Enter Clemency. Any Pld can time their HG buff to extend beyond the actual TB and then self heal right back to full Hp without the assistance of a Healer. It's not commonly done (because why bother when you have a healer who is likely going to cap you regardless), but it can be done without much trouble. Post lvl 50 content, the Pld skill set make TB's completely irrelevant at least one time during a fight.
TB's are not my only concern, though. Thinking about Raids and Trials is nice and all, but 90% of tanking is done in regular old dungeons. On average, a Pld gets 2 uses of HG per dungeon run. That's 2 MASSIVE pulls in which they don't have to worry about dmg for 10 seconds. Techincally, Drks should have the same ability, but they don't get that option because they are at the mercy of the healer (who, 9 times out of 10, is not paying attention to the Drk's status).
Last edited by Februs; 02-19-2016 at 06:40 AM.
Who's to say that SE won't up the dmg incoming to tanks now that there is basically no point in going any other than full vit mostlikely come 3.2, so maybe the "chance" to proc it will stay the same.
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0
they may, but the recent dengeki interview flat out said that full VIT tanks would have more dps than any mix of VIT/STR. So there is already no point in having any point in STR starting in 4 days.
They will most likely design encounters around the new HP pools though
How about making it so you can cast raise on a DRK under the effect of living dead and it will act like a benediction? Raise has a meaty mp cost and cast time (assuming no swiftcast) so it won't be that far off having to full heal them and it will take away the advantage whm has over the other healers when dealing with LD.
According to the preliminary notes, LD stays the same with HP increasing by ~35%.
Giving healers a brand new way to kill me……
But I kinda like this.
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