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  1. #11
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    One argument at the moment is that healers who don't know how living death works cancel it before it gets used. If it was changed the way that healing harms you, we'd still have healers who have no idea how living death works. Except now, the worst they do is heal you (which, if they have time to do so gives the ultimate end result, you're alive) while with the zombie stuff, they'd actively kill you and then moan about you taking too much damage.
    (1)

  2. #12
    Player
    Donaria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    151
    Character
    Donaria Justicar
    World
    Malboro
    Main Class
    Dragoon Lv 70
    When I first heard about dark knight I first thought of the zombie status too. But for ffxiv I was hoping for more of a thorn mail type of CD where it would reflect a certain amount of dmg back to the source for a short duration or after a dmg threshold total was met. So it would be good for one tank buster or a bunch of raid dmg.
    (0)

  3. #13
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Something I thought about the LD in its current state, in regards to healers canceling it before the benefit. Since Holmgang and hallowed ground both stay in effect a set time, regardless of incoming heals or not, a suggestion to LD: instead of canceling it, healing the DRK for their full health gives them a buff instead. If that buff is not present when the LD runs out, they die. This would, admittedly, keep it mostly like it is now and still highly healer debendant. However it would remove threat of getting it removed prematurely which would also ease the healing time as healer could just pump out what they have to without carefull timing concerns. In this way they could already start during the first phase of the LD as the buff would only be processed after the walking deat state, if the DRK succumbed to it during the LD. Otherwise it would be checked in the end of LD timer.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  4. #14
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Violette View Post
    Pretty sure that Holmgang has an explicit "HEAL ME OR I'M DEAD" tag attached to it. And none of the problems of WD debuff.
    Not quite. Holmgang has a "Heal me or I might (probably will) be dead" tag.

    Nothing about Holmgang guarantees a War's death without healer input. IF their Hp is reduced to 1, then it is HIGHLY likely that they will die without a healer, however the status itself will not kill them. Something needs to hit them for that last 1 Hp. Further, if the dmg lightens up after the big hit the War has the tools to self heal enough to stay alive until a healer can get to them (equilibrium, Bloodshower, etc). If the Dmg completely stops after the hit (say, the boss leaves the arena for example) a War requires no immediate healing at all. I've seen plenty of War's get through their Holmgang without requiring 100% of the healer's attention. It's not recommended, obviously, but it's definitely doable. Drk's, on the other hand, do not have that advantage. If WD is activated, they will die if the healer does not reach threshold. Nothing will stop it, and Drks cannot self-heal enough to bypass the status effect (unless there happens to be a large sum of enemies nearby whom they can somehow sea urchin without getting aggro ... which is highly unlikely).

    Further, Holmgang cannot be canceled early by a healer. The status effect is in effect regardless of anyone's intervention for it's full duration. WD can be canceled before the Drk even gets into it. If a healer reaches threshold on a Drk while they're only at living dead, then they will not get the full benefit of Walking Dead. War's and Pld's do not have this deficiency. They get their ultimate CD regardless of what the rest of the party does. When and how they use HG or Holmgang is purely up to them.
    (0)
    Last edited by Februs; 02-18-2016 at 06:56 PM.

  5. #15
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Syzygian View Post
    IF... they change LD, I'd rather see it do something totally different.

    When 3.0 first dropped I wondered why it didn't grant something similar to the Reverse status from FFXII. Damage heals you, heals damage you.
    Please yes. I might want to play DRK at all if it was like that (I already have a holmgang ability, no interest for a second one)
    (0)

  6. #16
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Syzygian View Post
    .. Reverse status from FFXII. Damage heals you, heals damage you.
    Wouldn't that make it even more broken than HG is?

    You tell your healer you're gonna pop it soon
    -> healer dps for 3-5 seconds before you pop it. Once you pop it you should have been under 20% HP or so to get full benefit of the dmg healing
    -> healer still dpsing for another 10 seconds (that's the duration of LD ? Correct if I'm wrong). After 10 seconds for you getting healed by the boss/mobs healer still has time to dps cause you won't need heals thrown your way when you're sitting at 100% hp. That's 15-20 seconds of healer dps.

    With Holmgang you dont get much anything unless warrior manages to crit Seconditions Wind + Equilibrium and even then it's 6-12 seconds

    And with HG if pld didn't use it at 100% hp you have to top hin off before dpsing so it can be from 4 to 15 seconds.


    Also didn't they add text command to cancel buffs instead of clicking them? If you had to cancel HoTs for this status you could just make a macro to do it. (As someone was concerned about hots and how they'd work with this
    (1)
    Last edited by AniCelestine; 02-18-2016 at 07:00 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  7. #17
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by AniCelestine View Post
    Wouldn't that make it even more broken than HG is?
    Depends on the adjustments

    as an example, my last Faust fight had a 1900 dps done on the tank. That would mean 19k heals on the DRK, effectively topping him up. with RNG on crits, Kaltstrahls, number of adds at the time you pop it and such, give or take 16-22k heals

    equilibrate it like "damage heal you for 50-60% of their value" (random % here, no math done) so that the DRK has his "nope I won't die" moment without allowing the healer to just ignore healing (though just like HG, holmgang or current living dead, lol-benediction)
    (0)

  8. #18
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    So the change here...
    Are a shield to reduce the amount of damage done to the drk
    And reduce the amount of heal needed to remove the doom ?

    Why ?

    As a healer i never had trouble to top a tank (with any of the 3 healer job)

    ...

    The shield bases on their max HP is like a huge adlo
    But a cursed one
    (0)

  9. #19
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nekotee View Post
    As a healer i never had trouble to top a tank
    The suggestion is based on the increased HP in upcoming patch and it was the closest meaningful change I could think of based on the current version of the ability.

    As for those referring to a completely new iteration based on Reverse/Zombie, I would absolutely love something like that. The only problem is the way some healers would interact this it. For instance, what if a WHM's muscle memory leads him to Benediction you to death? Or if a healer forcefully tries to top you while they kill you instead. I know your average raid healer will be cooperative but it will take a while for the common sense or the new healer to adjust to that mechanic.
    (0)

  10. #20
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    On the opposite the new patch will be a blessing
    More HP = less chance to trigger living dead

    And more or less trouble to top a tank... Each healer got some good tool to heal a tank
    (0)

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