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  1. #1
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    People do realise that you have to have level 60 crafters to meld to level 60 gear don't they? It's easy to say "there's a load of Tier V handouts now, just meld" but unless you have those crafts at 60, or know people/can get people who are willing to pentameld (most aren't), then you're stuffed.
    (1)

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Culfinrandir View Post
    People do realise that you have to have level 60 crafters to meld to level 60 gear don't they? It's easy to say "there's a load of Tier V handouts now, just meld" but unless you have those crafts at 60, or know people/can get people who are willing to pentameld (most aren't), then you're stuffed.
    Join the MMO and talk to some crafters.

    You need a Goldsmith item melded?

    /sea GSM 60

    ^ There's a list of all the 60 Goldsmiths online. You could also ask a FC member.

    Crafters are fairly generous most of the time. Even if you give them 5k gil for a few melds they would feel appreciated.
    (3)

  3. #3
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Yeah.. miss, miss, hit, miss.

    SE wants us to purchase new gear and slot accuracy material for healer DPS. Each ilevel230 gear has 2 slots. I think that\\'s how it\\'s going to be from now on. They want us healers to actually work on melding and earn DPS capacity, rather than free hit. I really hate it myself... but WHM actually has very good DPS power, you can cast saint + presence and spam holy + swiftcast holy then assize/Aero III = back to holy, which would result in massive damage. Now, I personally don\\'t see any issue with healer DPS being applied as long as they can stance dance good and make dungeon run go fast and fun. But SE really hate how healers can support speed runs. They nerfed holy twice, and it now does 200 (220 with cleric stance) potency and 50% after fifth mob. I bet even after those nerfs, they found WHM to be still unique, but they couldn't nerf the actual spell any further, because we all know what happens. So there is that.
    (1)

  4. #4
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AngelicSence View Post
    I bet even after those nerfs, they found WHM to be still unique, but they couldn't nerf the actual spell any further, because we all know what happens. So there is that.
    SE will never give anything to WHM ever. They are too busy trying to make AST work to do anything much with either other Healer class. WHM would be fine as it is anyway if you could reduce the miss rate on AoE attacks. It's like they don't want any healers to have fun trying different things just be a heal bot. I can see the issues they have with Holy though it's really OP especially in the early days of 2.0. I remember old WP the pudding boss WHM was so ridiculous you could use holy to murder all the adds in seconds and fluid aura was able to stop his focused attacks because it'd bind him in a corner so by the time he got out he'd stop doing it XD.
    (1)

  5. #5
    Player
    AzureFlare's Avatar
    Join Date
    Apr 2015
    Posts
    178
    Character
    Lucille Lifeblossom
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Can confirm on Sephirot ex, missing a lot. Same for the ex dungeons. Really annoying for Anti-Tower all things considered with two bosses disabling party members. Fine if you want to tunnel us into healing only/not required to DPS, but would be nice if the value of accuracy wasn't so high along with making bosses where you can't even heal disabled targets.

    And if they want to stop speedruns using healer DPS, then make the mobs hit with something harder than a wet noodle already. No trash can really wipe you if you have any awareness at all.
    (3)

  6. #6
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Rawrz View Post
    Join the MMO and talk to some crafters.

    You need a Goldsmith item melded?

    /sea GSM 60

    ^ There's a list of all the 60 Goldsmiths online. You could also ask a FC member.

    Crafters are fairly generous most of the time. Even if you give them 5k gil for a few melds they would feel appreciated.
    You didn't see the bit where I said many crafters are not willing to do forbidden melds (pentameld) for others, I take it. People don't feel comfortable with not knowing just how many materia will be lost during the process; they feel guilty if melds constantly fail. I know lots of top tier crafters & most won't go past one forbidden meld as the success rate drops ridiculously low afterwards. It's fine if you're losing *your* materials, but not when it's someone else's.
    (3)

  7. #7
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Culfinrandir View Post
    -snip-
    I don't think you're quite understanding the melding system. The lv60 crafters don't lose anything except for a bit of time. You right click the crafter and 'request meld'. This makes you use your own carbonized matter, as well as your own materia. So they aren't losing any materials, just spending a bit of time to get 'your' melds done.
    (0)

  8. #8
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kabzy View Post
    I don't think you're quite understanding the melding system. The lv60 crafters don't lose anything except for a bit of time. You right click the crafter and 'request meld'. This makes you use your own carbonized matter, as well as your own materia. So they aren't losing any materials, just spending a bit of time to get 'your' melds done.
    I think what he wants to say is:
    Of course the crafter doesn't lose anything. But as a 60 omnicrafter I can confirm that it really doesn't sit well with me when attempt after attempt for somebody else fails, even if I, personally, don't lose anything. The other one does, and it's a crappy feeling to feel responsible for it even if it's not your fault, but rng's. That's what Culfinrandir was talking about.
    (4)

  9. #9
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Yuyuka3 View Post
    I think what he wants to say is:
    Of course the crafter doesn't lose anything. But as a 60 omnicrafter I can confirm that it really doesn't sit well with me when attempt after attempt for somebody else fails, even if I, personally, don't lose anything. The other one does, and it's a crappy feeling to feel responsible for it even if it's not your fault, but rng's. That's what Culfinrandir was talking about.
    I've burnt millions of gil in DoH/DoL gear overmelds over the life of this game for myself and others each gear tier. It should be normal course for any serious crafter. There will be lots of breakage. If anyone thinks they are one-shotting 19% or lower forbidden melds all-the-time, I hope they are winning the jumbo cactpot as well.
    (0)

  10. #10
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Even before patch whms did miss enough hits to go for melded jewelry. Now the situation is alot worse since its not really worth to dps at all without melding even in normal content.
    I don't think its really fair to require healers to spent huge piles of gill just to dps a bit. If the miss rate would be same as it was before patch ppl could still put out some dps without melding and it would be enough to get those ppl that really want to go further
    with dpsing to meld acc in their gear.
    In HC/tryhard content I think its fair to require bit more acc since its there to push limits, but in normal / casual content should be able to dps without spending fortune for gear.
    Also some healers use holy for other than dps purpose so it can be sucky thing to just waste mp and gcd for misses.
    (1)

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