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  1. #31
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Syzygian View Post
    Also, SCHs tend to manage their pet.
    <-- doesn't manage his fairy. Bad scholar right here
    (0)

  2. #32
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by wereotter View Post
    Hallowed Ground won't put you back to full health if you use it before a tank buster. Slight, but very important difference to what was suggested.
    Enter Clemency. Any Pld can time their HG buff to extend beyond the actual TB and then self heal right back to full Hp without the assistance of a Healer. It's not commonly done (because why bother when you have a healer who is likely going to cap you regardless), but it can be done without much trouble. Post lvl 50 content, the Pld skill set make TB's completely irrelevant at least one time during a fight.

    TB's are not my only concern, though. Thinking about Raids and Trials is nice and all, but 90% of tanking is done in regular old dungeons. On average, a Pld gets 2 uses of HG per dungeon run. That's 2 MASSIVE pulls in which they don't have to worry about dmg for 10 seconds. Techincally, Drks should have the same ability, but they don't get that option because they are at the mercy of the healer (who, 9 times out of 10, is not paying attention to the Drk's status).
    (0)
    Last edited by Februs; 02-19-2016 at 06:40 AM.

  3. #33
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Nekotee View Post
    On the opposite the new patch will be a blessing
    More HP = less chance to trigger living dead

    And more or less trouble to top a tank... Each healer got some good tool to heal a tank
    Who's to say that SE won't up the dmg incoming to tanks now that there is basically no point in going any other than full vit mostlikely come 3.2, so maybe the "chance" to proc it will stay the same.
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  4. #34
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by AniCelestine View Post
    Who's to say that SE won't up the dmg incoming to tanks now that there is basically no point in going any other than full vit mostlikely come 3.2, so maybe the "chance" to proc it will stay the same.
    they may, but the recent dengeki interview flat out said that full VIT tanks would have more dps than any mix of VIT/STR. So there is already no point in having any point in STR starting in 4 days.

    They will most likely design encounters around the new HP pools though
    (0)

  5. #35
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    How about making it so you can cast raise on a DRK under the effect of living dead and it will act like a benediction? Raise has a meaty mp cost and cast time (assuming no swiftcast) so it won't be that far off having to full heal them and it will take away the advantage whm has over the other healers when dealing with LD.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #36
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    According to the preliminary notes, LD stays the same with HP increasing by ~35%.
    (0)

  7. #37
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Syzygian View Post
    IF... they change LD, I'd rather see it do something totally different.

    When 3.0 first dropped I wondered why it didn't grant something similar to the Reverse status from FFXII. Damage heals you, heals damage you.
    Giving healers a brand new way to kill me……

    But I kinda like this.
    (1)

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