Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 83
  1. #11
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    They should kill specialist recipes, and just make the crafts difficult enough that those without the soul crafting bonuses cannot craft them without perfectly melded gear. This would give everybody their "monopoly" until the rest of the world catches up, and helps the economy by eventually driving the prices down (which, believe it or not, needs to happen for crafts to make the economy healthy for those who don't craft and have few gil income resources).
    (2)

  2. #12
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mindy_Macready View Post
    They should kill specialist recipes, and just make the crafts difficult enough that those without the soul crafting bonuses cannot craft them without perfectly melded gear. This would give everybody their "monopoly" until the rest of the world catches up, and helps the economy by eventually driving the prices down (which, believe it or not, needs to happen for crafts to make the economy healthy for those who don't craft and have few gil income resources).
    We have different views of what a healthy economy is, apparently.

    Specialist recipes give everyone something nice to sell and the price will never drop too much, so there's lots of gil circulating because people will sell their specialist things to buy other people's. That's a healthy economy, and it's great. Prices dropping isn't always a good thing (it never is for anyone but the buyer, actually).
    (5)

  3. #13
    Player
    OoglieBooglie's Avatar
    Join Date
    Jun 2015
    Posts
    248
    Character
    Ooglie Booglie
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by FoxyAreku View Post
    We have different views of what a healthy economy is, apparently.

    Specialist recipes give everyone something nice to sell and the price will never drop too much, so there's lots of gil circulating because people will sell their specialist things to buy other people's. That's a healthy economy, and it's great. Prices dropping isn't always a good thing (it never is for anyone but the buyer, actually).
    Ah, but therein lies the problem. People DON'T just buy the specialist things on the marketboard. Some super hardcore people level alts. Others just ask a friend to make it for them. No way in hell I'm paying 100k or 200k or whatever for pterodactyl leather to make the caster body piece to spiritbond or whatever, so screw that. I'll just go without it, or have a friend make it for me. Only problem is that now I have to bother a friend to do it, and they in turn have to ask me to do stuff, instead of doing it on our own time whenever. It's pretty inconvenient. So now, instead of people making gil off of it, I'm avoiding it entirely or avoiding paying for it with a friend. In theory, the idea works, but in practice, not so much. Kinda like communism, where practice never really comes close to the idea and stays that way.
    (0)
    Last edited by OoglieBooglie; 02-20-2016 at 02:48 PM. Reason: length

  4. #14
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by OoglieBooglie View Post
    Only problem is that now I have to bother a friend to do it, and they in turn have to ask me to do stuff, instead of doing it on our own time whenever.
    Working as intended.
    (1)

  5. #15
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Working as intended.
    Crafting worked just fine before the introduction of specialist recipes, and the specialist system could've been changed to make the choices more appealing (like the bonus parameters to souls) instead of using restrictions on recipes.

    One of the things I enjoyed about 2.x was the possibility of becoming self sufficient on one character, if I were to put enough effort into maxing out/gearing all the classes.
    While this is still possible in 3.1, as I currently have three characters to cover all specialists, is kind of a pain to move items from one alt to another, since I can't use the mail system.
    (1)

  6. #16
    Player
    dalta's Avatar
    Join Date
    Nov 2013
    Posts
    113
    Character
    Delta Mainks
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by MomomiMomi View Post
    Working as intended.
    what do you mean 'as intended'? thay only added the SSR's cus the community was asking for them to do it to justify Specialist's existence


    Specialist's intended design was to make it so ppl did not have to level all the other crafting classes and thay could just do the ones they wanted
    (0)

  7. #17
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by AdamZ View Post
    Second this, also, anyone willing to take a guess how they will lock masterbook 4's out? 480 red scripts each is my guess. (I truly hope they do not do something like that, but at this point...)

    They also killed the only market crafters had to sell back to gathers with releasing right side i180, and gathering materia is going to drop even further like a rock.
    Aren't they introducing Type-2 Counterfoils? They could be the gating for the new books along scrip tokens.
    (0)

  8. #18
    Player
    Kakure's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    C'saka Kahjai
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OoglieBooglie View Post
    So now, instead of people making gil off of it, I'm avoiding it entirely or avoiding paying for it with a friend.
    You're missing the point. Exchange is axiomatically good. Bartering with your friend is no less a form of economic exchange than buying stuff from a stranger. Looking for a more favorable arrangement and opting not to buy something when the price exceeds its value does not make economics wrong; that's the mechanism by which the system works.

    Quote Originally Posted by Nezerius View Post
    One of the things I enjoyed about 2.x was the possibility of becoming self sufficient on one character, if I were to put enough effort into maxing out/gearing all the classes.
    I enjoy being completely self-sufficient as well. I would also enjoy it if black mages were made invincible. What players enjoy is not always the same as what's good for the game.
    (4)

  9. #19
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    SE has made the decision to keep their MMO an MMO and not a single player game. Even with crafting people need to climb out of their shell and work with others.

    The common trend with most games is a faux multiplayer experience (see most phone games). My WAR cant use Cure or Medica etc, so I can see what they are doing with crafting.
    (2)

  10. #20
    Player
    OoglieBooglie's Avatar
    Join Date
    Jun 2015
    Posts
    248
    Character
    Ooglie Booglie
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kakure View Post
    You're missing the point. Exchange is axiomatically good. Bartering with your friend is no less a form of economic exchange than buying stuff from a stranger. Looking for a more favorable arrangement and opting not to buy something when the price exceeds its value does not make economics wrong; that's the mechanism by which the system works.
    I understand the point. Exchanging goods with someone is indeed functionally the same as making something for trade, putting it up for sale, and using that gil to buy something else. In reality, people are incapable of making everything themselves, due to things such as skill ability and time. That's why we have specialized ourselves in real life. A person that specializes and spends all their time in repairing nuclear reactors will do much much better than someone who spends all their time farming, but due to time, its probably impossible to do both. Therefore it becomes more efficient for person A to solely repair nuclear reactors while person B grows food. Person A repairs person B's reactor (I have no idea why a farmer would have a nuclear reactor, but that's not the point of the argument, maybe they're in the middle of nowhere and that's the best power generation source there), and person B in turn provides person A with food. In the economics class I took, I believe the classic example was guns and butter. That system is what enabled us to rise from caves and fly into space. But in video games, it's different. There's no skill level developed over time that limits crafting ability in this game, the only difference is gear and a few cross class abilities (some classes have more or fewer skills that are used, so the amount needed to cross class is different from class to class). THERE IS NO NEED FOR PERSON A TO DEPEND ON PERSON B. Initially, it makes sense that people would focus on one class at first, and as such some people would temporarily depend on others (like a blacksmith would make the main/offhands for someone that wanted to focus first on leatherworker, while the leatherworker could make some gear for the blacksmith).

    However, past a certain point, it becomes unnecessary and cumbersome. If you want to make maybe a hammer or something, you'll probably need some lumber from a carpenter (hammers tend to require lumber if I remember right). To get that lumber, you have a few options. You can make it yourself or trade for it. Typically, making it yourself is probably the easiest. To trade for it, you can either make an item and swap, or purchase with gil. To purchase with gil, you can make something else and sell it. However, either method of trading requires waiting on another person at some point. Trading requires finding someone and possibly waiting for them to craft it when they have time. Purchasing with gil involves putting stuff up for sale and then waiting for it to sell. Having a large quantity of gil on hand reduces the impact of that part, but it still has to be replenished, which involves time and waiting, while at the same time competing with others.

    But wait, what if you suddenly want to go on a spiritbonding binge? You'll need a large quantity of materials, and will HAVE to trade or buy it. Buying it can get very expensive very quickly, especially as the price tends to rise as you buy out the cheaper things, and you may have to deal with the possiblity of the mb running out of stock. Trading will also require a fair bit of time from someone else, especially if you need something like an entire hq stack of whatever.

    These kinds of things are why I dislike having to find other people to craft stuff. One item every now and then isn't a big deal, like having a faerie chandelier commissioned for your house in game. But if I just suddenly have the urge to produce something to spiritbond or something, it very quickly becomes a very large pain in the butt. It's actually a large part of the reason why I just got tired of spiritbonding sky pirate stuff in the diadem, because I would have to bug other people to make me the pterodactyl leather and stuff while I could have very easily done it myself with my gear. I don't know about you, but I refuse to pay 200k for pterodactyl leather (yes, it's 200k for nq on my server, I just checked) for a single mat to make a single piece of spiritbonding gear. Sure, I could just make my own stuff to sell for that same gil. But I would have to make 3-4 titanium alloy ingots to match that amount, AND hope someone doesn't undercut me before I can sell it. Instead of creating trade, it eventually just caused me to stop doing the action entirely. It's not helping two people who are really good at making 2 different things. Its forcing 2 people to not make the same thing.
    (2)
    Last edited by OoglieBooglie; 02-21-2016 at 04:27 AM. Reason: length

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast