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  1. #61
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    This is so sad!
    (7)

  2. #62
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SpiritMuse View Post
    I really don't mind this change. I've always found it very annoying having to run around blindly trying to figure out how to get where I needed to go and constantly running into unexpected obstacles slowing me down.
    That's the whole point. They are suppose to slow you down and make you think.

    Seriously when did games stop being about the journey and just about getting to the cap?
    (15)

  3. #63
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I'm sorry they are making this change. I loved exploring and doing a lot of quests and seeing how much of the map was still to be uncovered was always a good incentive while levelling.
    (8)

  4. #64
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    "Ain't nobody got time for dat!"?

    Was it really a difficult thing to uncover the maps? I'm trying to remember....cause like, I think I uncovered all of it just doing the main story quest. Are there people out there that *didn't* finish uncovering the map that have played for a while? I mean, with hunts being as popular as they seem to be, despite complaints, I would have figured everyone would have uncovered everything by now...accidentally...

    It seems like a very weird thing to change. I liked the exploring aspect and getting rewarded for it in some way (experience points when opening map, see more of the map). But it's whatever really. They already taken rewards out of anything and everything they can. Unfortunately, simply doing things for "fun" isn't working very well for the Lord of Vermillion mini game in Gold Saucer though... I mean like...the rewards are sparse and in-between with that game. It's a quite fun mini game too that I enjoy... On Leviathan server, we didn't even have a full 20 people competing for the recent tournament. It's over tonight and I looked at the vermillion board and there were like 14 people on it out of the "top 20" people. I guess since people can't cheat it like Triple Triad and there is no reward really to speak of (unless you count an achievement for ranking high in four tournaments over...2 months?) so... no one cares about it? I feel like that is whats going to happen to doing anything in ffxiv.... The only reason savage mode is even in ffxiv *at all* I would assume is because of the MLG group of people and related press of people who try to "beat" it first.

    In the end it's a minor update that doesn't really change anything though. It's just one of like a few hundred things in a trend that has proven to be popular I guess.
    (3)

  5. #65
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Gotta chime in to say I also don't understand where this change has come from. I've never seen anyone complaining about this. It's pretty standard in MMOs and RPGs to uncover the map via exploration and for the players that enjoy that stuff this is removing a major part of the fun for them. I would argue there are likely more players unhappy about this change than there are happy to see the feature go...
    (7)

  6. #66
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    If you are reading SE, we don't like this, you still have time to change it before Tuesday!
    (8)

  7. #67
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lambdafish View Post
    If you are reading SE, we don't like this, you still have time to change it before Tuesday!
    Nothing can be changed THAT fast you know, even if it seems simple. And either way, I seriously doubt they are going to make a last minute change.
    (2)

  8. #68
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Nothing can be changed THAT fast you know, even if it seems simple. And either way, I seriously doubt they are going to make a last minute change.
    This is true, but I can hope, this is such a dumb change
    (4)

  9. #69
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Ya know, in retrospect this could actually be good for my "Cartographer" Role Playing. I came to Eorzea to explore it and after the calamity, stayed to remake The Ironheart Maps that were no longer applicable.

    Now that I've remapped all of 2.0's Bahamut Altered Areas I can RP that the Grand Companies started issuing my completed map revisions to new adventurers.

    Silver Lining I guess?
    (3)

  10. #70
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Alberel View Post
    Gotta chime in to say I also don't understand where this change has come from. I've never seen anyone complaining about this. It's pretty standard in MMOs and RPGs to uncover the map via exploration and for the players that enjoy that stuff this is removing a major part of the fun for them. I would argue there are likely more players unhappy about this change than there are happy to see the feature go...
    As I said earlier, it may be a preparatory measure in order to get ready for a serious update of the 2.0 maps in order to allow for flying (and possibly swimming come 4.X) and create more areas to be explored. By making the old Level 1 to 50 areas a single unlock they free up a bit of character data that can now be used to track exploration in the expanded 2.X maps without increasing character data that much.
    (1)

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