Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 131
  1. #91
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Alisa180 View Post
    Aside from the lore, this was the most important takeaway from the interview for me:



    Seriously? Seriously!?

    I mean, it has been said that you can take screenshots or videos of your performance, so Stone, Sky and Sea isn't *completely* useless. But ironically, in their fear of players being 'excluded', they're *already* fostering a culture of exclusion. More specifically, new players to the raid scene are excluded from veteran raid groups, because the latter have *no way* of sorting out potentially 'good' players from 'bad' players. As a result, they would rather take someone already proven, then take a gamble. And they have an easy way of telling if someone hasn't gotten the clear yet, thanks to the 'new player bonus'. This, in turn, contributed to the shrinking of the raid community, since the influx of newcomers from the Heavensward launch were effectively shut out from raiding (when they should have helped revitalize it).

    In the long run, I think SSS *will* help party and raid recruitment, since people can request objective screenshots and videos of performances without fear of breaking the ToS. It certainly provides more of an 'at a glance' style of looking at recruits, rather then parsing them individually. But it does very little to solve the problem of console players in all this. Admittedly, I'm not too familiar with all the features of the PS4, but I'm fairly certain its *much* easier to take and share a screenshot on a PC.

    I'm fairly optimistic towards FFXIV as a whole, but even I have to admit this is getting ridiculous.
    Exactly. Even if in-game doesn't want to show exact scores, it can at least do a binary clear/no clear as a DF requirement. People would be a lot more likely to test their luck in harder content with randoms if there was at least a guarantee that said randoms could, at a minimum, pull their own weight.

    Having the system be the one to tell a player that they are not ready yet leads to a hell of a lot LESS judgement and harassment than having the player join anyway and get called out after failing and wasting people's time.
    (6)
    Last edited by Callback; 02-19-2016 at 03:32 AM.

  2. #92
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Alisa180 View Post
    Admittedly, I'm not too familiar with all the features of the PS4, but I'm fairly certain its *much* easier to take and share a screenshot on a PC.
    PS4 keeps around a 15 minute of video buffer for saving video and can screenshot on the fly. Might actually be easier to save captures on PS4 than PC since everything is essentially automatically handled at the OS level.
    (3)

  3. #93
    Player
    MugenMugetsu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    334
    Character
    Mugen Mugetsu
    World
    Mateus
    Main Class
    Bard Lv 60
    Anyone else think that there is a good possibility that tanks will still be able to push as much DPS, if not more, due to having more VIT which equals more HP allowing tanks to "stance dance" more and spend more time in "DPS" stance rather than tank stance. Personally, I'm a bit disappointed that Yoshi P has straight up said that tank dps will be lower (flame me if you will), however I look forward to the opportunity to try out spending more time in DPS stance to see if I can still push out as much, if not more, DPS as Drk.

    More Blood Weapon, more Dark Arts, faster attack speed, more mp...sounds like there is still a high amount of potential to push out good DPS as DRK.
    (0)
    Quote Originally Posted by 314159265358979323846264338327 View Post
    Oh boy, I can't wait for the update where Ramuh drops out of the sky like "sup dawg, we gon fight up in dis tree to see who da most swoll in da woods".
    "Be excellent to each other."

  4. #94
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DSaint View Post
    I played GLA/PLD since day 1, and now I have a DRK 60 and WAR 58, and I tell you: Tanks are OPs right now and I think lower Tank dps is a fair thing.

    Solo content (fates/side quests/main quests/job quests/leves): Tanks can kill things almost as fast as dpss, plus survive a lot longer and deal with 2 or 3 enemies at once. Dpss can't.
    Bullcrap. PLD / GLD is one of the weakest soloing classes in the game, especially during story mode battles. Back when I did my relic quest, all the map farming for alexandrite had to be done on my SMN because I couldn't solo any of the encounters involving more than 3 mobs on my PLD, even with my chocobo specced out for healing.

    The whole idea that solo tanks will outlast mobs of enemies in a MMO is extremely antiquated game design thinking. Wars of attrition result in the one under attack to be defeated, not the other way around.

    The lack of AoE for PLDs is a real killer. And don't nobody even suggest Circle of Scorn is an AoE attack; go pop into Satasha NORMAL unsynched on a 60 PLD and try to kill a mob with Scorn, it won't even half their health bars. It's auto-attack without the bonus from Sword Oath. On lv 15-18 mobs, and being max level, Circle of Scorn won't even kill trash many levels below a PLD, let alone put a meaningful dent into enemies the same lv as the PLD.

    Players need to set aside the "holier than thou" attitudes and use every opportunity someone legit complaints about bad game design as an golden chance to talk about how awesome of a gamer they are to do things in spite of the bad design. It doesn't send any united feedback that gets the issues addressed when you bury your head in the sand like that.

    The devs want more tanks to run in DF pugs, but they don't want to do the one key thing that would make a difference; put tank DPS on par with DPS classes if the tank is in a party. It works like this in most MMOs, namely the most popular one (WoW, where tanks tend to top the parsers) and the world doesn't end.

    When players of tanks feel like they are helpless to clear encounters because of bad DPS players, it makes them not want to run PUGs at all. No matter what bonus they get, no matter what special mount can be obtained. None of that is worth a dungeon run taking over half an hour because some idiot BLM / BRD doesn't want to use their AoE to kill trash and melee DPS who ignore their rotations to spam one skill for the entire dungeon run, or wipes caused because even when the tank tries they can't kill mechanic-crucial adds the DPS are utterly ignoring in favor of just focusing on the boss.

    I get so tired of dealing with morons in PF that I just plain abandon the party these days rather than try to argue with people who either want to be jerks or just don't care about learning the basics of their class. I'd rather eat a half hour wait time penalty as my character sits AFK than spend that time wiping because there's nothing I can do to compensate for players who won't do their proper rotations or purposely ignore boss mechanics requiring them to do anything more complicated than attack the boss from the rear.

    Party content (primals, dgns, raids): Outside dps checks, we don't have ANY reason to bring a dps to party content. You can go with 6tanks and 2healers and clear any content ( again, outside dps checks). If you do a party with 6 dps and 2 healers, everyone will die eventually. 0 chances to clear any content.
    Not true, several DPS have party buffs or enemy debuffs that are very helpful to an encounter. Whether specific players actually use these abilities or not is another issue, but all DPS have some kind of added utility beyond just dealing damage. That's usually how DPS are balanced in party mechanics in MMOs. The tank by themselves can't solo the same DPS as a pure DPS class, but in a party the tank can if the DPS employ their utility skills. This is how most MMOs work these days to avoid the issue FFXIV has with few people wanting to tank because it usually results in the tank at the complete mercy of the DPSers and healers to be good in order for a dungeon clear to occur, and given tanking is a role with the most responsibility it's something a lot of people don't want to do by its very nature. Intentionally making tank DPS the lowest in the game sends the message to players that if they tank, no matter how good they are, they are at the total mercy of other randomly selected people being good at their classes to clear even normal dungeons and cannot compensate for their shortcomings in any meaningful way.

    You want to see more tanks in the Duty Finder, then make tanking in Duty Finder less frustrating. The only way to do that is allow the tank to have enough DPS to take down those adds during a boss fight that cause party wipes if the DPS don't take them down. It's not that complex to understand. Sure, in a perfect world the DPS would do their jobs perfectly every time but this is reality and she is a harsh mistress. A significant portion of the playerbase chooses to not play their class in an even semi-optimal way that makes these perfectly designed encounters unbreakable walls to overcome, and tanks generally would not care as much if the DPS were loons if we could overcome some of these mechanics ourselves during a PF run.

    People -- especially the devs -- need to stop thinking of "highest defensive ability" as some kind of special advantage that tanks have. It's not. The only reason tanks need high defensive ability is because you made PvE enemy difficulty centered around stronger enemies dealing tons of damage at scheduled intervals. As can be seen in PvP, high defensive ability amounts to zilch in the face of continuous high damage output which DPS classes can deal.

    It's probably not ironic that in the new PVP event, the devs don't intend tanks to meaningfully contribute to their group beyond picking up medals.
    (5)
    Last edited by therpgfanatic; 02-19-2016 at 04:47 AM.

  5. #95
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MugenMugetsu View Post
    snip.
    Considering they said they're increasing the entity bonus on tank stances, they may be nerfing enmity outside it (even if it's just because we're vit specced). So tanking long fights in dps stance may become hard or impossible to do if you have good DPS. At the very least, you'll have to go into tank stance every so often just to keep hate.
    (1)

  6. #96
    Player
    Iskander's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Iskander Ionius
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I think I'm more disappointed that Dragoons got Garuda and the Ranged/Nin got Levi. I would've had that reversed. Levi, the sea serpent, is more akin to lizard-kin/dragon-kin. The scaled attire would've suited the dragoon much better. The wind/air nature of garuda would've suited BRD and MCH much better, as using the wind to guide projectiles, as well as the feathers and and light-weightness suit mobile ranged attackers much better. I just don't see scaled armor on fighters that are supposed to be nimble and mobile. I know it's too late to change it at all, but I really had hoped that the two would have been reversed for appropriate classes.
    (0)

  7. #97
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Damn it SE. Tanks are supposed to be hitting stuff anyway. What's the point of nerfing their DPS? Nerfing healer DPS should have come first.
    (1)

  8. #98
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Damn it SE. Tanks are supposed to be hitting stuff anyway. What's the point of nerfing their DPS? Nerfing healer DPS should have come first.
    Good, then I can just stand around spamming Cure all day and not contribute to DPS.
    (2)

  9. #99
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    I wasn't terribly worried about /who/ got which set but...I'm not pleased that caster and healers share. That is five classes sharing gear which for me means I'll probably never wear it as a set because who wants to look like everybody else? Especially for gear that is supposed to be something you work for over time. Recolors are all well and good for some things but not this in my opinion. Stings a bit more when dragoon got its own special set.
    (1)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  10. #100
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    I guess we will have to see, If my Fell Cleave under Berserk does not Cleave for 7.9k(currently topping 8.1k in some content) I'll be a little perturb, if only for the simple fact my PVP burst just became a steeper hill to climb. In PVE content, whatevs, just means actual DPS won't be able to rely on my opener as much for checks.
    (0)

Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast