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  1. #11
    Player
    Link594's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    27
    Character
    Link Lightborn
    World
    Behemoth
    Main Class
    Paladin Lv 70
    I mean it may just be me, but a world in which it's difficult to run out of TP, PLD has meaningful AoE Dps, Flash has more usage besides AoE threat, and a slight change of pace in your rotation sounds like a pretty good world to me. And everything was knocked out with one simple change lol
    (0)

  2. #12
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    The 3.2 changes are giving PLD a decent TP sustain increase. At 2.5GCD you'll be going from about 3:20 to run out of TP up to 4:40, or if you have too much skillspeed like me (2.4GCD), 2:45 to 3:40.
    (0)

  3. #13
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Launched View Post
    The 3.2 changes are giving PLD a decent TP sustain increase. At 2.5GCD you'll be going from about 3:20 to run out of TP up to 4:40, or if you have too much skillspeed like me (2.4GCD), 2:45 to 3:40.
    ^

    People are ignoring that you use Fast Blade on every combo you make, so in a full GB > RA RA rotation you're saving up 30 TP. It's a full extra minute, I think that's pretty good a change.
    (0)

  4. #14
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Fernosaur View Post
    It's a full extra minute, I think that's pretty good a change.
    Agreed, a good and needed change. However it still won't prevent a Paladin from flooring their TP in a no downtime scenario, those of us with the extra skillspeed knows. And I honestly don't feel comfortable having to rely on outside help for the TP sustain. Would giving Paladin a form of TP management really be too much?
    (1)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  5. #15
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Hello all. I recently wrote a post on this very matter:
    http://na.finalfantasyxiv.com/lodest.../blog/2783478/

    Please do give it a look. In simple terms, it means that as of 3.2 PLD now runs out roughly 1.5 minutes faster than any other tank, up to several minutes as OT.
    (3)
    Last edited by eagledorf; 02-22-2016 at 12:23 PM.

  6. #16
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I'm kind of curious where SE is going with PLD then. Outside of Goad/Spire where is PLD sustained TP. (because with all the changes the only one to need TP before Paeon/Promote will be PLD)

    The skill synergy I can see for PLD OT:
    - DV now matches the Cover CD so when used in combination as OT PLD could:

    Divine Veil -> Clemency cast on MT - to proc the Shield buff for tank buster (due to heal on self?) -> Cover -> Sheltron -> Shield Swipe
    Redirecting a Tank killer with at the minimum 10% + Shield Block % as OT, while giving the MT additional Shielding (Double Tank killer?)


    PLD MT:

    Divine Veil + Clemency for Shield Procs and just working Clemency into your rotation as a CD based on X MP recovery for Sheltron Block.

    ----------------------------------------

    So 60 TP/120s

    and however many times you can take advantage of Clemency casts. 1/min?

    So 180 TP/120s (or 120/120s) -> if you can use your Clemency/DV combo

    ----------------------------------------

    If that somehow works as a positive through party co-ordination it would come out to a plus extending PLD TP usage to ~7.5 Minutes by reducing their TP usage to a surplus of 130 TP/min from 220/min @ 2.5s GCD, bringing it just below DRK TP usage of 166 TP surplus.

    Limiting it to 1 Clemency/min brings it to around 160 TP surplus/min which is at par with DRK. (~6 minutes)

    @ 6 Minutes, if you need TP then your Physical DPS are getting TP anyways.

    -----------------------------------------------------

    So if you can work it like that and get extra damage either:
    A - extra healer DPS
    B - MT eating tank busters while under geared in DPS stance.

    then it should come out as a wash.
    (1)
    Last edited by Judge_Xero; 02-23-2016 at 05:57 AM.

  7. #17
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ironos View Post
    I still vouch for Tempered Will having some sort of TP refresh effect. Something to justify its 3 minute cooldown.
    I've been saying this for awhile too. SwO gives it a refresh effect and ShO can keep the freedom effect.
    (0)

  8. #18
    Player
    SoloNightlock's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Axle Ignite
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Personally i like the idea of using cover as a source of tp regen; just make it regen tp based on the number of hits it makes the target not take like a reverse bloodprice or make it based off the amount of dmg prevented.
    (0)

  9. #19
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Really, the direction it's going right now is making TP a non-mechanic on tanks as a result of what they did to WAR in 3.0.

    If they don't want to nerf WAR's TP consumption, they need to just go all the way and reduce TP costs even further on PLD until they roughly halve the rate of TP depletion (keeping in mind PLD needs 120 TP Lob and stun while DRK does not)
    (0)
    http://bit.do/PLD_A4S

  10. #20
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SoloNightlock View Post
    Personally i like the idea of using cover as a source of tp regen; just make it regen tp based on the number of hits it makes the target not take like a reverse bloodprice or make it based off the amount of dmg prevented.
    That would be incredibly situational and impractical in most scenarios.
    (1)

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