
Originally Posted by
Nektulos-Tuor
So basicly tanks have to "pay" to be as good as other classes. However no other class has to do that?
::rolls eys at myself::
I was walking back from a meeting when I realized that I made an error in my math because I included accessories on each half of my calculation for PLD. This was obviously wrong. So, I'll yank the remainder of this post and rework the math (unless of course someone else already has).
My apologies for my bad math.
Based on the current Stat weightings of STR & VIT (0.45 per point of each) vs a DD with STR = AP, I calculated the total stat budgets of 3 sets of gear. including weapons, armor and accessories. Tank was PLD with all Fending, DRG was DRG with all Slaying. Using the DRG set as the 'baseline' for the calculations we get...
Dravinian + Hive weapons (ilvl 200-ish)
PLD (715 STR + 735 VIT) * 0.45 = 652.5 AP
DRG 710 STR = 710 AP
Ratio PLD to DRG = 0.92
Gordian (ilvl 210)
PLD (789 STR + 821 VIT) * 0.45 = 724.5 AP
DRG 779 STR = 779 AP
Ratio PLD to DRG = 0.93
Top tier 3.2 (ilvl 245)
PLD (1044 STR + 1108 VIT) * 0.45 = 968.4 AP
DRG 1019 STR = 1019 AP
Ratio PLD to DRG = 0.95
Actually, far from losing, it seems that the top tier gear in 3.2 brings tank DPS potential up towards that of a DD.
You so blinded by your outrage that you utterly neglect to count the VIT *and* STR you get. Even with the 0.45 multiplier on both STR and VIT, the gap vs plain strength narrows as ilvl increases. Oh and one other thing, it's demonstrable that using slaying accessories will actually reduce your DPS potential now.
Also, if we had a 0.9 multiplier on our STR to AP calculation and went all STR, we would lose even more DPS, with the Gordian Set, for example, going from a 0.95 of base to a flat 0.9 of base. Blending VIT and STR was the way to go. Going all VIT with a 0.9 multiplier would leave our AP too high relative to DD jobs like DRG.
The correction is here.
Either way, the point I was making was that Nektulos-Tuor appears to be failing to count the VIT on accessories, and calculating it in such a way that the total stat budget for tanks is not in play.