Well, adding a single +12 accuracy made my miss rate about ~9%. I'm guessing that current Expert Roulettes will only require about 4 Heaven's Eye to be accuracy capped, assuming that scaling is linear.![]()


Well, adding a single +12 accuracy made my miss rate about ~9%. I'm guessing that current Expert Roulettes will only require about 4 Heaven's Eye to be accuracy capped, assuming that scaling is linear.![]()



I've added 48 accuracy so far to get me to 402, and I miss very rarely but it does still happen. Beast tribes give a free IV materia now, you can get up to 6 I believe per day. So pray that the accuracy one appears and it's practically free melds for your progression gear! ;D
Except it's not a requirement and it's also not anything new. Even back when we had accuracy on our gear we still had to meld to reach caps. I love how they're giving us the option to get guaranteed melds on the highest level of gear and yet people still want to complain about it. ;D
Last edited by Kabzy; 02-26-2016 at 11:45 PM.
For raids, of course but for dungeons? I don't think so.
To me personally I'm not bothered by all this, but I can understand the complaints.I love how they're giving us the option to get guaranteed melds on the highest level of gear and yet people still want to complain about it. ;D
Regardless of the various means to get materia, it's silly to require non-raiders to meld i220 gear in order to meet accuracy checks in i180 dungeons that drop i195 gear.

As I main healers I tried all expert dungeons with all 3 healers and Anti tower is the worst and I had the most problem with WHM. I agree that something needs to be done about this. This is basic content so why make it so difficult for casual players. Example I have no crafting classes at lvl 60(spent all my time maxing battle classes) I am sure that my FC mates will help me out but this is bad for new players. I understand if this was just implemented in ex primals and savage raids but in basic content NO. What about all the new players trying to catch up.
Last edited by liljramos88; 02-27-2016 at 01:10 AM.
I think you're blowing things out of proportion, a healer missing a few attacks isn't going to make or break a group tackling the new 4 mans. Hell most Df healers don't even cleric.As I main healers I tried all expert dungeons with all 3 healers and Anti tower is the worst and I had the most problem with WHM. I agree that something needs to be done about this. This is basic content so why make it so difficult for casual players. Example I have no crafting classes at lvl 60(spent all my time maxing battle classes) I am sure that my FC mates will help me out but this is bad for new players. I understand if this was just implemented in ex primals and savage raids but in basic content NO. What about all the new players trying to catch up.

antitower endboss wants to have a word with you
it can turn both DPS into dolls and tank as well as healer need to free them by doing dmg, missing too much there can kill someone
Last edited by deos; 02-27-2016 at 01:58 AM.
If you wipe because of it, you don't deserve to beat this boss.
I was really afraid when I tried this new dungeon but the miss isn't that high.

antitower 2 days ago, as a full 210+ healer : barely 83%
17% "miss" ! that's way too much. Keep doing that SE, and I won't see the point in helping dps at all.



Actually 17% really doesn't seem that high lol. Especially not enough to make you fail the dolls in Anti-Tower, as mentioned earlier.
As for your other point, according to SE your DPS is pointless anyway. Healer DPS isn't accounted for in anything, it is merely a convenience for time in dungeons and clearing raids without the 'optimum' item levels. I am a SCH who loves to DPS , but I don't mind having to meld accuracy to get there. On the other side of the spectrum a lot of healers don't want to DPS at all so at least they can try justifying your mindset and doing zero.
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