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  1. #21
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Question is, why not having it in the chests instead of INSIDE A MONSTER?
    (9)

  2. #22
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    2,938
    Character
    Kuro L'anzce
    World
    Masamune
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    Gladiator Lv 70
    Quote Originally Posted by Murugan View Post
    God damnit another chest.

    Why do you have drops in a chest in an instance? This game has a great incapacitation system which can be used to influence drop rates and you just completely ignore it by implementing loot through chests.

    I don't understand this decision.
    Hmmm i dont know what to say... the chest is a part of FF long time ago right...?
    (4)

  3. #23
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Wait, the Thaumaturge/Conjurer's scepter is a PlayStation®Move? Surprise surprise gentlemen, that means the PS3 release is coming soon!

    ...

    bah, I suck on this, bite me.
    (9)

  4. #24
    Player
    Nero's Avatar
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    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Renshi View Post
    Question is, why not having it in the chests instead of INSIDE A MONSTER?
    Beside the Point that i allready love the new Fight and new Drops..

    I would prefer getting Drops, as in Horns, Tails etc and make weapons out of it.
    (1)

  5. #25
    Player
    Join Date
    Mar 2011
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    Gridania
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    1,620
    I'd rather use the Verdant Scepter than that thing lol
    (0)

  6. #26
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Renshi View Post
    Question is, why not having it in the chests instead of INSIDE A MONSTER?
    Because it has been shown that incapacitation have no affect on drops from a chest, the loot simply works differently when it is from a chest. It appears to be the way it is designed. Chests are spawn by triggers, such as X mob died, and then have their own loot table.

    You don't incapacitate the chest so it doesn't help your drop chances, and Deepvoid/Batraal at least have no loot table of their own so there is really no point in incapacitating either which is a real shame. Once groups figure out how to kill Ifrit now all they can do is continue to farm him the exact same way until everyone has the drops.

    If incapacitation had been included then groups could push themselves to incapacitate different areas for a better shot at certain loot. I guess I'm silly for wanting more goals in a fight than just get HP to 0% as quickly as possible, but then again I've been playing MMO's for a long time I guess I expect more.

    Quote Originally Posted by Seirra_Lanzce View Post
    Hmmm i dont know what to say... the chest is a part of FF long time ago right...?
    I think we got enough fun with "chests" in Darkhold to hold us over for one patch... we haven't had an encounter to use incapacitations on since the December NMs.
    (5)
    Last edited by Murugan; 09-28-2011 at 09:57 PM.

  7. #27
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nero View Post
    Beside the Point that i allready love the new Fight and new Drops..

    I would prefer getting Drops, as in Horns, Tails etc and make weapons out of it.
    Nah sorry, I meant: Why not having the drop (whichever it is) in a chest instead of inside a monster? Makes any difference and Final Fantasy is well-known about its chests.

    Yeah, but you incapacitate the monster and the drop is in the chest. Who knows! Maybe when you incapacitate him you'll drop a piece of something during battle, all is possible!
    (1)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    As I said in the other thread, love 'em. I hope they continue to design things in the style of the encounter, so we might get armour and weapons similar to the garleans when we finally have proper encounters with them.

    It's nice to be able to see specifically where your adventures have taken you based on your equipment.

    I like the glow in this case, fairly tasteful. I think they could overdo it if they add glows etc to too many items in the future, but as I said before I love that these effects come into action only upon taking the weapon out rather than on the hilt. I hope that's the case for future equipment (I think it will be, FFXI recently added effects to a few rare items and they similarly do it upon entering combat).
    (0)

  9. #29
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Oh nice korean weapons.
    Chuckle. Yes, indeed. Sorry, but the pugilist knuckles and the THM... Softcream Cone just look silly.
    But i guess they have to compromise to appease the kiddies, so i can live with it.
    (Btw: the axe looks good)
    (1)

  10. #30
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Murugan View Post
    Because it has been shown that incapacitation have no affect on drops from a chest, the loot simply works differently when it is from a chest. It appears to be the way it is designed. Chests are spawn by triggers, such as X mob died, and then have their own loot table.

    You don't incapacitate the chest so it doesn't help your drop chances, and Deepvoid/Batraal at least have no loot table of their own so there is really no point in incapacitating either which is a real shame. Once groups figure out how to kill Ifrit now all they can do is continue to farm him the exact same way until everyone has the drops.

    If incapacitation had been included then groups could push themselves to incapacitate different areas for a better shot at certain loot. I guess I'm silly for wanting more goals in a fight than just get HP to 0% as quickly as possible, but then again I've been playing MMO's for a long time I guess I expect more.



    I think we got enough fun with "chests" in Darkhold to hold us over for one patch... we haven't had an encounter to use incapacitations on since the December NMs.
    Hmmm i agree on the incapacitations, that will make it more difficult to achieve correctly, but on the other hand, chest are fine.
    (2)

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