Quote Originally Posted by winsock View Post
I wanted to suggest some changes that would preserve the positives from the early implementations, but still bring these skills into a healthier state. I was thinking something along the lines of:
Divine Veil becomes a more powerful version of mantra
Clemeny becomes insta-cast a buff to be applied to healers to improve their healing (maybe even via spell speed so that it has a wider scope of use.)
These are interesting ideas, but there are a few problems with them. The biggest of which is the lack of solo-utility.

One of the biggest gripes that people have about Pld right now is that several of their moves have limited solo applications and niche uses. Tempered Will, Cover, Divine Veil, Convalescence and Clemency were the biggest offenders. In regards to Convalescence, in particular, 3.0 went miles in fixing it's utility for Pld's. Once Pld's picked up Clemency they suddenly got solo-utility out of Convalescence because they could actually self-heal, for a change. Clemency is pretty sturdy on it's own (even before 3.2), but if you take away it's current value then you are removing Pld's self-heal (which is already fairly limited, given it's mp cost) and destroying any solo utility that Convalescence gained from it.

Further, both of your proposed changes are basically variant forms of a skill that Pld's already have, which is Convalescence. Pld's (more so than War's and Drk's) can already buff healer output. Giving them a mantra to buff party healing is unnecessary (and would actually give the healer even less to do). It would also slot Pld's to compete against Mnk's (a current problem that Drk's have with Dragon kick vs. Delirium Blade). Giving them a mantra and another buff to healer efficiency is flat out overkill. Healers could just pop a regen and ignore everything other than Tank Busters.