1)Living Dead: Grants the DRK a shield equal to the maximum HP. If the shield is consumed, the player gains (2)
2)Walking Dead:Cannot go below 1 HP but dies if HP is not topped off.

As it currently is on the live servers, LD is considered punishing when coordination is not fully there even if the problem is somewhat mitigated through the use of STR, which makes the recovery easier.
However, as of 3.2, if LD stays the same,things will just get harder. With the change I proposed, the skill functionality will be split into 2 parts:

A) Immunity
B) Recovery if more than allowed

If the DRK has 21k HP and takes a 22k hit, the player will end up with 20k HP and the Walking Dead buff. So the healer has to heal for 1k to make Walking Dead go off.
If the DRK takes an unmitigated Akh Morn, LD will be a lot like the current LD with fullVIT, whereas the player will have to be topped from 1HP.

What do you think about this? Post any different ideas.