Well, adding a single +12 accuracy made my miss rate about ~9%. I'm guessing that current Expert Roulettes will only require about 4 Heaven's Eye to be accuracy capped, assuming that scaling is linear.![]()
Well, adding a single +12 accuracy made my miss rate about ~9%. I'm guessing that current Expert Roulettes will only require about 4 Heaven's Eye to be accuracy capped, assuming that scaling is linear.![]()
Regardless of the various means to get materia, it's silly to require non-raiders to meld i220 gear in order to meet accuracy checks in i180 dungeons that drop i195 gear.
I've added 48 accuracy so far to get me to 402, and I miss very rarely but it does still happen. Beast tribes give a free IV materia now, you can get up to 6 I believe per day. So pray that the accuracy one appears and it's practically free melds for your progression gear! ;D
Except it's not a requirement and it's also not anything new. Even back when we had accuracy on our gear we still had to meld to reach caps. I love how they're giving us the option to get guaranteed melds on the highest level of gear and yet people still want to complain about it. ;D
Last edited by Kabzy; 02-26-2016 at 11:45 PM.
For raids, of course but for dungeons? I don't think so.
To me personally I'm not bothered by all this, but I can understand the complaints.I love how they're giving us the option to get guaranteed melds on the highest level of gear and yet people still want to complain about it. ;D
As I main healers I tried all expert dungeons with all 3 healers and Anti tower is the worst and I had the most problem with WHM. I agree that something needs to be done about this. This is basic content so why make it so difficult for casual players. Example I have no crafting classes at lvl 60(spent all my time maxing battle classes) I am sure that my FC mates will help me out but this is bad for new players. I understand if this was just implemented in ex primals and savage raids but in basic content NO. What about all the new players trying to catch up.
Last edited by liljramos88; 02-27-2016 at 01:10 AM.
I think you're blowing things out of proportion, a healer missing a few attacks isn't going to make or break a group tackling the new 4 mans. Hell most Df healers don't even cleric.As I main healers I tried all expert dungeons with all 3 healers and Anti tower is the worst and I had the most problem with WHM. I agree that something needs to be done about this. This is basic content so why make it so difficult for casual players. Example I have no crafting classes at lvl 60(spent all my time maxing battle classes) I am sure that my FC mates will help me out but this is bad for new players. I understand if this was just implemented in ex primals and savage raids but in basic content NO. What about all the new players trying to catch up.
antitower endboss wants to have a word with you
it can turn both DPS into dolls and tank as well as healer need to free them by doing dmg, missing too much there can kill someone
Last edited by deos; 02-27-2016 at 01:58 AM.
If you wipe because of it, you don't deserve to beat this boss.
I was really afraid when I tried this new dungeon but the miss isn't that high.
antitower 2 days ago, as a full 210+ healer : barely 83%
17% "miss" ! that's way too much. Keep doing that SE, and I won't see the point in helping dps at all.
By that reasoning I should be grateful if someone tied my hands and feet together so long as they left a sharp object somewhere in my vicinity so I can try to cut myself loose. Which is essentially whats happened. Square created a problem by not putting accuracy on our gear and by not attaching any accuracy buff to cleric stance. So instead of getting stats that benefit our heal potency, mana pool etc, healers will be expected to go accuracy just to get back to hitting things with any consistency. Something we could do just fine before 3.2.
That's not even touching how ridiculous it is they expect people who are doing 'casual' content to go to that extreme.
On a side note, does anyone actually know what the cap /is/ for expert? I came in with full 210 aside from my weapon and I'm still missing so much I may as well not bother half the time.
It's not just healers...everyone has melding available now so everyone should be expected to use it. Healers just have the benefit of being lucky and gaining more use from the melds than anyone else. Going from missing to hitting stuff is way better than a DPS adding some crit/det/sp in the quantity it can be melded. TierVs come from easy faceroll content - Void Ark and Diadem. TierIVs (which you will use a lot of melding crafted gear)are inexpensive on the MB, and you get 3x per day from each beastmen quest. This isn't some hardcore thing - they put serious effort into making this stuff accessible.
Last edited by Sidra; 02-27-2016 at 03:02 AM.
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