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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    FoF isn't a buff with a 100% uptime, however. Once you start factoring in cooldowns for the jobs, it can become significantly more complex, especially on ones that don't adhere to a simple rotation or that actually have additional resources to manage. The dps increase from Blood Weapon, for example, is not just due to the attack speed. It comes from having more MP and being able to perform more DA moves. In addition, there are also a lot of fight specific variables which influence whether you can use a cooldown at a given moment or not. Maim and Darkside generally are not influenced by this.

    You can try to account for as many variables as you like, but eventually there comes a level of complexity that you just can't account for and you have to just test it out on a target dummy. Not that I don't appreciate the attempt.

    Ultimately, on a back-of-the-envelope sense, though, I'm sure that most people can see why the adjustment to Shield Oath was reasonable and why an equivalent adjustment to Grit isn't all that necessary.
    (1)
    Last edited by Lyth; 02-27-2016 at 08:27 PM.

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lyth View Post
    FoF isn't a buff with a 100% uptime, however. Once you start factoring in cooldowns for the jobs, it can become significantly more complex, especially on ones that don't adhere to a simple rotation or that actually have additional resources to manage. The dps increase from Blood Weapon, for example, is not just due to the attack speed. It comes from having more MP and being able to perform more DA moves. In addition, there are also a lot of fight specific variables which influence whether you can use a cooldown at a given moment or not. Maim and Darkside generally are not influenced by this.
    Wrong, which is why the the Dark Knight 92% and Paladin 93.5% damage reductions are both misanalyses using the same bad statistics. Darkside is a flat 1.15 multiplier to all Dark Knight damage and Fight or Flight is an average multiplier of 1.1 to Paladin damage and both are available in both DpS and Tank modes. While FoF can be played with to get slightly more out of it (You can actually lose 39 potency if you pop FoF right before GB rather than before either the FB or RB leading into the GB), it is still at its heart a damage multiplier so effects the Paladin's average damage in a similar (though not identical) way as Darkside and Maim effect Dark Knight and Warrior damage.


    Saying Dark Knight has an 8% damage drop while in Grit is wrong. The damage drop in Grit is ~20% as the Dark Knight is going from 115% (Darkside only) to 92% (Darkside + Grit).
    You can try to account for as many variables as you like, but eventually there comes a level of complexity that you just can't account for and you have to just test it out on a target dummy. Not that I don't appreciate the attempt.
    Which is why I said the Warrior's dps gap between stances was much more complicated. Dark Knight and Paladin are both rather simple to get ballparks for. The numbers are not perfect but do give you a better idea of what the relative differences are between Tank stance/DpS stance outputs with out having to calculate the 3 minute rotations of both.

    Ultimately, on a back-of-the-envelope sense, though, I'm sure that most people can see why the adjustment to Shield Oath was reasonable and why an equivalent adjustment to Grit isn't all that necessary.
    I agree the end result is acceptable, but I'd rather cases of misanalysis be corrected rather than spread. (If they do spread you tend to get people like Nektulos)
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Wrong, which is why the the Dark Knight 92% and Paladin 93.5% damage reductions are both misanalyses using the same bad statistics. Darkside is a flat 1.15 multiplier to all Dark Knight damage and Fight or Flight is an average multiplier of 1.1 to Paladin damage and both are available in both DpS and Tank modes. While FoF can be played with to get slightly more out of it (You can actually lose 39 potency if you pop FoF right before GB rather than before either the FB or RB leading into the GB), it is still at its heart a damage multiplier so effects the Paladin's average damage in a similar (though not identical) way as Darkside and Maim effect Dark Knight and Warrior damage.


    Saying Dark Knight has an 8% damage drop while in Grit is wrong. The damage drop in Grit is ~20% as the Dark Knight is going from 115% (Darkside only) to 92% (Darkside + Grit).


    Which is why I said the Warrior's dps gap between stances was much more complicated. Dark Knight and Paladin are both rather simple to get ballparks for. The numbers are not perfect but do give you a better idea of what the relative differences are between Tank stance/DpS stance outputs with out having to calculate the 3 minute rotations of both.



    I agree the end result is acceptable, but I'd rather cases of misanalysis be corrected rather than spread. (If they do spread you tend to get people like Nektulos)
    93.5% + Sword Oath (which not many people have put into percents yet. Although its super complicated due to weapon delay+all that Jaz.

    I am not saying its right, but its closer then it should be.
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