I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
Player
once again higher level crafters will still not make low end gear. they will not do so because why the hell would they do so unless that low end gear creates as much profit as high end gear. in other words why would i make a r10 item that sells for 5k when i can make a r50 item that sells for 100k?
low level crafters as they rank up, yes, they will make gear now and take 10x as long to become a higher level crafter as the ones already there did. how many of those r10 cowls do you think they will sell? a few, but the rest will be npc's just like parts did.
making parts grinding i put a stack or 2 of each in my retainer because they stacked to 99 in the retainer and only took up 1 spot. even if that one part only sold for 1k each that's 100k. i would not and will not take up space for a single item that takes up a full retainer spot for 5k. selling yarns, cloth, glue, nuggets, and other parts was about the only way that you could even come anywhere near being able to afford crafting to cap. good luck getting there later.
http://crystalknights.guildwork.com/
I tend to agree somewhat.
On one hand, we lose the high yield base item recipes we have now come 1.19 and also 1.20. We also will be losing all those juicy in-between levels of being able to craft parts for grinding. The loss of vamps are likely to kill ranking LWs.
On the other hand, we'll now spend less time crafting those parts, and have more time to craft end items.
I'm also curious to see if DoH yields per strike are going to increase...if not there's going to be a severe shortage of wood, ore and fish for a good while, despite the fact that the insane array of items possible to be gathered is being trimmed.
Last edited by Dallie; 09-29-2011 at 11:04 PM.
"You don't stop playing when you get old, you get old when you stop playing!"
Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"
It'll be fine. Many people who grind crafting under the current system, probably don't want to craft anyway. Do not confuse making repairs with crafting.
I'm trying to explain that crafters who are not in it to create items will either have to take off their "grinding goggles" and start making items for people to use or they will quit crafting all together because they don't like it. These changes do not affect dedicated crafters who like making things. The vast majority of players however are not dedicated crafters. The crafting changes makes the class more accessible to people who want to make a few r10 cowls out of the stuff they happen to have and sell them.
We don't know if making SP will be the same or different. However, the senseless non-productive grind is being taken out of crafting.
EDIT: The inventory issue you mentioned may explain the extra space we'll all be getting.![]()
Last edited by HiirNoivl; 09-29-2011 at 11:22 PM.
as a dedicated crafter i will say your entire post is pretty much dead wrong. if you grind a craft you want to craft. if you do not want to craft you do leves only. this post does, in fact, affect crafters that make items to sell. those few poeple that wanted to make a few cowls before and sell them already have which is why the game does have some in them. people no longer make them because there is not enough of a demand due to new players in the game to justify making them anymore.
how does making 500 cowls and selling 5 of those change anything when before you just made 500 squares and sold 100 of those by putting 1 stack up? one way you npc 495 items and the other way you npc 400. it looks like more will be npc'd after the update.
http://crystalknights.guildwork.com/
some points are just assumptions, and proven to be wrong,if you look back, how they handled it the whole time,as well as in the 11.
few examples:
"you have to make less items" no,exactly the opposite, you have to craft way more,just to get an equal outcome
"you get more cash out of it" no, exactly the opposite, example shark oil, 2 sharks ,1 oil ..erm hello? if its not worth 4k,its useless
"items give more exp then" ..who got you to think this? former changes,as handled in xiv and xi, never compensated any change with higher exp ratio.
"crafter build now items of use" no, they wont craft more, why would i craft more med range rings,if they sell the same, or even worse? do you realy think,if i can make out of 40 silver ore around 120 needles (before,)and now 15 needles, i can charge people 8 times that much? i dont think so.
"the crafts need less stuff,so its more easy" oh ok,so its more easy as crafter to get hands on dew after they nerfed it to 1/12 of the former outcome? do you really believe that this helps the community? ,btw most products did not need mobdrops in first place, or atleast way less difficult to get, show me one diremite farm,that can be handled by combat lvl1,as sheeps could (and don't point to lvl a fight-class,its not the point if you are crafter),if you still dont get it,make velveteen after the patch.
"it helps the economy" how? crafter get charged by fighters even more,just to reach a higher lvl,because they are forced to spend 5times more crystals to make the same(at least), aswell as have to use way more mobdrops.
"old recipes are going to still work" ..endrecipes yes, but part-recipes not, such as lumber etc..they are simply overwritten
"it helps to clean mule from mats" this point may be true,but mostly because you burn couple times more items,to get equal items out of it.
"tasks are then the way to level" great, guildleve where you get 4/12 hours,its like 30 crafts / 12 hours. hello? thats not an improvement, it would be ,if that 30 crafts give you same exp as 500 items,but they wont,my bet,they wont even give same as before.
"stop crying, all will be ok" thats what some think? sorry, as mainly crafter, i dont think so,and if we dont express our concerns right now, they wont listen, remember what happend after release? and what the fanboys told us before? (dont worry,its still beta) gosh.. we are worried,and express our opinions,even if we know,that SE wont even notice half of what we said,or understand.
"senseless nonproductive grind is taken out" sorry? ,and how could 12times more crafts,for just yarn/lumber/oil/glue be less nonproductive.. even missing words to get any sense into this brain-twisting matter.
http://static.fjcdn.com/pictures/FUC...7df_744460.jpg
i thought that picture would pretty much explain how i feel right now after checking thru that list.
oh boy i can't wait for the patch, gotta craft me some new cobalt armor and finish lvling goldsmith and leatherworker.
Did SE forget to post the Culinarian recipe changes? they are not in this list:
http://forum.square-enix.com/ffxiv/t...l=1#post359238
Dark, You're not grounding your explanations in reality.
The truth is when I first started crafting I did make things and I ranked up at the same time.
Cotton Cowls got me through my first ranks as weaver. Rings, circlets and chokers got me up to r15ish goldsmith in no time. I never made 500 of anything.
However all that started breaking down once I got higher, because of the sheer amount of parts that I couldn't make because my rank wasn't high enough or that I didn't have access to the materials. I had hit the point where grinding uselessly was necessary to rank up because crafting, actually making things, was no longer possible!
Had I been ABLE I would have still made things and ranked up. I'm glad they've begun to fix this problem.
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