Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 42
  1. #21
    Player
    SoloNightlock's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Axle Ignite
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by CGMidlander View Post
    That would be incredibly situational and impractical in most scenarios.
    In dungeons maybe but in most raids their is at least one situation with lots of dmg going out where its appliccable as mt and as ot just cover the mt.
    (0)

  2. #22
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I think ppl should run out of tp
    So it's actually a resource

    Reduce equilibrium to 100 tp
    (0)

  3. #23
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by SoloNightlock View Post
    In dungeons maybe but in most raids their is at least one situation with lots of dmg going out where its appliccable as mt and as ot just cover the mt.
    In most raids, yeah.
    There are some where you're looking at zero physical damage at points where using cover would be viable (A4), and in others... when would you want your OT to take a hit designed for your MT? Cover lasts a long time, so you're asking for a temporary tank swap, essentially. It would need a whole lot more co-ordination to really work.
    (0)

  4. #24
    Player
    SoloNightlock's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Axle Ignite
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Oh derp; I thought it said all dmg not physically explicitly. Yeah, thats a bit too situational.
    (0)

  5. #25
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by SoloNightlock View Post
    Oh derp; I thought it said all dmg not physically explicitly. Yeah, thats a bit too situational.
    yhupp. I used to think the same, and spent a good long time in A4 normal wondering why the hell Sheltron wasn't helping with Discoid....
    (0)

  6. #26
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,406
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    So after reading responses, I think giving OT PLD a TP Regeneration per auto on SwO would help(given the current OT will switch when PLD is low on TP so as to keep things going unless there are mechanics to carry out). I'd say like 10 TP per hit considering their AA rate is 2nd best in the game?
    (0)

  7. #27
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    10 TP per hit would put it in the same place WAR is, where they gain TP over time.

    Honestly, the best would be to give PLD a DoT that uses MP. It adds an opportunity cost to spamming Clemency and fixes the TP issue for single target. The only problem is it needs an animation.
    (1)
    http://bit.do/PLD_A4S

  8. #28
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by eagledorf View Post
    Honestly, the best would be to give PLD a DoT that uses MP.
    I'm actually on board with the idea of changing the enhanced version of Flash to a DoT. Something along the lines of "Searing rays of light is causing damage over time!" Example: 30 potency tic for 15 sec, ala Circle of Scorn. This would actually force us to incorporate an MP-based skill into our rotation, which in turn would ease the strain on our otherwise constantly stressed TP.

    I'm not an ideas man, but I think this would work.

    EDIT: Thinking about it, I get reminded of Fracture. As Flash is on the GCD, this idea would just be a dps loss wouldn't it? Curses...
    (0)
    Last edited by Torunya; 02-23-2016 at 10:25 AM.
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  9. #29
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I've found that if I take the time to Stoneskin myself frequently, not only do I mitigate a lot more damage, but I also tend to not run into issues with my TP.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  10. #30
    Player
    Ironos's Avatar
    Join Date
    Oct 2015
    Posts
    78
    Character
    Arsain Sacris
    World
    Diabolos
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jpec07 View Post
    I've found that if I take the time to Stoneskin myself frequently, not only do I mitigate a lot more damage, but I also tend to not run into issues with my TP.
    B..but your DEEPS!!!1!

    In all seriousness, PLDs were probably expected to use things like Stoneskin and Clemency to avoid TP starvation, but that leads to less DPS so things like that were only cast during downtime (jumps, mechanics, etc) when you would regenerating TP anyway.

    At least with the new VIT changes, things like Stoneskin will mitigate more damage, although marginally (like 5-600 I think?).
    (1)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast