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  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Moreover, if LoL was the inspiration for Feast and this esports initiative, then I would suggest SE see learn and implement how Riot builds each classes kit to facilitate fun gameplay. This is especially true for tanks/bruisers. Tanks gameplay is boring... Even more so after the dps nerf. Unless they add shorter cooldown tank abilities like taunt, pulls/peels, shields or the like, I don't see myself playing feast as a tank just to medals bank. No amount of rewards will make up for boring gameplay.
    (0)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    I understand that Feast is the focus in 3.2, but too much emphasis on Feast might actually hurt pvp growth as a whole. Building up frontlines as a core pvp attraction would be a better way to grow pvp interest.
    They tried this. Keep in mind that Frontlines saw three additions to the game mode (Secure, Slaughter, and Seize), before Wolves Den got Feast.Granted, SE shot themselves in the foot with the stupid GC restrictions, but in the end the mass PvP format did not work as a "core attraction." As for Wolves Den, the main problem was not job restrictions. Having pre-established parties gummed up queues a little, but not nearly as much as the monotony of the game mode. The real problem with WD was that it was just too simple. It was the same thing, over and over, and people got bored really quickly. Serious PvP'ers extended it's life a little by trying out varieties of tactics and forming pre-made parties, but the casual community just didn't get into it. By comparison, Feast will be a nice change of pace, and it's definitely better than those 72-man cluster F*cks.

    Quote Originally Posted by P4X0R10N View Post
    Moreover, if LoL was the inspiration for Feast and this esports initiative, then I would suggest SE see learn and implement how Riot builds each classes kit to facilitate fun gameplay. This is especially true for tanks/bruisers. Tanks gameplay is boring... Even more so after the dps nerf.
    You're gonna have to speak for yourself here. I almost exclusively queue as Tank for PvP because I find the roll much more enjoyable, and I find it fun exactly because it has less to do with Dps. No insult intended, but you are clearly coming out of the new wave of tanks (war's specifically) who thought that they were just a beefy Dps job. This could not have been further from the truth. Tanks are supposed to run as support in PvP. Party protection, bait and snares, healer defense, and objective secures are the roll of the tank. Learning how to use your kit for support purposes, rather than Dps buffs, was how a Tank optimized their role in the original PvP game modes. SE's colossal blunder with War Dps in 3.0 created a new generation of tanks who were all about Dps, but that's not what their job was supposed to be.

    Nerfing Tank dps is a return to having established rolls in a PvP environment. Jobs are now distinct, as they should have always been. You don't expect a sniper to roll around like assault, do you? No. That's not their job. The same thing applies here. Having distinct jobs plays into both party composition as well as team tactics, and that could not be more appropriate for E-sports.
    (0)

  3. #3
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    You seem to have missed the part where I asked for more utility. I know why they did what they did. I'm asking for more interesting gameplay in terms of fun tank mechanics like peels, shields, etc because that's what makes tanks fun inLol. Don't assume shit about me before you read carefully what I write?
    (0)

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    You seem to have missed the part where I asked for more utility. I know why they did what they did. I'm asking for more interesting gameplay in terms of fun tank mechanics like peels, shields, etc because that's what makes tanks fun inLol. Don't assume shit about me before you read carefully what I write?
    I'm not assuming anything. You are clearly illustrating that you don't know even half about what a Tank can do in PvP, because you're asking for things we already have.

    You want to defend you team with a shield? Cool. You have an ability on Pld called "Testudo" and another on War called "Thrill of War." You want more utility? Learn how to dip and dive. Use your monstrous Hp pool as bait, stun lock or holmgang your enemy, throw up a Full Swing and instruct your Dps to murder the poor sod. Want to defend your Healers? Great! There's a move for that too. Pld's have "Glory Slash," and War's have "Mythril Tempest." Those are just the PvP abilities. You have plenty of utility in PvP already. You just have to learn how to think outside the box.
    (4)