That's true, of course—that's essentially the structure the developers have in place. But that doesn't mean people can't find enjoyment in the game without following the structure to its natural endpoint.
The question wasn't about how the game is structured but more about whether there is enough content if you don't raid, and given the majority of players that don't, I'd say the answer is essentially yes to that specific question. Plenty of players are happy to complete their max-level gearsets using only Tomestone gear and never touch raiding, and greater numbers of players still never complete a max-level gearset at all, and they continue to pay for and play the game.
Edit just to expand a little: That being said, I think the presence of raiding content is necessary even for players who don't ever engage with it. It's the ultimate "carrot," and I would imagine that even for many players who don't raid, the thought that they might someday is part of what keeps them working on their gear and such.
But in terms of whether or not a player needs to raid to have enough content, they definitely don't. You didn't even need to in WoW (at least until the last couple expansion), and that game was rather raid-heavy compared to FFXIV.
Edit again since I'm at the post cap:
But that's entirely subjective. I'm not really traditionally a raider (I do raid casually in FFXIV but it's the first game where I've done so and when I'm not raiding I still get plenty of enjoyment out of the game), but I can't stand GW2. I don't like the art style, the character animations, the combat, the ability system—hell, I don't even like the game's movement.
Edit response again:
Well, yeah. That's to be expected since GW2 is free, and its aesthetics are also more...western? FFXIV is still a JRPG at its core and that naturally lowers its appeal to broader audiences. That doesn't mean FFXIV isn't viable: it just means it's not the best.
(However, as an aside, if you go to the Game List on mmorpg.com and sort by Rating/Hype, you'll see that FFXIV is at 8.52, only .05 below GW2's 8.57. I'd say that's overall pretty close for a JRPG that's also subscription-based).
I was only responding to the question in the OP, which was whether or not this game has enough content if you don't raid, and ultimately I think it does for enough players to consider the game "viable," (that is, not a failure).
Regarding most of the other things you asked about, my distaste for GW2 kept me from playing enough to even know much about any of its systems. The core gameplay was a failure to me from the get-go, so I never got into the nitty gritty. What I can talk about, generally, though, are these:
I don't think the combat in either one is better necessarily. You keep using that word but it ultimately comes down to preference, which is again subjective. I don't like faster combat and I don't like action-based combat, so GW2 naturally isn't going to be "better" for me. I do wish FFXIV had more customization options, as you know, but I also wouldn't really consider that part of the game's combat, as customization isn't going to generally change how the combat gameplay goes—it just changes which buttons you press in what order, if even that.
When it comes to inventory—yeah, FFXIV has some major issues, I won't deny that. But I guess I'm also used to those issues because FFXI's inventory issues were worse by an order of magnitude up until recently. I've not made a secret of the fact that I currently pay for five extra retainers, and yeah, I'd prefer not to have to, and if we ever get a glamour catalogue or something, I'll probably scale back down to just two extra or something. But again, the game's still viable.
Jumping puzzles? Please keep those as far away from me as possible. If I wanted jumping puzzles, I'd go play a platformer (and I do sometimes). When I'm playing an RPG, I don't want a great deal of "action" elements.
I've been a vocal critic of the FFXIV zone design since 2.0, and I wish the zones were more expansive. I'm still sad we got more expansive zones in HW and they promptly made that expansiveness meaningless with the addition of flight. It still doesn't mean the game's not viable if you don't do endgame.
The map design is ultimately an aesthetic, subjective thing, again. I like the "old-style yellow maps."
I've also been vocally critical of the Hunt zerg. But that still, again, doesn't mean FFXIV isn't viable. I know people that frickin' love hunts for some reason. I don't understand them. But they exist.
As far as the leveling experience goes, eh. I enjoyed it. But I also didn't grind FATEs. I did the content I liked: dungeons.



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