I want to swing my axe and the monster to feel like they were poked with a toothpick. Seems legit.
I want to swing my axe and the monster to feel like they were poked with a toothpick. Seems legit.
Alright, so by the new calculations (and me being completely right.) we are going to start losing more dps every single patch that adds more stats to jewelry. It is pretty clear the developers did not think things through to the nerf very well.
Last edited by Nektulos-Tuor; 02-24-2016 at 03:59 AM.
Losing DPS would mean doing less dps with top tier 3.3 gear vs top tier 3.2. Good luck making that argument.
You can't lose that which you have never had. Your projection of what would have happened with STR tank meta and slaying accessories going forwards is of no relevance. The adjustment has been made, so adjust yourself. You do less damage, you have more HP. Going forwards, higher VIT and STR will increase your dps with every bump in ilvl. That's undeniably true. Your argument is based on your own projection of what might have happened. There is no loss, unless it's your perspective of course...
Must be a damned big tooth you pick with that thing then...![]()
Losing DPS would mean doing less dps with top tier 3.3 gear vs top tier 3.2. Good luck making that argument.
You can't lose that which you have never had. Your projection of what would have happened with STR tank meta and slaying accessories going forwards is of no relevance. The adjustment has been made, so adjust yourself. You do less damage, you have more HP. Going forwards, higher VIT and STR will increase your dps with every bump in ilvl. That's undeniably true. Your argument is based on your own projection of what might have happened. There is no loss, unless it's your perspective of course...
Must be a damned big tooth you pick with that thing then...
Say new pieces of jewelry come out.
DPS: 70 Strength
Tank: 70 Vitality
x5 DPS Increase:
Tank: 157.5
DPS: 350.
____
Now lets look at future gear.
DPS: 140 Strength
Tank: 140 Vitality
x5 DPS Increase:
Tank: 315.
DPS: 700.
This is pretty basic math.
Pretty basic math is this. formerly we had 1 STR = 1 AP.
Now we have 1 VIT = 0.45 AP *and* 1 STR = 0.45 AP.
Relative to our prior performance, we are at 90% of the former AP, assuming you balance your VIT and STR. That is a one time adjustment. The future remains to be seen and it depends on how they balance the primary stats on gear going forwards. If there is more VIT on gear than STR generally, then It all offesets in the end because our overall AP will not drop below that 90%.
Jewelry only has one stat on it. As stats go up, tank DPS will go down.Pretty basic math is this. formerly we had 1 STR = 1 AP.
Now we have 1 VIT = 0.45 AP *and* 1 STR = 0.45 AP.
Relative to our prior performance, we are at 90% of the former AP, assuming you balance your VIT and STR. That is a one time adjustment. The future remains to be seen and it depends on how they balance the primary stats on gear going forwards. If there is more VIT on gear than STR generally, then It all offesets in the end because our overall AP will not drop below that 90%.
Unless they decrease the amount of strength and stats on all DPS gear.
First Gear Patch:
Tanks will do 95% of the damage they used to compared to DPS.
Second Gear Patch:
Tanks will do 90% of the damage they used to compared to DPS.
Third Gear Patch:
Tanks will do 85% of the damage they used to compared to DPS.
That is because as stats go up, scaling goes down further and further.
Last edited by Nektulos-Tuor; 02-24-2016 at 04:28 AM.
Melded jewelery can have 2.
However, the point is that the balance of VIT vs STR is important now because you have to fins enough stat budget to boost both. So it depends entirely on how the gear shakes out going forwards. Personally I think that they should have put a weighting of 0.5 on VIT and 0.45 on STR because the difficulty of gaining an optimal amount of both at the same time is not trivial. Your math is wrong because you are assuming things we do not know.
We do know that SE will be watching the logs and checking tank DPS in particular to ensure that the balance hasn't shifted more than intended. If the balance has shifted too far, then expect to see adjustments to the weighting of the stats in the damage calculation.
How I feel for my non-overmelded OT DPS brothers and sisters^
They basically took a loss, plds might not feel it due to the 5% buff but how often is a pld OT anyway?
I remember reading somewhere that the new jewelry cannot have STR/VIT overmelds? Can't seem to find it though. Does anyone know if this is true?
Actually, PLD DPS went down even with the buffs they made to PLD skills.
https://www.reddit.com/r/ffxiv/comme...e_and_post_32/
Just shows how garbage PLD is as a class. There's literally no reason at all to play one over another tank class, and the developers attempt to "buff PLD has addressed absolutely nothing.
The only thing they have achieved is making it even more frustrating to run Duty Finder, as there is absolutely nothing a PLD can do to take down adds or bosses if the randomly elected DPS are bad at their class -- which is pretty much every DF these days.
They should just change all the PLD swords to wet noodles.
God help new players who choose to level a GLD / PLD. Soloing has become even worse than it was before.
Last edited by therpgfanatic; 02-24-2016 at 05:03 AM.
Player
I just hope you know that PLD got buffed in relation to the other tanks but tank damage across the board got nerfed. A brief look in the reddit link and you will see the DMG difference to a DRK in ShO(compared to Grit) dropped from 25% to 12% or something and SwO(compared to no Grit) from 8% to 4%.Actually, PLD DPS went down even with the buffs they made to PLD skills.
https://www.reddit.com/r/ffxiv/comme...e_and_post_32/
Just shows how garbage PLD is as a class. There's literally no reason at all to play one over another tank class, and the developers attempt to "buff PLD has addressed absolutely nothing.
The only thing they have achieved is making it even more frustrating to run Duty Finder, as there is absolutely nothing a PLD can do to take down adds or bosses if the randomly elected DPS are bad at their class -- which is pretty much every DF these days.
They should just change all the PLD swords to wet noodles.
God help new players who choose to level a GLD / PLD. Soloing has become even worse than it was before.
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