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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Syzygian View Post
    IF... they change LD, I'd rather see it do something totally different.

    When 3.0 first dropped I wondered why it didn't grant something similar to the Reverse status from FFXII. Damage heals you, heals damage you.
    Except in this scenario, my question then becomes what is the purpose of a tank buster? Let's say I'm in A1S and see Hyper Compressed Plasma coming at me, so instead of doing what I do now with dark artsing a dark mind and putting up shadow wall, I just pop off living dead and get healed for full health. Considering that it seems tank busters are most often the time this skill is used wouldn't that make DRK completely OP in raiding situations and eliminate the purpose of tank busters?
    (0)

  2. #2
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by wereotter View Post
    snip
    LD has a 300 second cooldown.
    (0)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Syzygian View Post
    LD has a 300 second cooldown.
    That still doesn't really answer the question. Why would I try to deal with at least that one tank buster when I could just use it to go to full health? Seems counter to the point of that mechanic existing at all, even if I could only do it every other time. I could see this being maybe a little more workable if the reverse status didn't go into effect until after you go into walking dead mode, but even then that could just cause your death if you don't take enough hits before walking dead wears off to regain your health, especially as your healer can't help you out. Also what happens if you have a SCH, and they have their fairy on autopilot? It hits you with Embrace which hurts you, it sees your health is lowered, it tries to heal you again... This could easily turn into death by fairy hugs.
    (0)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by wereotter View Post
    That still doesn't really answer the question. Why would I try to deal with at least that one tank buster when I could just use it to go to full health?
    Dunno. Why is Hallowed Ground even here if the point was to keep all tank busters relevant every time ?
    (2)

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kuwagami View Post
    Dunno. Why is Hallowed Ground even here if the point was to keep all tank busters relevant every time ?
    Hallowed Ground won't put you back to full health if you use it before a tank buster. Slight, but very important difference to what was suggested.
    (1)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by wereotter View Post
    Hallowed Ground won't put you back to full health if you use it before a tank buster. Slight, but very important difference to what was suggested.
    Enter Clemency. Any Pld can time their HG buff to extend beyond the actual TB and then self heal right back to full Hp without the assistance of a Healer. It's not commonly done (because why bother when you have a healer who is likely going to cap you regardless), but it can be done without much trouble. Post lvl 50 content, the Pld skill set make TB's completely irrelevant at least one time during a fight.

    TB's are not my only concern, though. Thinking about Raids and Trials is nice and all, but 90% of tanking is done in regular old dungeons. On average, a Pld gets 2 uses of HG per dungeon run. That's 2 MASSIVE pulls in which they don't have to worry about dmg for 10 seconds. Techincally, Drks should have the same ability, but they don't get that option because they are at the mercy of the healer (who, 9 times out of 10, is not paying attention to the Drk's status).
    (0)
    Last edited by Februs; 02-19-2016 at 06:40 AM.