
You're correct that's not enough to redesign but I was primarily talking about the scaling factor. Many people were discussing the size of certain items (bow) being too large.The patch is released in a week.
That's not enough time to go through and redesign every drop.
As much as I don't care for the look, I can live with it and appreciate the fact that it could be much worse.
EDIT: Someone else already brought this up that I didn't read before posting, my bad.



The bow looks terrible.


Wow that sceptre is so awful! Now that my opinion is over with, I'm still pumped. I agree with Murugan, they're lack of using the incapacitation has led me to meet people who don't even believe it matters to use it or not now. They could of had a really good thing, of course you could still get the drop without incapping it would just be 30-40% harder, or something akin to that. I just wonder why they would drop one of the only things in their game that adding any strategy. Maybe when battle regimens come back fixed (lets hope), they will have some incap system inherent in them. They said BR would be more epic maybe finisher moves, I'm thinking they want to capture the attention of those who wanted a limit break or a overdrive type deal (not 2 hour). But what about a middle tier BR that adds different incaps, varying in percentage of loot drop. So an incap that takes 3-4 people to do lasts longer and is more likely to drop gear that a 1-2 person incap.
Having played FFX this month, it is the brotherhood sword, its blue with kind of a little hook at the end and it glows, but not outward glow, its an inward glow, much like the ifrit weapons except its more like those glitter water things they put in plastic with like mini tourist sites made of plastic, god what are those called, i had one when I was like 5 and adults broke it accidentally 3 mins after I bought it. Wow that was actually sad kinda :/
But anyway Wakka gives you this sword early on, with their weapon customization system honestly, best sword in the game, like for real, doing like 8k dmg to peeps at the end if you pretty much leveled up your people ridiculously.
NOTE: ITS ALL ABOUT LULU in that game, I don't think she should of had sex with Wakka :/ I wouldn't be a badass blm who listens to my bady daddy talk in a fake hawaiian accent all day. As a hawaiian that accent was so offensive! I wish FF would have an option like other jrpgs to change the voice acting to japanese and just put subtitles on, then I feel like I'm watching anime. Whatever dilly dally shilly shally (debatable!)
Last edited by zaviermhigo; 09-29-2011 at 02:07 AM.



About the "Hard mode", it might be a raid AFTER you beat the main scenario mission. I think it can be compared to the 3 tiers of FFXi prime fights...one made for solo, one for party and one for alliance...might be the same here...a pretty easy fight at main scenario quest that would unlock the "real" fight...most likely FFXI Diabolos fight.Ifrit Battle Loot List
Ifrit Battle's Loot List!! Looks awesome lol
EDIT:
I want that Lance and Sword!!!
I'm also curious about that [Hard Mode] thing, will there be an [Easy Mode] or is it just to indicate that It's for R50?
1 more thing I wanna know about the Loot list, Is there any Shield or Gears or is it weapons only?
I want Ramuh(Thunder) Weapons/Gears/Loots!!! (corresponding to Shiva's :P)


i think its safe to say it wont be too hard for story mode reason(gotta cater to the casual, and it should for story mode). so hardcore im thinking would be after story-mode.About the "Hard mode", it might be a raid AFTER you beat the main scenario mission. I think it can be compared to the 3 tiers of FFXi prime fights...one made for solo, one for party and one for alliance...might be the same here...a pretty easy fight at main scenario quest that would unlock the "real" fight...most likely FFXI Diabolos fight.


I still think they might lower the levels required for the current story missions so level 30 players can get up to the current Ifrit battle in the story, and then the hard mode aka level 50 Ifrit battle will be something you get rare drops from.About the "Hard mode", it might be a raid AFTER you beat the main scenario mission. I think it can be compared to the 3 tiers of FFXi prime fights...one made for solo, one for party and one for alliance...might be the same here...a pretty easy fight at main scenario quest that would unlock the "real" fight...most likely FFXI Diabolos fight.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//



Posted this in the other thread, feel it fits here too:
I would honestly expect nothing less from weapons obtained from essentially the God of Fire. The weapons glow like an ember, that's pretty tame IMO. The only other way to really convey fire would be to physically set the weapons ablaze, I think this is the better approach. If the effects were any more subtle then they would be quite dim and would just essentially be black weapons.
The current equipment is far too bland for my tastes. I always justified it as being the base equipment and essentially just what they're throwing at us until the cool stuff comes up. I was pretty disappointed with Flametongue being just a normal sword, it should have had some kind of indication of its namesake, you know like how it is traditionally in FF. Excusing the current gear's bland look as "artistic direction" is a pretty lame excuse. The gear we have now is recycled over and over and occasionally changed slightly. Going back to Flametongue, it's just a slightly modified version of another sword we currently have.
The game needs more unique looking gear, and if that means the weapons from the God of Fire have an ember glow, I'm okay with that. The weapons should convey the power and look of the boss they come from.



Very nice.
Do want.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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