HiirNoivl makes a valid point.

With the current crafting system, we're mostly grind crafting SP, NPC'ing them, and not introducing items to the market.

New players who want to focus on adventuring get screwed, because they can't find affordable items in the wards. They usually get our hand-me downs.

The trade-off for more costly base materials is a swifter, less costly, less cumbersome creation of the end product.

Maybe less SP, maybe more SP, but the goal was to get items into the market, perhaps at more affordable prices. And I'm definitely for that, especially if it increases the longevity of this game.

...

/scatters off to make use of all the old components before it's too late