i sure hope so cause atm the emity modifire is based solely on str more or less so will become vit mostly but they will hit somewhat less so hope the modifiers are deffiantly upped alil to work with this. exspecially PLDs threat modifiers.
i sure hope so cause atm the emity modifire is based solely on str more or less so will become vit mostly but they will hit somewhat less so hope the modifiers are deffiantly upped alil to work with this. exspecially PLDs threat modifiers.

Enmity is based on Attack Power which, until 3.2, was solely derived from strength. In 3.2 and onward, Vitality will have a stronger stat weight than Strength, in turn contributing more to DPS and threat generation. Competent tanks have no issue holding aggro against even the most world class DPS, and I doubt they would allow threat generation to be an issue moving forward.



if wars don't get any change except deliverance modifications this means they skills dont get any change and still scale with srt, with the new vit meta all defensive skills based in str get a number nerf in that case, equilibrium go to lose most of the effect, well nice, but i was hope they change at least raw intuition, that skills is so freaking op for a non parry tank.
None of a tank's (or dps for that matter) abilities are directly based off strength. It's all based on attack power (which, for tanks, MNK and drg, was based on str) and weapon damage.if wars don't get any change except deliverance modifications this means they skills dont get any change and still scale with srt, with the new vit meta all defensive skills based in str get a number nerf in that case, equilibrium go to lose most of the effect, well nice, but i was hope they change at least raw intuition, that skills is so freaking op for a non parry tank.
Tanks' attack Power is going to be based on vitality now, so overall nothing changes (if anything, equilibrium is going to be even better in Defiance due to there being more vit available at the current ilv than str)



then depends now of how our attack power scale with vit and str now huh? well lets see what changes have SE in the hand for the tank stances then.None of a tank's (or dps for that matter) abilities are directly based off strength. It's all based on attack power (which, for tanks, MNK and drg, was based on str) and weapon damage.
Tanks' attack Power is going to be based on vitality now, so overall nothing changes (if anything, equilibrium is going to be even better in Defiance due to there being more vit available at the current ilv than str)
Aside from the lore, this was the most important takeaway from the interview for me:
Seriously? Seriously!?Is the idea that you can use Stone, Sky, Sea as an objective measure for party recruitment?
Yoshida: Since that could lead to selectivity, we won't include that. You could put something like DPS who can clear with more than a few seconds as a comment, but players who look at it would have to assess themselves.
I mean, it has been said that you can take screenshots or videos of your performance, so Stone, Sky and Sea isn't *completely* useless. But ironically, in their fear of players being 'excluded', they're *already* fostering a culture of exclusion. More specifically, new players to the raid scene are excluded from veteran raid groups, because the latter have *no way* of sorting out potentially 'good' players from 'bad' players. As a result, they would rather take someone already proven, then take a gamble. And they have an easy way of telling if someone hasn't gotten the clear yet, thanks to the 'new player bonus'. This, in turn, contributed to the shrinking of the raid community, since the influx of newcomers from the Heavensward launch were effectively shut out from raiding (when they should have helped revitalize it).
In the long run, I think SSS *will* help party and raid recruitment, since people can request objective screenshots and videos of performances without fear of breaking the ToS. It certainly provides more of an 'at a glance' style of looking at recruits, rather then parsing them individually. But it does very little to solve the problem of console players in all this. Admittedly, I'm not too familiar with all the features of the PS4, but I'm fairly certain its *much* easier to take and share a screenshot on a PC.
I'm fairly optimistic towards FFXIV as a whole, but even I have to admit this is getting ridiculous.
Exactly. Even if in-game doesn't want to show exact scores, it can at least do a binary clear/no clear as a DF requirement. People would be a lot more likely to test their luck in harder content with randoms if there was at least a guarantee that said randoms could, at a minimum, pull their own weight.Aside from the lore, this was the most important takeaway from the interview for me:
Seriously? Seriously!?
I mean, it has been said that you can take screenshots or videos of your performance, so Stone, Sky and Sea isn't *completely* useless. But ironically, in their fear of players being 'excluded', they're *already* fostering a culture of exclusion. More specifically, new players to the raid scene are excluded from veteran raid groups, because the latter have *no way* of sorting out potentially 'good' players from 'bad' players. As a result, they would rather take someone already proven, then take a gamble. And they have an easy way of telling if someone hasn't gotten the clear yet, thanks to the 'new player bonus'. This, in turn, contributed to the shrinking of the raid community, since the influx of newcomers from the Heavensward launch were effectively shut out from raiding (when they should have helped revitalize it).
In the long run, I think SSS *will* help party and raid recruitment, since people can request objective screenshots and videos of performances without fear of breaking the ToS. It certainly provides more of an 'at a glance' style of looking at recruits, rather then parsing them individually. But it does very little to solve the problem of console players in all this. Admittedly, I'm not too familiar with all the features of the PS4, but I'm fairly certain its *much* easier to take and share a screenshot on a PC.
I'm fairly optimistic towards FFXIV as a whole, but even I have to admit this is getting ridiculous.
Having the system be the one to tell a player that they are not ready yet leads to a hell of a lot LESS judgement and harassment than having the player join anyway and get called out after failing and wasting people's time.
Last edited by Callback; 02-19-2016 at 03:32 AM.
PS4 keeps around a 15 minute of video buffer for saving video and can screenshot on the fly. Might actually be easier to save captures on PS4 than PC since everything is essentially automatically handled at the OS level.
Windows 10 also has a similar feature.
TBH, I had pretty low expectations of the mentor and SSS systems, but each new thing I learn about them makes it even worse. There should at least be a way in PF to restrict to someone having cleared it or not. Linking screenshots is ridic and makes the whole thing fairly worthless. Mentor program requires the mentor to add newbies to the chat channel? I am all for helping, but I'm not going to log on and sprint around the starting cities to add newbies to the channel to help them.
Last edited by Kaurie; 02-19-2016 at 07:10 AM.

Anyone else think that there is a good possibility that tanks will still be able to push as much DPS, if not more, due to having more VIT which equals more HP allowing tanks to "stance dance" more and spend more time in "DPS" stance rather than tank stance. Personally, I'm a bit disappointed that Yoshi P has straight up said that tank dps will be lower (flame me if you will), however I look forward to the opportunity to try out spending more time in DPS stance to see if I can still push out as much, if not more, DPS as Drk.
More Blood Weapon, more Dark Arts, faster attack speed, more mp...sounds like there is still a high amount of potential to push out good DPS as DRK.
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