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  1. #1
    Player
    OoglieBooglie's Avatar
    Join Date
    Jun 2015
    Posts
    248
    Character
    Ooglie Booglie
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kakure View Post
    I enjoy being completely self-sufficient as well. I would also enjoy it if black mages were made invincible. What players enjoy is not always the same as what's good for the game.
    That's different. That would kill any sense of difficulty. That's like giving every recipe infinite durability. You're also not being included/excluded from raids because one thing requires a blm and another requires no blm. Raiding in inherently dependent on others, making an object is not.
    (0)

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kakure View Post
    I enjoy being completely self-sufficient as well. I would also enjoy it if black mages were made invincible. What players enjoy is not always the same as what's good for the game.
    Your comparison is very silly.

    A crafter being self-sufficient was a possibility throughout 2.x and 3.0, before the introduction of specialist recipes.
    This was a period of over two years, and crafting was just fine in those two years.

    Black mages, on the other hand, have never been invincible for more than 2 melee hits, every 2 minutes.

    Quote Originally Posted by Cleanse View Post
    SE has made the decision to keep their MMO an MMO and not a single player game. Even with crafting people need to climb out of their shell and work with others.
    Then they should've had a specialist system right from the release of 2.0, and not have a two year period where people could be self-sufficient, when enough effort was put into crafting.

    Quote Originally Posted by MomomiMomi View Post
    What you see as a problem in needing to rely on others, I see as a reason for my friend to finally level crafting, and us to be able to support each other. Before, there was no reason, for I could make it all.
    I have plenty of friends, none of them are all that interested in 2-star crafting. Should I be forcing them into crafting, just so I could be "supported" by another crafter? Surely that doesn't sound like an enjoyable experience for the one being forced into crafting.
    (3)
    Last edited by Nezerius; 02-21-2016 at 05:13 AM.

  3. #3
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by OoglieBooglie View Post
    Only problem is that now I have to bother a friend to do it, and they in turn have to ask me to do stuff, instead of doing it on our own time whenever. It's pretty inconvenient.
    Exchanging goods for services? Say it ain't so! The nerve of a healthy market!
    (0)

  4. #4
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FoxyAreku View Post
    We have different views of what a healthy economy is, apparently.

    Specialist recipes give everyone something nice to sell and the price will never drop too much, so there's lots of gil circulating because people will sell their specialist things to buy other people's. That's a healthy economy, and it's great. Prices dropping isn't always a good thing (it never is for anyone but the buyer, actually).
    A healthy economy is one where things become affordable, eventually. This won't happen with specialist crafts. People will buddy up and form crafting communities so they don't have to pay crafting fees, while the ones crafting for the marketboard will always keep the crafter's fee on the crafts.
    (2)

  5. #5
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mindy_Macready View Post
    A healthy economy is one where things become affordable, eventually. This won't happen with specialist crafts. People will buddy up and form crafting communities so they don't have to pay crafting fees, while the ones crafting for the marketboard will always keep the crafter's fee on the crafts.
    So you agree that the current economy is healthy then?

    Because when everyone has something to sell, there isn't anything that is unaffordable. As I stated you can just sell your specialist recipes in order to afford the things you can't make.

    Unless you don't craft at all, but being poor and not being able to afford much is kinda expected if you don't craft.
    (1)

  6. #6
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FoxyAreku View Post
    So you agree that the current economy is healthy then?

    Because when everyone has something to sell, there isn't anything that is unaffordable. As I stated you can just sell your specialist recipes in order to afford the things you can't make.

    Unless you don't craft at all, but being poor and not being able to afford much is kinda expected if you don't craft.
    I agree that the current system is providing a short-sighted "fix" that will not pan out in the long run.
    (0)

  7. #7
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by AdamZ View Post
    Second this, also, anyone willing to take a guess how they will lock masterbook 4's out? 480 red scripts each is my guess. (I truly hope they do not do something like that, but at this point...)

    They also killed the only market crafters had to sell back to gathers with releasing right side i180, and gathering materia is going to drop even further like a rock.
    Aren't they introducing Type-2 Counterfoils? They could be the gating for the new books along scrip tokens.
    (0)

  8. #8
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    SE has made the decision to keep their MMO an MMO and not a single player game. Even with crafting people need to climb out of their shell and work with others.

    The common trend with most games is a faux multiplayer experience (see most phone games). My WAR cant use Cure or Medica etc, so I can see what they are doing with crafting.
    (2)

  9. #9
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    specialist is the worst idea on this game,is forcing ppl to look for others,i dont care about the stats as long as they dont lock recepies behind specialists again.
    (1)

  10. #10
    Player
    ChibiNee's Avatar
    Join Date
    Aug 2015
    Posts
    63
    Character
    Chibi Nee
    World
    Louisoix
    Main Class
    Fisher Lv 70
    Let's see bonuses before...

    House workshop only give +10 SP.

    Thinks bonus should be +10 control +10 craftmanship so not more
    (0)

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