I don't mind the nerf, it's still an 80% shield rather than 130%.
AST still has Lightspeed (15s no cast time with Cele Opp), they can Arrow themselves to get quicker casts and a number of ways to get away to get a cast off.

I don't mind the nerf, it's still an 80% shield rather than 130%.
AST still has Lightspeed (15s no cast time with Cele Opp), they can Arrow themselves to get quicker casts and a number of ways to get away to get a cast off.




Lol, seriously? Pulling up random matches trying to cherry-pick arguments of healing when you have no idea how the matches play out/behavior of my party members? So please, make more assumptions about playstyle based on a match you know nothing about.
Lets get one thing straight here, I don't particularly care about having to hardcast; I'll do it on AST when I have the ability to do so/it's practical, I can play WHM if I so choose to/in the mood, but the survivability of AST is much more dependable....but the fact is they've learnt to deal with it (they being SCH&WHM)
See above reason, for one. But if that's all the ASTs you are referring to are capable of, and its working, then that speaks volumes about the other team.If you don't think they lol spam shields, why do so many run nocturnal and not diurnal in 4v4?
Nope, but in 4v4 arena they have so much freedom compare to the other classes because of an instant stronger shield than adlo (300 vs 340 ish potency) with a bigger initial heal than a whm regen tick would give(150 vs 263 potency); all for less mana than an adlo and only slightly more than a regen (sorry if my maths is wrong). Ofc people will abuse it. You even say yourself the survivability of an Astro is more dependable, try making these astros go diurnal for 1 game and see how survivable they are. I solely speak of 4v4 here, because Seal Rock is irrelevant.




And you know what? I'm sure it is tougher to handle with only 2 DPS on it than in 8v8, which is why the nerf makes sense from a 4v4 standpoint, but cripples it everywhere else. I do look forward to seeing how this affects the viability of that spell in anything that's not 4v4, won't be pretty.Nope, but in 4v4 arena they have so much freedom compare to the other classes because of an instant stronger shield than adlo (300 vs 340 ish potency) with a bigger initial heal than a whm regen tick would give(150 vs 263 potency); all for less mana than an adlo and only slightly more than a regen (sorry if my maths is wrong). Ofc people will abuse it. You even say yourself the survivability of an Astro is more dependable, try making these astros go diurnal for 1 game and see how survivable they are. I solely speak of 4v4 here, because Seal Rock is irrelevant.
It's healing is pretty comparable outside of just 4v4. Assuming Nocturnal stance (5% potency buff), it gets a stronger medica than WHM, stronger succor than SCH, super adlo 340 shield + 260 insta heal (in one insta spell), stronger single target healing in benefic 1&2 than physick or cure & cure2. But yeah its healing viability is trash tier!And you know what? I'm sure it is tougher to handle with only 2 DPS on it than in 8v8, which is why the nerf makes sense from a 4v4 standpoint, but cripples it everywhere else. I do look forward to seeing how this affects the viability of that spell in anything that's not 4v4, won't be pretty.




Stop puting words in my mouth.It's healing is pretty comparable outside of just 4v4. Assuming Nocturnal stance (5% potency buff), it gets a stronger medica than WHM, stronger succor than SCH, super adlo 340 shield + 260 insta heal (in one insta spell), stronger single target healing in benefic 1&2 than physick or cure & cure2. But yeah its healing viability is trash tier!
Are we stil talking about noct asp. benefic? Because if you're going to start looking at the entire healing sets as a whole, AST is at a bigger disadvantage in the OGCD department even if its potencies are slightly better elsewhere. If you keep cherry-picking the parts of AST that sound better on paper, of course its going to sound stronger than it actually is.
You mention its viability in other modes because of a nerf to asp benefic. I point out there other heals are stronger already to make up for slightly less oGCD heals and aspected benefic is still going to be a powerful economic insta heal; it'll just mean more hardcasted spells for catchup healing. I dont get what part im cherry picking. In pure healing potential with hardcasted spells Astro is still in a good spot for other content. But its ok I realise your an ast main, keep arguing blindly.Stop puting words in my mouth.
Are we stil talking about noct asp. benefic? Because if you're going to start looking at the entire healing sets as a whole, AST is at a bigger disadvantage in the OGCD department even if its potencies are slightly better elsewhere. If you keep cherry-picking the parts of AST that sound better on paper, of course its going to sound stronger than it actually is.




Except its not that powerful. Aspected Benefic is a bandaid heal at best when your target has two or more dps on them. Since its on GCD it is never the go-to heal when you have the option between that or a hardcast like some people seem to think. And slightly more potent heals really doesn't entirely make up for their lack of OGCD abilities when heals need to be thrown around faster than the GCD allows, especially in common situations where you don't have the luxury to sit in one spot and turret for a few.By cherry picking I'm talking about you splitting hairs on their potencies of their GCD heals, which I'm entirely not sure why is even being brought up given how the other 2 healer excel at different types of healing and arguably have more options.
Stop trying to strawman, just, stop. Your ad-hominems/ergo decedos are getting old and childish too.In pure healing potential with hardcasted spells Astro is still in a good spot for other content. But its ok I realise your an ast main, keep arguing blindly.
Last edited by Cidel; 02-22-2016 at 02:25 AM.
lol at the first part, it literally the most OP heal in the game at the moment. For the second then go to your hardcast abilities just like WHM has to? It only has tetra as a reliable/sizeable oGCD heal and survives whilst you can give yourself instashield allowing for a hardcast heal without fear of interruption, your argument is pretty weak.




The only thing "OP" about it is the shield- that can be broken rather quickly if you have more than one DPS on it (but since you're more worried about 4v4, why bother explaining this?). WHM has more options and tools outside of hardcasted heals to mitigate/prevent getting damaged, If you think only Tetra is relevant then I don't think we have the same standard of healer toolsets being used to keep someone alive. Simply saying "the heal/shield is OP" without acknowledging the drawbacks elsewhere really seems like it makes your argument weak, actually.lol at the first part, it literally the most OP heal in the game at the moment. For the second then go to your hardcast abilities just like WHM has to? It only has tetra as a reliable/sizeable oGCD heal and survives whilst you can give yourself instashield allowing for a hardcast heal without fear of interruption, your argument is pretty weak.
In either case, I identify the problem being your 4-man mentality and mine being in larger scenarios so we can't meet halfway.
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