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  1. #28
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Fevelle View Post
    It's not. 24 seconds of refresh with 80 potency means 7 tics, so 560 potency refresh, not taking into consideration Ewers that now replenish more MP than Assize, the 150 seconds CO that adds one more tic to LA refresh and Max-Ethers that are pretty cheap now (at least NQ). I do have AST leveled but it's not my main, but it's my friend's main and he said MP is rarely a problem even on Nocturnal. Right now AST have the second best MP management on the game between healers.
    Except the only differences between pre-patch and post-patch are LA and Ewer. Ewer is left out of the equation as stated, so we're comparing 9 seconds of extra refresh, which if assuming tick/3s and 707mp/tick, equates to 2121MP. That's less than a single Ascend unless you use Lightspeed too. Again, if Ewer is tossed into the mix as well, that's a whole different situation. 2121MP is a lot in any regular healing situation, and it can make/break a chain-res situation too.

    Now, putting it in perspective, compared to pre-patch you get about 90% of an Ascend's cost every 2 minutes as wiggle room, which is completely open to personal interpretation afterwards, especially since it is scenario-dependent. Then again, it may just be my definitions of chain-res and mana-hurting being different, because yay semantics. It just appeared very blown out of proportions to me in the initial message with the little information that was actually given, since it also matters if you play conservative and stack your mana for that 'oh crud' moment (at which yes, it could give you a whole 2-3 Ascends in difference), whether the deaths are spaced out, whether you play offensive and burn all your extra MP away as it comes, etc etc.
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    Last edited by AzureFlare; 02-27-2016 at 07:51 PM.