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  1. #1
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    i sure hope so cause atm the emity modifire is based solely on str more or less so will become vit mostly but they will hit somewhat less so hope the modifiers are deffiantly upped alil to work with this. exspecially PLDs threat modifiers.
    (0)

  2. #2
    Player
    tgoodner's Avatar
    Join Date
    Oct 2014
    Posts
    70
    Character
    Qata'a Akabilat
    World
    Gilgamesh
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Valkyrie-Amber View Post
    i sure hope so cause atm the emity modifire is based solely on str more or less so will become vit mostly but they will hit somewhat less so hope the modifiers are deffiantly upped alil to work with this. exspecially PLDs threat modifiers.
    Enmity is based on Attack Power which, until 3.2, was solely derived from strength. In 3.2 and onward, Vitality will have a stronger stat weight than Strength, in turn contributing more to DPS and threat generation. Competent tanks have no issue holding aggro against even the most world class DPS, and I doubt they would allow threat generation to be an issue moving forward.
    (2)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    if wars don't get any change except deliverance modifications this means they skills dont get any change and still scale with srt, with the new vit meta all defensive skills based in str get a number nerf in that case, equilibrium go to lose most of the effect, well nice, but i was hope they change at least raw intuition, that skills is so freaking op for a non parry tank.
    (0)

  4. #4
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by shao32 View Post
    if wars don't get any change except deliverance modifications this means they skills dont get any change and still scale with srt, with the new vit meta all defensive skills based in str get a number nerf in that case, equilibrium go to lose most of the effect, well nice, but i was hope they change at least raw intuition, that skills is so freaking op for a non parry tank.
    None of a tank's (or dps for that matter) abilities are directly based off strength. It's all based on attack power (which, for tanks, MNK and drg, was based on str) and weapon damage.

    Tanks' attack Power is going to be based on vitality now, so overall nothing changes (if anything, equilibrium is going to be even better in Defiance due to there being more vit available at the current ilv than str)
    (2)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by PArcher View Post
    None of a tank's (or dps for that matter) abilities are directly based off strength. It's all based on attack power (which, for tanks, MNK and drg, was based on str) and weapon damage.

    Tanks' attack Power is going to be based on vitality now, so overall nothing changes (if anything, equilibrium is going to be even better in Defiance due to there being more vit available at the current ilv than str)
    then depends now of how our attack power scale with vit and str now huh? well lets see what changes have SE in the hand for the tank stances then.
    (0)

  6. #6
    Player
    Alisa180's Avatar
    Join Date
    Jun 2015
    Posts
    155
    Character
    Miah Jawantal
    World
    Faerie
    Main Class
    Summoner Lv 80
    Aside from the lore, this was the most important takeaway from the interview for me:

    Is the idea that you can use Stone, Sky, Sea as an objective measure for party recruitment?

    Yoshida: Since that could lead to selectivity, we won't include that. You could put something like DPS who can clear with more than a few seconds as a comment, but players who look at it would have to assess themselves.
    Seriously? Seriously!?

    I mean, it has been said that you can take screenshots or videos of your performance, so Stone, Sky and Sea isn't *completely* useless. But ironically, in their fear of players being 'excluded', they're *already* fostering a culture of exclusion. More specifically, new players to the raid scene are excluded from veteran raid groups, because the latter have *no way* of sorting out potentially 'good' players from 'bad' players. As a result, they would rather take someone already proven, then take a gamble. And they have an easy way of telling if someone hasn't gotten the clear yet, thanks to the 'new player bonus'. This, in turn, contributed to the shrinking of the raid community, since the influx of newcomers from the Heavensward launch were effectively shut out from raiding (when they should have helped revitalize it).

    In the long run, I think SSS *will* help party and raid recruitment, since people can request objective screenshots and videos of performances without fear of breaking the ToS. It certainly provides more of an 'at a glance' style of looking at recruits, rather then parsing them individually. But it does very little to solve the problem of console players in all this. Admittedly, I'm not too familiar with all the features of the PS4, but I'm fairly certain its *much* easier to take and share a screenshot on a PC.

    I'm fairly optimistic towards FFXIV as a whole, but even I have to admit this is getting ridiculous.
    (6)

  7. #7
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Alisa180 View Post
    Aside from the lore, this was the most important takeaway from the interview for me:



    Seriously? Seriously!?

    I mean, it has been said that you can take screenshots or videos of your performance, so Stone, Sky and Sea isn't *completely* useless. But ironically, in their fear of players being 'excluded', they're *already* fostering a culture of exclusion. More specifically, new players to the raid scene are excluded from veteran raid groups, because the latter have *no way* of sorting out potentially 'good' players from 'bad' players. As a result, they would rather take someone already proven, then take a gamble. And they have an easy way of telling if someone hasn't gotten the clear yet, thanks to the 'new player bonus'. This, in turn, contributed to the shrinking of the raid community, since the influx of newcomers from the Heavensward launch were effectively shut out from raiding (when they should have helped revitalize it).

    In the long run, I think SSS *will* help party and raid recruitment, since people can request objective screenshots and videos of performances without fear of breaking the ToS. It certainly provides more of an 'at a glance' style of looking at recruits, rather then parsing them individually. But it does very little to solve the problem of console players in all this. Admittedly, I'm not too familiar with all the features of the PS4, but I'm fairly certain its *much* easier to take and share a screenshot on a PC.

    I'm fairly optimistic towards FFXIV as a whole, but even I have to admit this is getting ridiculous.
    Exactly. Even if in-game doesn't want to show exact scores, it can at least do a binary clear/no clear as a DF requirement. People would be a lot more likely to test their luck in harder content with randoms if there was at least a guarantee that said randoms could, at a minimum, pull their own weight.

    Having the system be the one to tell a player that they are not ready yet leads to a hell of a lot LESS judgement and harassment than having the player join anyway and get called out after failing and wasting people's time.
    (6)
    Last edited by Callback; 02-19-2016 at 03:32 AM.

  8. #8
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Alisa180 View Post
    Admittedly, I'm not too familiar with all the features of the PS4, but I'm fairly certain its *much* easier to take and share a screenshot on a PC.
    PS4 keeps around a 15 minute of video buffer for saving video and can screenshot on the fly. Might actually be easier to save captures on PS4 than PC since everything is essentially automatically handled at the OS level.
    (3)

  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by aesteval View Post
    PS4 keeps around a 15 minute of video buffer for saving video and can screenshot on the fly. Might actually be easier to save captures on PS4 than PC since everything is essentially automatically handled at the OS level.
    Windows 10 also has a similar feature.

    TBH, I had pretty low expectations of the mentor and SSS systems, but each new thing I learn about them makes it even worse. There should at least be a way in PF to restrict to someone having cleared it or not. Linking screenshots is ridic and makes the whole thing fairly worthless. Mentor program requires the mentor to add newbies to the chat channel? I am all for helping, but I'm not going to log on and sprint around the starting cities to add newbies to the channel to help them.
    (1)
    Last edited by Kaurie; 02-19-2016 at 07:10 AM.

  10. #10
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Anyone else think that there is a good possibility that tanks will still be able to push as much DPS, if not more, due to having more VIT which equals more HP allowing tanks to "stance dance" more and spend more time in "DPS" stance rather than tank stance. Personally, I'm a bit disappointed that Yoshi P has straight up said that tank dps will be lower (flame me if you will), however I look forward to the opportunity to try out spending more time in DPS stance to see if I can still push out as much, if not more, DPS as Drk.

    More Blood Weapon, more Dark Arts, faster attack speed, more mp...sounds like there is still a high amount of potential to push out good DPS as DRK.
    (0)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

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