)
    Last edited by Arrius; 03-04-2016 at 07:29 PM.

  4. #4
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Duelle View Post
    not everyone likes crafting and you can't force someone to like something they hate..
    Why on earth do people feel that they must like every single thing in an mmo?

    Some crafters dont like combat or don't like gathering but we have to do them anyway or we as you put it "are held hostage by time or other people"

    You can only get one lore piece a week, couple that with an alexander piece for a max of I believe 4 melds a week. I can guarantee that if you were to shout in idyllshire for a crafter you would get one not only incredibly quick but also one that will do it for free.

    Claiming that you are now held hostage is like a crafter complaining they dont like gathering but expect the benefit of having a gatherer to 60.
    (4)