

How... logical!I, personally, just take what I can get and worry about BiS when I have access to it. Obviously there are better pieces than others, but it's honestly w/e I'm not passing up some Midas Savage drop that has Parry/SkS on it just because I'm not a fan of Parry - 240 is 240.
Last edited by Syzygian; 03-01-2016 at 09:42 PM.



If they want parry to be sought out they need to
1) add passive mitigation to it. It still won't be great, but at least it will have a place.
2) greatly increase the mitigation of parry procs.
or
3) add more traits for every tank that rely on parry to be useful
Easy brainless additions for 3 would be stuff like chance to gain Wrath on parry, chance to gain Sheltron effect on parry, increased damage dealt after parry, eliminates MP cost of Dark Arts after parry, parry also increases accuracy or crit, instant cast Clemency after parry, etc. Stuff that is REALLY good if you're tanking because you can't access it if you're not. Really, it's just dumb that they made this stat worse AND more boring (doesn't get stronger from STR anymore) while simultaneously making crit better (increases crit power too).
If it stays like it is now into 4.0 then, yeah, you might as well delete it since anything it's attached to instantly becomes the bad piece of its item level tier.
Last edited by Brannigan; 03-01-2016 at 07:03 PM.



1) While you're right, they might as well call the stat something else at that point. Of course the downside of this is that they'd have to tune bosses expecting tanks to stack parry, which means they'd hit even harder than the stuff we're currently facing in 3.2.
2) This could happen but stuff like Raw Intuition would probably have to be changed. Of course, we'd first have to determined what "greatly increase" entails.
3) Beyond traits, even something simple like having you immediately auto-attack when a parry procs would somewhat help.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

it doesn't add anything to this thread lol but parry in xi was way better.



I'm consieering using something other than vit for whatever melds I do, like wondering how skill speed might play out with my fighting). however, imo, parry should be better than the deceptive noob trap it is.


Honestly "limiting of choice" is not even an argument considering there is generally only 2 options to begin with. BiS or not BiS. And sometimes.. You guessed it.. Parry is on that BiS.
While we're at it we should remove accuracy as well as it literally does nothing after an arbitrary requirement.
It's not like we should even be comparing gears in the first place since we wear different sets altogether. Boohoo casting has det and crit. /shrug
At the very least I would like that Parry on PLD would directly translate into Block...
Its pretty annoying that one uses Sheltron, and the next 10 seconds worth of autoattacks get all parried, so no Shield Swipe proc :/
Also, would be cool to have a "Parry Stance" in which neither GCDs nor Auto-Attacks or moving at all can go, but naturally reduces incoming damage, stackable with other DEF cooldowns and the more Parry you have, the longer it can last on, and endure.
(of course many will scream Shield Oath, Defiance and Grit :v)

PLD can Block without Sheltron already. It's about 6% or 9% stronger than parry if I'm not mistaken. It just depends on what kind of shield the PLD has that judges how often they block attacks. Depending on the strength of the shield the block rate is less.At the very least I would like that Parry on PLD would directly translate into Block...
Its pretty annoying that one uses Sheltron, and the next 10 seconds worth of autoattacks get all parried, so no Shield Swipe proc :/
Also, would be cool to have a "Parry Stance" in which neither GCDs nor Auto-Attacks or moving at all can go, but naturally reduces incoming damage, stackable with other DEF cooldowns and the more Parry you have, the longer it can last on, and endure.
I think the Shield types are:
Buckler - High Block Rate / Low Block Strength
Kite Shield - Medium Block Rate / Medium Block Strength
Tower Shield - Low Block Rate / High Block Strength
hrm... nope thats not what I meant...
Tis true that Block "can" happen with every fisical attack the PLD takes from the front, however parry does also (and evasion, but lets ignore that).
One attack from the front has a % chance to be blocked, and a % chance to be parried.
But if the one attack is parried, it can't be blocked, and if said attack is blocked, it can't be parried (and evaded but Im disregarding that).
They both are competing against the other, and in the case of the PLD, you want the Block to happen instead of Parry.
So then it comes Sheltron into play. Since Sheltron makes it a 100% chance that the next attack is blocked, its nice and all but, parry takes priority (along with evasion but Im disregarding that).
For a hit to be blocked by Sheltron, it must first bypass the parry parameter, if parry happens, sheltron isn't used and has to wait till the next chance. Hence Sheltron isn't really a 100% block chance, rather a (100 - parry % - evasion %) % chance to happen. and if the other wins over in the duration... bye bye Sheltron, GG Shield Swipe.
So in terms of DPS, Parry is actually a DPS loss for the PLD, and in terms of tanking, Parry is in the way of Block, specially since both work under the same conditions.
So thats why I would wish for Parry to translate into a greater Block rate, nullifying the Parry parameter altogether for the PLD.
Or that Sheltron would nullify both Parry and Evasion chance until proc :/

I would just like to point out that Elemental Materia and their associated resistance stats still exist. Don't hold your breath for them to remove a stat.
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