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  1. #41
    Player
    Igziabeher's Avatar
    Join Date
    Feb 2016
    Posts
    30
    Character
    Borz Borski
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Delorean View Post
    We all have a responsibility. But as a DPS, you are more responsible for performance than any other role in the game. Yet, it is a role mainly dominated by slackers.
    this. thank you sir/madam, as someone who started this game a few months ago as a tank, and you know, (surprise surprise) actually read up on how to play my role/do instances, its quite ridiculous when i see DPS who have been playing longer than me that don't even know fights. yes, my buddy who is healer can keep me alive for 30 minutes while the DPS scrambles around doing literally nothing, we know how to play our classes, but this isn't reasonable. slack DPS has it way too easy in this game, my friend and i can't do fractal/neverreap at *just over* i145 because we're healer and tank, but some idiot DPS who barely squeaked into i145 can run it, get loot, get ilvl req for next dungeons/raids, get better gear, and they still dont have 50 roulette unlocked..... just a bit silly if you ask me. even if the whole "max dps" meta has changed, DPS is still core to the game, and i'm not sure where people get off assuming that its healer/tanks responsibility to do same amount of damage as a DPS, when we're too busy surviving three extra mechanics because the DPS isn't taking down the boss efficiently. best tank in game cant survive three zillion adds, so do your job, and i'll do mine, AND i'll dps to the best ability that mechanics allow.
    (0)
    Last edited by Igziabeher; 02-24-2016 at 04:52 PM.

  2. #42
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    TO BE FAIR TO DPS:

    A Guide to tanking: Tank Swap Mechanics, Pop your CDs, Typically easy to dodge because YOU are the target. First Priority of the Healer. If Off tank: Pick up adds and just DPS with minimal mechanics other than tank swaps.

    A Guide to healing: Keep tank alive and Mitigate unavoidable damage when possible. Do simple interaction mechanics. DPS when you can.

    A Guide to DPSing: Hit Max Numbers that your class possibly can, while contributing to mechanics that could take the coordination of 3 other DPS, while keeping up with DPS gates like Greased Lightning, Enochian, and Blood of the Dragon, while also avoiding AOEs. Know that there is no in game information telling if you have "failed" your role because unlike Healers or Tanks, you can't see if you're being effective. (Ergo Tanks aren't dead and have aggro.)
    (2)

  3. #43
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lemuel81 View Post
    Your statement tells me that you are new to modern mmos. in mmos ALL jobs should try to put out as much dps as they can yes.that means you healers as well.
    Depends on the MMO, what healer gameplay entails and whether the healer has mechanics that support their main role via DPSing.

    In a game where the tank and the raid constantly take damage, you're not going to have the time to focus on DPS. You might get off one or two DoTs and then back to healing you go because otherwise the boss will crush your tank and wipe your raid.

    Mind you, this can work if you build a healer around dealing damage by creating bonuses to healing via dealing damage. Merc-specced bounty hunters in SWTOR had an attack that gave them a buff that reduced the cast time of their heals, so the merc was encouraged to try to get in some damage to get stacks for insta-cast heals. WoW's holy paladin for a time had a buff to...I think it was spellcasting speed or heal potency derived from them casting judgement on the mob. If you want to implement DPS as part of healer gameplay, that's really the best avenue for it.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #44
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MinhSa View Post
    I'd argue warrior's top competitive PvP utility was burst damage itself. Aside from thrill of war, warrior doesn't bring much utility to the table; not much a dark knight or pld couldn't already do, or do better.
    This is exactly right, which is exactly why it was a problem.

    War's primary utility was in it's extremely high burst dmg (their ability to double or triple Fell Cleave an opponent into oblivion, in particular), but that utility was not just in their dmg, it was in their self-healing. That MASSIVE burst utility also doubled as suitability for War's. They could, essentially, operate independently of direct heals while in combat, which meant that the healer had people to divide their attention. In 4v4 matches, in particular, that would be a huge problem, because one team's healer would be healing 3 people, while the other only needed to heal 2. One team would also be operating with what was a 3 man dps team (with one of those Dps being very durable), while the other only had 2. In this regard, Pld's and Drks most certainly did not do the same thing, let alone do it better. Neither Pld, nor Drk, could compete with the burst potential, self-healing, or survivability of a War's. Their independent PvP abilities provided different utilities, sure, but the Cd timers are too long to be considered even half as useful, and some of those utilities are redundant. Not to mention the scaling degree of using those utilities effectively is not uniform across the three tanks.

    The major difference is the simplicity of the tank's use. Each one plays very differently in PvP, and they all have their own utility in which they can contribute to the team. The real problem is that War's utility was, by far, the easiest to realize. In PvP, both Pld and Drk are substantially harder to use at maximum efficiency than War's. War's fulfill their utility in PvP simply by attacking. As long as they are using their burst rotation alongside their self-healing abilities, they are maximizing their team utility. That burst rotation is also fairly simple and requires almost no resource management, unlike Drk's who have to constantly keep a careful eye on their Mp bar.

    By comparison, Drk's have a much more complicated burst rotation, which involves the use of all of their PvP skills. Using it actually limits their party utility, because you are limiting the use of Carnal Chill and Tar Pit to dmg instead of effect. Each time they attack, Drk's had to make a judgement call on how much Mp, Tp, and PvP actions they were willing to waste. Didn't kill the target? Too bad. You just wasted your burst and have to wait for those CD's to come around again.

    Pld's were even worse off than that, because they hardly even get a burst rotation. To maximize their utility they have to keep a careful eye on party defense, hp bars, as well as the front line where they attempted to snare stray targets with pacification and stuns. They basically have to double as support for both the healers and the dps, and that divides their attention. If they focus on Dps too much, they could be neglecting team defense. If they focus defense too much, the risk letting potential kills get away from their dps. Meanwhile, War's just kept on Fell Cleaving their way through the front line, building up their next burst rotation at a much quicker rate than the other two.

    There was nothing really balanced about this, and it would have been a glaring problem when Feast came out.
    (3)
    Last edited by Februs; 02-24-2016 at 06:52 PM.

  5. #45
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,174
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by karateorangutang View Post
    The fact of the matter is that indeed I'm not at all happy with the change. However, I will change and adapt to the situation. The meta has changed, and now more than ever good DPS are gonna be even more important to a raid group than ever before. DPS who are willing to push the boundaries of play will be needed, before that was needed of tanks.
    So basically, what the DPS should have done since the start - Performing well and to improve yourself to get even better, without being a deadweight to the others?
    (1)

  6. #46
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Warrior DPS: This is good...isn't it?


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    Here's to you, Fell Cleave and Berserk
    Rest forever here in our hearts
    The last and final moment is yours...
    (1)
    Last edited by Galgarion; 02-24-2016 at 11:58 PM.

  7. #47
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    You guys realize that in terms of the DPS nerf, DRK and PLD got hit harder right? Tanking out of stance took a colossal sucker punch to the groin for any non-war tank because additonal enmity combo usage far beyond what was previously required is needed to pull it off. This is a loss for DRK and PLD while WAR could care less because BB is its top DPS. This shit should actually read "rest in peace pld/drk dps".

    /thread.
    (9)

  8. #48
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Syzygian View Post
    You guys realize that in terms of the DPS nerf, DRK and PLD got hit harder right? Tanking out of stance took a colossal sucker punch to the groin for any non-war tank because additonal enmity combo usage far beyond what was previously required is needed to pull it off. This is a loss for DRK and PLD while WAR could care less because BB is its top DPS. This shit should actually read "rest in peace pld/drk dps".

    /thread.
    pat pat, it'll be okay?

    Yes raid dps viability went out the window. I think we are all aware of that by now.

    /shrug, grin and bear it until either SE decides to change it or people change roles. It's really that simple at this point. You got alot of anger in your fingers this morning apparently O.o;
    (1)

  9. #49
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    It boggles the mind that they buffed the enmity from tank stances but left the wimpy, garbage, embarrassing, sad, pitiful, disgusting, and terrible rage of halone untouched, with its awful 260 potency and its hilarious enmity modifier from back when it was your only combo.
    (0)

  10. #50
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by karateorangutang View Post
    pat pat, it'll be okay?

    Yes raid dps viability went out the window. I think we are all aware of that by now.

    /shrug, grin and bear it until either SE decides to change it or people change roles. It's really that simple at this point. You got alot of anger in your fingers this morning
    Just pointing out in this thread about WARs dps getting nerfed that WARs actually lost the least DPS in practice, overall, yet are complaining the loudest about the changes, going so far as to make threads in monument to their deepz, like we didn't all get shot with the same nerf gun.
    (10)
    Last edited by Syzygian; 02-25-2016 at 12:38 AM.

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