For 3.2, I know many people have been focusing on the STR/VIT changes. Overall, I think this patch has resulted in many positive (albeit not perfect) changes for tanks. There are a couple of changes though were SE is moving in the wrong direction in my opinion. These were the changes to Clemency and Divine Veil.

I know these skills were fairly underutilized and were rightly a point of interest for SE to address in a patch, but both of these skills had a single positive attribute in their early implementations: They had a very unique respect for role boundaries.

For example:
Divine Veil allowed the Paladin to produce a very solid AoE barrier... but those serving in the "healer" role had the responsibility of triggering it.

Clemency is a powerful heal, but its 3 second cast time meant it wasnt very useful unless the player in the "healer" role dropped the ball. Or in other words, the PLD could only heal what the healer wasnt going to heal.

The reason I believe this to be a positive trait is that in any given round, there is only so much healing do. A fast heal from clemency is a heal / save a healer can no longer perform. An absorb from DV is damage a healer cant take an action to heal or mitigate. This is in a game where there is so little to heal that healers are generally expected to be providing dps.

I wanted to suggest some changes that would preserve the positives from the early implementations, but still bring these skills into a healthier state. I was thinking something along the lines of:
Divine Veil becomes a more powerful version of mantra
Clemeny becomes insta-cast a buff to be applied to healers to improve their healing (maybe even via spell speed so that it has a wider scope of use.)