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  1. #1
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    I don't feel Royal Authority should have extra aggro generation, since, ideally, I'd like for Paladin to be able to, at some point, become a viable off tank (I want the same for DRK) and stealing aggro constantly with your monstrous 350 potency aggro boosted combo doesn't seem very fun. PLD probably needs Halone to have its potency boosted to 290-300 and its aggro modifier increased so you use it less often and its less of a DPS loss. I'm not sure what I'd do with Power Slash, though, since while its a relatively small DPS loss on the combo its biggest issue is that using it slows down your MP regeneration, which is a long term DPS loss due to less Dark Arts.
    (0)

  2. #2
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by NFaelivrin View Post
    I don't feel Royal Authority should have extra aggro generation, since, ideally, I'd like for Paladin to be able to, at some point, become a viable off tank (I want the same for DRK) and stealing aggro constantly with your monstrous 350 potency aggro boosted combo doesn't seem very fun. PLD probably needs Halone to have its potency boosted to 290-300 and its aggro modifier increased so you use it less often and its less of a DPS loss. I'm not sure what I'd do with Power Slash, though, since while its a relatively small DPS loss on the combo its biggest issue is that using it slows down your MP regeneration, which is a long term DPS loss due to less Dark Arts.
    How about RA being part of 2 combos? Using it after RoH will grant enmity, using after Riot would have increased potency. SE already did this with other jobs, like NIN's ninjitsu. RA could then be used by both MT for aggro and OT for loldmg.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I still feel like WAR does at least have some built-in penalties in its stances (namely Defiance) that the others wouldn't if they were to get the same instant swapping, but I'm not sure it'd be unfair even then, especially if Grit continues to cost mana and Rage of Halone enmity remains poor. Defiance still has its Unchained, giving by leagues the best burst enmity (without zero'ing one's mana, at least), and Deliverance still delivers instant benefits. I'd gladly trade my combo for it as well, as long as we aren't locked into the stance (just unable to recast it or the opposite Oath for 10s, so that we can still drop oath, finish the combo, do another combo, and then swap again, etc).

    Though giving them all 10s CD ability-based swaps isn't the solution I'd look forward to, what we've been given did next to nothing to deal with the clunkiness of the non-WARs. Have healing received buffs affect all heals, not just spells, drop Equilibrium to 900 potency to compensate, and call it a day. If that still doesn't do it, change the %parry on Defiance stacks to %healing received; now they waste as few abilities against magic as a DRK does.
    (0)
    Last edited by Shurrikhan; 02-25-2016 at 10:37 PM.

  4. #4
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Sorry, I'm a few days into the patch and I still feel like Warrior is doing fine. The insane dps is gone - but a 4500k fell cleave instead of a 7k fell cleave is still pretty darned good. And the equilibrium self heals are no longer insane but they're still good. My personal opinion is this brought warrior into balance where a lot of people are seeing it as nerfed.
    (1)

  5. #5
    Player
    Merkava's Avatar
    Join Date
    Sep 2015
    Posts
    43
    Character
    Merkava Zero
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by bounddreamer View Post
    Sorry, I'm a few days into the patch and I still feel like Warrior is doing fine. The insane dps is gone - but a 4500k fell cleave instead of a 7k fell cleave is still pretty darned good. And the equilibrium self heals are no longer insane but they're still good. My personal opinion is this brought warrior into balance where a lot of people are seeing it as nerfed.
    All this patch ultimately did is cement WARs position as the top tank even further, sure they got the nerf bat but so did every other tank and the impact this has had on them is far greater than on Warrior. As a WAR nothing has really changed for me, I simply do 800-950 DPS instead of 1100-1200. I can still open with Unchained and Berserk, and never loose enmity to DPS for the entire fight in Deliverance.

    PLD ultimately have the same issues they always had, you buffed Gorian and Royal Authority? YAY but guess what! You can't use it for crap because your enmity now sucks oh and your DPS sucks even MORE now because of the global tank nerf so that buff is pretty much irrelevant.

    SE, GG no re.

    DRK? God they have it even worse, Every Syphon Strike they can't do is a long term DPS loos due to the lack of MP return not to mention how impractical it might be to use Blood Weapon since turning Grit off and then on right back has a sizable MP cost. So I heard people where complaining about PLD sucking and DRK being outright superior MT choice, so why don't be screw them both up and make it all equal!?

    SE, GG no re.

    This post might sound like its full of salt but it's just that I am not a big fan of nerfs and nobody really ever benefits from it (except people who hate because reasons), I would have rather seen PLD buffed rather than everyone nerfed. But whatever, as a WAR very little has ultimately changed. It's just sad when people focus so much on the WAR hate that they forget that the nerf hammer is hitting them even harder, I might give it a shot to see how bad it is (still getting used to some changes as WAR) but I don't think ill be playing DRK much anymore (my second favorite tank class). I'm not very keen in the idea of staying in tank stance 24/7 and pushing my 1-2-3 combo 70% of the time.

    Quote Originally Posted by NFaelivrin View Post
    I'm not sure what I'd do with Power Slash, though, since while its a relatively small DPS loss on the combo its biggest issue is that using it slows down your MP regeneration, which is a long term DPS loss due to less Dark Arts.
    Change the AP distribution to 70/20 (VIT/STR), boost the base enmity of every tanks enmity combo and increase pressure on tanks in raids via mechanics or damage intake in order to force them more often into tank stance. You nerf a tanks damage via mechanics rather than a straight out DPS nerf. But people wanted a WAR nerf, because they where clearing old content solo, so badly they got it I guess, hope all the other tanks enjoy it =/

    I apologize for the rant xD
    (0)
    Last edited by Merkava; 02-26-2016 at 02:15 AM.

  6. #6
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    So why do you need to stay in tank stance longer as drk and do the 1-2-3 combo over and over?
    I main the class and have not had to do this at all in any duty so far. In fact the increase in vit has allowed me to stay out of tanks stance longer rotating cooldowns. DRK imo is by far the easiest tank to hold aggro with so long as you can maintain a basic supply of MP. the class seems exactly the same to me outside of a bit more tp up time and the proportional dps cut across the board. But mechanically ive been playing it exactly the same with no issue.
    (1)

  7. #7
    Player
    Merkava's Avatar
    Join Date
    Sep 2015
    Posts
    43
    Character
    Merkava Zero
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dante_V View Post
    So why do you need to stay in tank stance longer as drk and do the 1-2-3 combo over and over?
    I main the class and have not had to do this at all in any duty so far. In fact the increase in vit has allowed me to stay out of tanks stance longer rotating cooldowns. DRK imo is by far the easiest tank to hold aggro with so long as you can maintain a basic supply of MP. the class seems exactly the same to me outside of a bit more tp up time and the proportional dps cut across the board. But mechanically ive been playing it exactly the same with no issue.
    That was an intentional exageration, I should probably stress that out, a poor choice of words. I haven't really played DRK much (since patch came out tuesday and it's just Thursday) but I was basing myself on comments i've been reading across various topics/forums and my overall understanding of the class. Holding emnity is not really an issue in Tank stance but problems will inevitably arise as, overall, tanks are generating less enmity in tank stance when compared to 3.1 due to the damage nerf.

    Tell me this, you have zero problems staying out of tank stance with good DPS against bosses? I'm not even including trash as unleash spam will most likely keep aggro on you even without grit. I'm talking about a 1400+ DPS DRG (with a 2k+ Opener) breathing down your neck as he unleashes a dozen oGCDs on your target during his opener? It's still all the same? Do you find yourself using Blood Weapon and DA just as much in that situation? At least WAR has Uchained + Berserk. DRK has great sustained emnity but very little in the way of burst emnity.
    (1)
    Last edited by Merkava; 02-26-2016 at 03:23 AM.

  8. #8
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Dante_V View Post
    snip
    Have you done it in any 8mans? Did you have shadewalker? How long were you staying out of stance? How many PS did you open with? Impossible to know what your vague post means without knowing how you play to begin with.

    No one is saying you need to spam 123 and never drop stance. For DRK using the combo more than once or twice per encounter feels like too much.

    You deal far less damage now out of stance in relation to your dps so if you're staying out of stance for any considerable period of time (which i find doubtful considering how hard things hit, unless yiur swapping) they will gain on you noticeably faster if your enmity is riding on a pure dps rotation with no PS. Its not even DPS either. Healers in particular are generating a shit ton of enmity with all the aoe healing needed in fights like sephex where everyone is getting hit like a bus the entire time.
    (0)
    Last edited by Syzygian; 02-26-2016 at 03:39 AM.

  9. #9
    Player
    Merkava's Avatar
    Join Date
    Sep 2015
    Posts
    43
    Character
    Merkava Zero
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Syzygian View Post
    No one is saying you need to spam 123 and never drop stance.
    I did say it but, like I mentioned, that was a poor choice of words. I would like to re-stress my point in case that badly worded comment buries the point.

    The nerf probably ended up hitting DRK and PLD way harder than it did WAR, thanks to the fact that WAR can generate an insane amount of burst enmity (allowing them to play almost identical to how they did in 3.1). PLD and DRK, on the other hand, end up suffering more in pronlonged fights as their choices are much more limited due to their reduced enmity generation. Heck, I think that DRK might have gotten the bigger shaft as the lower enmity generation means more stance dancing is required (more MP) and every Syphon Strike they can't use is a long term DPS loss (and blood weapon usage being less reliable).

    I would have rather seen upward adjustments rather than a global nerf but people are so focus on WAR hate that they seem to fail to notice that things are even worse for them
    (1)

  10. #10
    Player
    Deadwired's Avatar
    Join Date
    Feb 2016
    Posts
    4
    Character
    Deadwired Verath
    World
    Goblin
    Main Class
    Monk Lv 60

    All tanks are suffering now

    I was really excited about 3.2 changing vit to the new tank dps calculation but i had no idea it was gonna rip our dps appart and cause emnity generation to be such a pain. There isn't really much to say except i sure hope they fix this somehow.
    (1)

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