Quote Originally Posted by Laraul View Post
For example, you'll find that the various interface listings are all capped at a 100 items. Like the when you talk to a repair NPC, you can select between currently equipped, then your armory slit over three different pages, then your inventory. Why they capped this list at a hundred items is anyone's guess.
While "PS3 limitations" has become a bit of a run of joke for every sort of UI limitations, I believe that's what is at work here. For reasons I'm not claiming I fully understand since I haven't coded for playstation, having to do something with how graphic memory handled ui objects or some sort, having too long lists would have not worked on that platform. Or something like that. Roughly the same reason we lost the TP number when we got the bars for while party.